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DirectX, RDX, RSX and MMX Technology: A Jumpstart Guide to High Performance APIs
 
 

DirectX, RDX, RSX and MMX Technology: A Jumpstart Guide to High Performance APIs (Paperback)

by Rohan Coelho (Author), Maher Hawash (Author)
4.7 out of 5 stars  See all reviews (7 customer reviews)

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Product details

  • Paperback: 448 pages
  • Publisher: Addison Wesley; Pap/Cdr edition (12 Feb 1998)
  • Language English
  • ISBN-10: 0201309440
  • ISBN-13: 978-0201309447
  • Product Dimensions: 23.4 x 18.8 x 2.3 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon.co.uk Sales Rank: 1,774,027 in Books (See Bestsellers in Books)

    Popular in these categories:

    #51 in  Books > Computing & Internet > PC & Video Games > Programming > Direct
    #65 in  Books > Computing & Internet > Microsoft Windows > Programming > Direct3D & DirectX
  • See Complete Table of Contents

Product Description

Product Description

Post-publication chapters available! Chapter 24 and Chapter 25 (in PDF format) Until now multimedia developers had to program directly to hardware in order to maximize application performance. DirectX, RDX, RSX, and MMX technology are new advancements that enable programmers to write applications that take advantage of hardware acceleration without direct hardware programming. Written by Intel experts who are developing and applying these new technologies, DirectXAE, RDX, RSX, and MMXoTechnologyo: A Jumpstart Guide to High Performance APIs takes a hands-on approach to illustrate the latest technologies from Microsoft, Intel, and Progressive Networks. This book: *Shows programmers how to get up to speed on each API and provides key hints, tips, and advice throughout the text *Covers DirectX (DirectDraw*, Direct3D*, DirectSound*) and DirectShow (formerly ActiveMovie) APIs from Microsoft; RDX and RSX from Intel; and *RealMedia from Progressive Networks *Illustrates optimization techniques for Pentium, Pentium with MMX *Technology, and the Pentium II processors *Demonstrates how to use Intel's VTune and PMonitor for processor and memory optimization 0201309440B04062001

From the Author

GET 2 More New Chapters Online
Keeping up with the spirit of the book of providing the best information about the latest technologies, we've added two more chapters about Direct3D Draw Primitives and DirectShow Capture/Compression interfaces. Both of these topics were still under development when the book was being printed. You can download them now from AW web site: http://cseng.aw.com/bookdetail.qry?ISBN=0-201-30944-0&ptype=0. You should also go there for the latest updated, bug fixes or to send us your feedback (good and bad). You can always send us feedback, questions and such to hawash@awl.com or coelho@awl.com. Hope that you enjoy the book.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

7 Reviews
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Average Customer Review
4.7 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
1 of 1 people found the following review helpful:
5.0 out of 5 stars Good book, 25 April 1998
By A Customer
This is the kind of book I find to be great. It is concise to get you started and provides enough info to get you going on the topic and then ways to get performance out of the technologies. I really like this book. I have been doing DirectX development for about a year now and still found this book to be an excellent reference on multimedia programming topics. My only complaint is that the book is intended more for beginners and not enough advanced discussions (the chapter usually stops at the meaty parts...) but still I recommend this book alot. Good!
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0 of 2 people found the following review helpful:
4.0 out of 5 stars Good CPU Book and useful iformation of Multimedia APIs, 5 May 1999
By A Customer
Have a great information about CPU and also Multimedia APIs,but the examples doesnt work and everything is writing in C++,I dont know why they didnt use C like Directx APIs are writing in C (Im Taliking about directx others are well writing in assembly!).Anyway im happy with the book but tend to Beginners.
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5.0 out of 5 stars Extremely well-written and useful, 28 Nov 1998
By A Customer
This book is extremely well-written and useful, barring a few unimportant typos. Not only are the title acronyms explained thoroughly, but the book goes into Pentium optimization and other topics. It is an interesting hodgepodge of new and exciting ideas and technologies.
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Most Recent Customer Reviews

5.0 out of 5 stars Good CPU book as well...
Above and beyond the treatment of multimedia topics I found the P/P-Pro/PII and MMX discussions very interesting. I started ASM programming because of this book. Read more
Published on 16 Sep 1998

5.0 out of 5 stars Excellent resource
An excellent source of material which isn't covered anywhere else. I needed to create a DirectShow source and rendering filter and this is the only book I found which even... Read more
Published on 9 Jun 1998

4.0 out of 5 stars The examples DO work and the website DOES exist
Although some of the error messages one can get are misleading, the examples do work. After a pleasent exchange with one of the authors, I was able to get my copy of the demos to... Read more
Published on 3 April 1998

5.0 out of 5 stars The BEST for low-level multimedia and Direct3D IM developers
This book is an excellent way to get into the nitty-gritty of low-level API programming. I was very impressed with RSX/RDX, which I hadn't seen yet, and it had one of the best... Read more
Published on 23 Mar 1998

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