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Advanced Animation and Rendering Techniques: Theory and Practice (ACM Press)
 
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Advanced Animation and Rendering Techniques: Theory and Practice (ACM Press) (Hardcover)

by Dr Alan Watt (Author), M. Watt (Author)
5.0 out of 5 stars  See all reviews (3 customer reviews)

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Product Description

Product Description

Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced techniques not previously available in one coherent source.



From the Publisher

State-of-the-art techniques in rendering and animation
Description This book is an exposition of state-of-the-art techniques in rendering and animation. It provides a unique synthesis of techniques and theory. Four sections describe: Basics, Theoretical Foundations, Advanced Rendering Techniques, and Advanced Animation Techniques. Each technique is illustrated with a series of full color frames showing the development of the example. Many code examples and some complete implementations are given in C for interesting and advanced algorithms such as soft shadows and marching cubes.

Features contains a wealth of practical implementation detail includes practical algorithms backed up by details of their implementation using RenderMan

all animation techniques based around real case studies of commercially produced work

includes 36 pages of color images Advanced Animation and Rendering Techniquesoffers a balance between theoretical concepts and implementational detail that will be invaluable to professional programmers and students alike


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5.0 out of 5 stars (3 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
5.0 out of 5 stars The best book on 3D computer graphics ever written, 7 Nov 1997
By A Customer
Alan and Mark Watt accomplished to do an almost impossible task. They explained the most complex techniques in such a simple way that even ordinary people can understand them, not only pHD researchers on advanced mathematics!!! From modelling 3D objects to rendering using ray-trace techniques, from illumination models to soft object animation, everything is there. If you are looking for ONE book on 3D computer graphics, you should consider this one seriously.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Industry classic; buy it early, buy it often!, 15 May 1999
By A Customer
I'm ordering another copy of this, because like the other people I know who program renderers, I've loaned out yet another copy that I'm having trouble getting back. This is one of the classic overviews of rendering techniques, and particularly for its age is an extraordinary book. Though if you program anything involving rendering or other 3D graphics, don't you already own this book?
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5.0 out of 5 stars Cool!, 26 Nov 1998
By A Customer
This is the most usful book about CG in my shelf. It is a must-have for those who need to work on computer graphics!
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