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The Java 3d Api Specification (Java)
 
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The Java 3d Api Specification (Java) (CD-ROM)
by Henry Sowizral (Author), Kevin Rushforth (Author), Michael Deering (Author)
4.0 out of 5 stars  (1 customer review)

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Product details
  • CD-ROM: 652 pages
  • Publisher: Prentice Hall; 2 edition (30 Jun 2000)
  • Language English
  • ISBN-10: 0201710412
  • ISBN-13: 978-0201710410
  • Product Dimensions: 22.9 x 18.5 x 3.6 cm
  • Average Customer Review: 4.0 out of 5 stars  (1 customer review)
  • Amazon.co.uk Sales Rank: 1,143,624 in Books (See Bestsellers in Books)

    Popular in this category:

    #64 in  Books > Computers & Internet > Programming > Graphics & Multimedia > 3D Programming

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  • Other Editions: Paperback  |  All Editions

  • See Complete Table of Contents

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Product Description
Product Description

Comprehensive and definitive, this is the essential reference for Java programmers building multi-platform and Internet 3D applications with the latest version of the Java 3D API. The Java 3D API Specification, Second Edition covers the new Java 3D API in unprecedented depth, going beyond the "raw" spec to provide practical insight for sophisticated developers, straight from Sun Microsystems' Java 3D experts. Start by understanding Java 3D's goals, programming paradigm, object hierarchy, program structure, and performance features. Next, master the basics of creating, rendering, and manipulating 3D geometry, including working with Java 3D scene graphs; using key components such as group node and leaf node objects; reusing scene graphs, and more. The CD, new to this edition, contains numerous examples, demos, and source code.



Synopsis
Comprehensive and definitive, this is the essential reference for Java programmers building multi-platform and Internet 3D applications with the latest version of the Java 3D API. The Java 3D API Specification, Second Edition covers the new Java 3D API in unprecedented depth, going beyond the "raw" spec to provide practical insight for sophisticated developers, straight from Sun Microsystems' Java 3D experts. Start by understanding Java 3D's goals, programming paradigm, object hierarchy, program structure, and performance features. Next, master the basics of creating, rendering, and manipulating 3D geometry, including working with Java 3D scene graphs; using key components such as group node and leaf node objects; reusing scene graphs, and more. The CD, new to this edition, contains numerous examples, demos, and source code.

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2 of 3 people found the following review helpful:
4.0 out of 5 stars A very detailed description of the API for experts, 1 Feb 1999
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