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OpenGL Programming for the X Windows System
 
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OpenGL Programming for the X Windows System (Paperback)

by Mark J. Kilgard (Author)
3.5 out of 5 stars See all reviews (2 customer reviews)

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Product details

  • Paperback: 576 pages
  • Publisher: Addison Wesley (22 Oct 1996)
  • Language English
  • ISBN-10: 0201483599
  • ISBN-13: 978-0201483598
  • Product Dimensions: 22.9 x 18.3 x 3.6 cm
  • Average Customer Review: 3.5 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 923,730 in Books (See Bestsellers in Books)

    Popular in this category:

    #41 in  Books > Computing & Internet > Programming > Graphics & Multimedia > OpenGL
  • See Complete Table of Contents

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Product Description

Product Description
OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also: *explains the GLX model for integrating OpenGL and Xlib *shows how to use OpenGL with Motif and other widget sets *discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2 *covers advanced topics such as alternative input devices and overlays *includes valuable information for ensuring OpenGL portability and interoperability *provides pointers for performance tuning Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet. Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required. 0201483599B04062001

From the Back Cover

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System.

Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also:


  • explains the GLX model for integrating OpenGL and Xlib

  • shows how to use OpenGL with Motif and other widget sets

  • discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2

  • covers advanced topics such as alternative input devices and overlays

  • includes valuable information for ensuring OpenGL portability and interoperability

  • provides pointers for performance tuning

Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet.

Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required.



0201483599B04062001



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Customer Reviews

2 Reviews
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
1 of 1 people found the following review helpful:
3.0 out of 5 stars Good beginners book but no realworld examples, 1 May 1998
By A Customer
This book gets you up and running fast with OpenGL and X but it fails to point out how to do specific tasks. I didn't know how to use Xlib until I got this book. The examples are kinda flakey as they don't translate well to realworld programming. A ball bouncing in a box would have been a great example. Would somone please write a cross platform OpenGL manual insted of these platform specific books!!!
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4.0 out of 5 stars I enjoyed the book., 24 Sep 1998
By A Customer
I think that it was a good book. This was my first OpenGL book, and I'm now purchasing more. It's good to see that there are some X Window System specific books out there. The book explains in detail GLUT, but not some other complex areas of OpenGL (Why I'm buying more OpenGL books...). I'd recommend the book for beginners of OpenGL that are frusterated with Windows-specific texts.
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