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Java Look and Feel Design Guidelines
 
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Java Look and Feel Design Guidelines (Paperback)

by Sun Microsystems Inc. (Author)
4.3 out of 5 stars See all reviews (3 customer reviews)

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Product details

  • Paperback: 416 pages
  • Publisher: Addison Wesley; 2 edition (19 Mar 2001)
  • Language English
  • ISBN-10: 0201725886
  • ISBN-13: 978-0201725889
  • Product Dimensions: 23.4 x 18.4 x 3.4 cm
  • Average Customer Review: 4.3 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 859,960 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review
Java Look and Feel Design Guidelines, from Sun Microsystems, provides programmers with the requirements for creating user interfaces using the Java Foundation Classes (JFC). This handsomely printed book uses rich colour on every page while demonstrating how you can create Java programs that will look great on any computer.

The book focuses on the built-in Java look-and-feel (called Metal). Early sections discuss the philosophy of Java user interfaces, which include excellent support for different languages and accessibility, keeping disabled users in mind.

Much of this text covers Java UI elements offering advice on creating more intuitive interfaces. Sections of the book look at the rudimentary, visual sensibilities needed for using colours and text appropriately, including how to design artwork (like icons and graphics) that fits in with the rest of the JFC interface. One example shows the step-by-step creation of a proper Java icon. Other sections propose standards for the number of pixels that should be used to separate onscreen elements. Sections on mouse, keyboard and drag-and-drop user operations make clear how your Java programs should handle user actions.

Later this text surveys JFC components beginning with basic windows, dialogue boxes, menus and toolbars. Next it's on to individual components from basic controls (like buttons, checkboxes and text controls) to more advanced components (like tables and tree controls). (This section, which lists the extensive options for selecting data and resizing table columns, shows the real sophistication of today's JFC package.)

Though it contains no actual Java code, Java Look and Feel Guidelines defines the visual design standard for the next generation of Java programs. It will useful for anyone who builds user interfaces during the software design process. --Richard Dragan, Amazon.com --This text refers to an out of print or unavailable edition of this title.

Product Description

With Java Look and Feel Design Guidelines, Second Edition, Sun's Java Look & Feel group delivers powerful guidance for building cross-platform Java applications and applets that are consistent, attractive, and offer outstanding usability and productivity. This brand-new, 4-color Second Edition is fully updated for Java 1.3 Standard Edition (Java 2), and contains a new CD-ROM packed with code developers can use to incorporate the design standards quickly and easily. Heavily endorsed and promoted by Sun, the book starts with a visual tour of a Java application and applet utilizing the Java Look and Feel and built with Java Foundation Classes (JFC) components. Next, it shows how to design user interfaces that work in heterogeneous environments, are easily internationalized, and offer outstanding usability. It includes detailed coverage of "look" issues (color, graphics, layout, typography and animation) and "feel" issues (how users and computers interact). It contains a detailed glossary of terms, JFC keyboard navigation and activation sequences, and more. The CD-ROM includes all samples from the printed book, 75 additional code samples, a repository of icon samples, plus electronic versions of the book in HTML and PDF formats.



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Customer Reviews

3 Reviews
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
4.0 out of 5 stars Excellent resource for web developers, 27 Jul 1999
By A Customer
Whereas Windows developers usually have a copy of Microsoft's 'Windows Interface Guidelines for Software Design' to turn to for advice on behaviour and usage of Windows elements, such a resource has been sorely lacking for developers of applications for the internet.

This book fills the gap admirably.

It provides a comprehensive set of guidelines on the use of the various components of an internet application (windows, dialogs, menus, buttons and so on), with detailed descriptions of their appearance and behaviour.

As with any set of guidelines, there are individual elements and recommendations with which one could disagree.

This is an eminently practical and useful book, and I believe it should be on the bookshelf of every developer of internet applications - whether using Java or another tool.

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4.0 out of 5 stars Filling a vacuum of Java UI design space., 30 Jun 1999
By A Customer
Personally, I think the book is well structured, comprehensive for a technical audience. It gives a lot of examples and detailed guidelines how Java GUIs should look like. As well, there are a lot of hints what to do when designing screens such as dialog boxes which is not totally covered in other GUI styleguides. There are some minor "inconsistencies" concerning which interface widgets should be used e.g. slider control. Another point that should be changed is the use of the default button for "destructive" actions. A further point which should be elaborated is the difference between application and object-oriented user interface design, which is only partially covered. All in all, the guide is worth buying. Due to this minor "inconsistencies" I give four stars.
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5.0 out of 5 stars Great Book!, 10 Jun 1999
By A Customer
I reviewed this book when it was being written and I wanted to share my thoughts.

- The book's approach is VERY useful and appropriate for the intended audience

- Programmers, developers, designers, user interface professionals, graphic designers, technical writers, and managers.

- It is a needed book in the Java world. There are no competitors in the Java platform. Similar books are the Microsoft "Windows Interface Guidelines - A guide for Designing Software" for the DOS, OS/2 and Windows platform, and the Apple "Mac OS Human Interface Guidelines" for the Mac platform.

- This book fills a void in the Java world. The Windows and Macintosh platforms both have industry guidelines documents that serve as the seminal reference books for developers on each platform.

- This book is necessary reading for all Java developers, designers, and interface designers. - I would recommend this book to my many colleagues who are developing Java applets and applications. It is a critical addition to our programming library and list of programming and design books.

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