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The Java 3d Api Specification
 
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The Java 3d Api Specification (CD-ROM)

by Henry Sowizral (Author), Kevin Rushforth (Author), Michael Deering (Author)
4.0 out of 5 stars See all reviews (1 customer review)

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Product details

  • CD-ROM: 652 pages
  • Publisher: Prentice Hall; 2 edition (30 Jun 2000)
  • Language English
  • ISBN-10: 0201710412
  • ISBN-13: 978-0201710410
  • Product Dimensions: 22.9 x 18.5 x 3.6 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 1,227,023 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Product Description

Comprehensive and definitive, this is the essential reference for Java programmers building multi-platform and Internet 3D applications with the latest version of the Java 3D API. The Java™ 3D API Specification, Second Edition covers the new Java 3D API in unprecedented depth, going beyond the "raw" spec to provide practical insight for sophisticated developers, straight from Sun Microsystems' Java 3D experts. Start by understanding Java 3D's goals, programming paradigm, object hierarchy, program structure, and performance features. Next, master the basics of creating, rendering, and manipulating 3D geometry, including working with Java 3D scene graphs; using key components such as group node and leaf node objects; reusing scene graphs, and more. The CD, new to this edition, contains numerous examples, demos, and source code.



From the Back Cover

In The Java 3D™ API Specification, Second Edition, the most current release of the Java 3D™ API, version 1.2, is fully specified, explained and discussed. This newest version of the API features a redesigned internal architecture that provides a foundation for higher quality applications with improved ability to scale. This is the most authoritative, complete, and detailed book on the Java 3D API.

This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API. It offers an informative overview of the Java 3D API, comprehensive instructions for "scene graph" definition and construction, and a detailed description of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices.

The book also features a variety of input devices, picking mechanisms, audio capabilities, and behaviors and interpolators for animating objects. The Java 3D Execution and Rendering Model™ is described in depth. Other topics covered include math objects, 3D geometry compression, and exceptions. The accompanying CD-ROM, new to this edition, contains numerous live examples.

Comprehensive and definitive, this book is an essential reference for any programmer interested in entering the exciting world of three-dimensional Internet applications.

The Java 3D API, part of the Java™ Media suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. Using the Java 3D API, developers can efficiently define and render very large virtual worlds. Moreover, in line with the Java platform's "write once, run anywhere" vision, applications written using the Java 3D API can run on a wide range of platforms and systems and are adapted for use on the Internet.

For all programmers and developers in the field of three-dimensional Internet applications, The Java™ 3D API Specification, Second Edition is an essential resource.



0201710412B04062001

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3 of 4 people found the following review helpful:
4.0 out of 5 stars A very detailed description of the API for experts, 1 Feb 1999
By A Customer
This book gives detailed information about the API and the general structure of the J3D scene graph, but no explanations or examples. If you don't know about 3D graphics then keep your money - it refers to 4x4 transformation matrices, quaternions and the like. It also has a number of errors (in the one and only example and the 3DCanvas) - probably because it was written before the API was finalized. Apart from that, all the detail a developer could need without the tedious 'how to write a program' which pads most books and annoys the more experienced programmer. Excellent overall.
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