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The Humane Interface: New Directions for Designing Interactive Systems
 
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The Humane Interface: New Directions for Designing Interactive Systems (Paperback)

by Jef Raskin (Author)
3.7 out of 5 stars  See all reviews (3 customer reviews)
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Product details

  • Paperback: 256 pages
  • Publisher: Addison Wesley (6 April 2000)
  • Language English
  • ISBN-10: 0201379376
  • ISBN-13: 978-0201379372
  • Product Dimensions: 23.2 x 15.6 x 1.8 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 184,788 in Books (See Bestsellers in Books)

    Popular in these categories:

    #12 in  Books > Computing & Internet > Web Development > Web Design > Virtual Reality
    #95 in  Books > Computing & Internet > Computer Science > Interface Design
  • See Complete Table of Contents

Product Description

Amazon.co.uk Review

Aptly subtitled "New Directions for Designing Interactive Systems", The Humane Interface is essentially an introduction to a new school of the craft of semiotics. Although the author doesn't use this specific term, The Human Interface, the book explores the intelligent design of efficient signs and symbols for the "conversation" between man and computer. The book deals with many types of conceptual devices we use, both to find our way to a piece of data or program function, and to set parameters for searches or other commands, investigating the various strategies used, evaluating them and proposing new, more powerful yet less complicated interfaces.

The author introduces new tactics for communicating information, both inward to and outward from a computer--but does not confine this overview to computers. Also under inspection are leads and displays on digital tools such as the oscillograph and the dials of technological commonplaces like the VCR that graces your living room.

For the person who has never broached the subject this is a great introduction to a field that badly needs a shake-up, and in the meantime it delivers some well-placed blows. Replete with criticisms and case studies of bad examples (as if they were needed), this book offers real solutions for designers of tomorrow, demonstrating how fresh ideas can be applied to simplify yet simultaneously enhance the interface between people and digital machines. If you've spent a frustrating afternoon reassigning cable or satellite stations to desired channels with the woeful interface usually provided, you'll immediately see the practical value of this refreshing book. --Wilf Hey



Product Description

The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks; fatigued by the pressure of constant upgrades, and have had enough of system crashes. In The Humane Interface, Jef Raskin -- the legendary, controversial creator of the original Apple Macintosh project -- shows that there is another path. Raskin explains why today's interface techniques lead straight to a dead end, and offers breakthrough ideas for building systems users will understand -- and love. Raskin reveals the fundamental design failures at the root of the problems so many users experience; shows how to understand user interfaces scientifically and quantitatively; and introduces fundamental principles that should underlie any next-generation user interface. He introduces practical techniques designers can use to improve their productivity of any product with an information-oriented human-machine interface, from personal computers to Internet appliances and beyond. The book presents breakthrough solutions for navigation, error management, and more, with detailed case studies from Raskin's own work. For all interface design programmers, product designers, software developers, IT managers, and corporate managers.


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What Do Customers Ultimately Buy After Viewing This Item?

The Humane Interface: New Directions for Designing Interactive Systems
65% buy the item featured on this page:
The Humane Interface: New Directions for Designing Interactive Systems 3.7 out of 5 stars (3)
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Emotional Design: Why We Love (or Hate) Everyday Things
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Designing Web Usability: The Practice of Simplicity
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Customer Reviews

3 Reviews
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Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
10 of 10 people found the following review helpful:
4.0 out of 5 stars Excellent book, loses track in places, 15 Jan 2002
By A. Reid (London, UK) - See all my reviews
(REAL NAME)   
Jef Raskin presents a good overview of human machine interaction issues in the first few chapters. His superb coverage of interface modes, habit-formation, locus of attention and various worked quantitative analysis methods to measure interaction makes this book well worth its while alone... These are topics which are rarely covered this well.

I feel that the author loses focus slightly when he starts to talk about how he would implement a new computer interface. Without good examples, screenshots or user-reports from an implementation of these ideas we are largely left with the author's lengthy textual explananations which are sometimes hard to follow. It seems like the author is trying to make up for having the Macintosh project taken away from him. Constantly referring back to the dated "Canon Cat" which was a project he worked on, gets a bit tiresome; it would have been nice to see more modern applications of the authors ideas, many of which are extremely interesting (the ideas presented explain why nearly everyone finds Windows 2000's "adaptive" menus annoying). Despite this, the book is essential reading for anyone with an interest in human machine / human computer interfaces.

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10 of 11 people found the following review helpful:
5.0 out of 5 stars Singular reflections on the state and future of interaction, 17 Mar 2001
By A Customer
This book is both intriguing and arresting along a number of different dimensions. From the outset it is presented as one man's views, some idiosyncratic, of where things have gone wrong, and how things can be put right, in principle. It attempts to develop and assess a methodology (more of a series of heuristics)for human computer interaction by grounding the fundamental principles in aspects of cognitive theory, philosophy and even aesthetics. While many other texts recount the mechanics of HCI very directly, Raskin's reflections approach the various issues indirectly. Given the author's experience one would expect it to be a very competent text, but it goes beyond that and becomes a critical text with its own internal dialectic. And this is its major interest and significance - at times it reads as if assembled by a contintental philosopher of textual analysis. Raskin's central tenet is that interaction is more subtle than we have allowed for, and he sets off producing several singular examples of very poor design to illustrate the point. Peculiarly for a book that is clearly ergonomic in orientation and emphasis, it really only focuses on the GOMS model as the main method for pyschometric assessment of an interface. Also the book does not lay out a stall of the various task analysis methodologies that have evolved over the past twenty years. The book is not a 'how to' manual rather it is is an attempt at a 'philosophy of how to'. At this juncture, with increasing emphasis on multimodal interfaces,Raskin's book may be that bit more useful in the long run than the many alternatives.
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4 of 6 people found the following review helpful:
2.0 out of 5 stars This book feels dated and the author contradicts himself., 14 Aug 2005
By david smith (bury, lancs United Kingdom) - See all my reviews
I bought this book as recommended reading for my degree course in computer science. I found it to be self serving as the author promotes his own work and insults other work. The author compares his idea against some already implemented device, but he always finds a way of making this device inefficient. To be honest i have not found this book to be any help at all.
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