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Advanced Animation and Rendering Techniques: Theory and Practice (ACM Press)
 
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Advanced Animation and Rendering Techniques: Theory and Practice (ACM Press) (Hardcover)
by Alan Watt (Author), M. Watt (Author)
5.0 out of 5 stars  (3 customer reviews)

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11 used & new available from £5.41

Product details
  • Hardcover: 472 pages
  • Publisher: Addison Wesley (2 Dec 1992)
  • Language English
  • ISBN-10: 0201544121
  • ISBN-13: 978-0201544121
  • Product Dimensions: 24.1 x 19.5 x 3 cm
  • Average Customer Review: 5.0 out of 5 stars  (3 customer reviews)
  • Amazon.co.uk Sales Rank: 141,009 in Books (See Bestsellers in Books)

    Popular in this category:

    #11 in  Books > Computers & Internet > Computer Science > Algorithms > Rendering & Ray Tracing

    (Publishers and authors: Improve Your Sales)
  • See Complete Table of Contents

Product Description
Product Description
Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced techniques not previously available in one coherent source.



Synopsis
Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced techniques not previously available in one coherent source.

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Customer Reviews

3 Reviews
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4 of 4 people found the following review helpful:
5.0 out of 5 stars The best book on 3D computer graphics ever written, 7 Nov 1997
By A Customer
Alan and Mark Watt accomplished to do an almost impossible task. They explained the most complex techniques in such a simple way that even ordinary people can understand them, not only pHD researchers on advanced mathematics!!! From modelling 3D objects to rendering using ray-trace techniques, from illumination models to soft object animation, everything is there. If you are looking for ONE book on 3D computer graphics, you should consider this one seriously.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Industry classic; buy it early, buy it often!, 15 May 1999
By A Customer
I'm ordering another copy of this, because like the other people I know who program renderers, I've loaned out yet another copy that I'm having trouble getting back. This is one of the classic overviews of rendering techniques, and particularly for its age is an extraordinary book. Though if you program anything involving rendering or other 3D graphics, don't you already own this book?
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5.0 out of 5 stars Cool!, 26 Nov 1998
By A Customer
This is the most usful book about CG in my shelf. It is a must-have for those who need to work on computer graphics!
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