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Introduction to Volume Rendering (Hewlett-Packard Professional Books)
 
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Introduction to Volume Rendering (Hewlett-Packard Professional Books) (Hardcover)

by Barthold Lichtenbelt (Author), Randy Crane (Author), Shaz Naqvi (Author), Hewlett-Packard Professional Books (Author)
4.0 out of 5 stars See all reviews (1 customer review)

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Product details

  • Hardcover: 236 pages
  • Publisher: Prentice Hall; Har/Cdr edition (6 Jul 1998)
  • Language English
  • ISBN-10: 0138616833
  • ISBN-13: 978-0138616830
  • Product Dimensions: 23.4 x 15.7 x 2.5 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 2,820,625 in Books (See Bestsellers in Books)

    Popular in this category:

    #77 in  Books > Computing & Internet > Computer Science > Algorithms > Rendering & Ray Tracing
  • See Complete Table of Contents

Product Description

Product Description
86168-2 The definitive, practical guide to rendering 3D discrete data! Volume rendering is the next revolution in computer graphics -- and this is your guide to the revolution. Start by understanding exactly what 3D volume rendering is, and how it differs from conventional computer graphics. Next, walk step-by-step through the volume rendering process -- including data acquisition, representation, storage, shading, classification, resampling and compositing. *Discover the most important applications for volume rendering *Learn the fundamentals, including transformation, classification, shading and composition *Manage key tradeoffs, including rendering performance, quality and precision *Discover great resources: periodicals, software, databases, Web sites and more *Hands-on techniques: easy-to-follow examples Once, volume rendering was limited to specialized medical applications --and it required supercomputer power. Today, it's everywhere: in science, engineering, even in computer games. For today's engineers, developers and students, this is must-know technology. You only need two things to get started: a C compiler and Introduction to Volume Rendering. CD-ROM included.Experiment to your heart's content! The accompanying CD-ROM includes comprehensive C source code, executable programs and data sets -- everything you need to learn volume rendering. Combined the authors have a broad base of volume rendering, imaging and computer graphics experience both within and outside of Hewlett-Packard Company. At Hewlett-Packard, they worked together to design the hardware and software medical imaging accelerators. Separately, they have designed MRI scanning software, optical scanning hardware, computer architectures and computer graphics systems. 0-13-861683-3

From the Back Cover


86168-2

The definitive, practical guide to rendering 3D discrete data!

Volume rendering is the next revolution in computer graphics -- and this is your guide to the revolution. Start by understanding exactly what 3D volume rendering is, and how it differs from conventional computer graphics. Next, walk step-by-step through the volume rendering process -- including data acquisition, representation, storage, shading, classification, resampling and compositing.

  • Discover the most important applications for volume rendering
  • Learn the fundamentals, including transformation, classification, shading and composition
  • Manage key tradeoffs, including rendering performance, quality and precision
  • Discover great resources: periodicals, software, databases, Web sites and more
  • Hands-on techniques: easy-to-follow examples

Once, volume rendering was limited to specialized medical applications --and it required supercomputer power. Today, it's everywhere: in science, engineering, even in computer games. For today's engineers, developers and students, this is must-know technology. You only need two things to get started: a C compiler and Introduction to Volume Rendering.

CD-ROM included. Experiment to your heart's content! The accompanying CD-ROM includes comprehensive C source code, executable programs and data sets -- everything you need to learn volume rendering.

Combined the authors have a broad base of volume rendering, imaging and computer graphics experience both within and outside of Hewlett-Packard Company. At Hewlett-Packard, they worked together to design the hardware and software medical imaging accelerators. Separately, they have designed MRI scanning software, optical scanning hardware, computer architectures and computer graphics systems.


0-13-861683-3


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1 of 1 people found the following review helpful:
4.0 out of 5 stars A great overview of the Volume Rendering Pipeline, 4 Nov 1998
By A Customer
This book gives a good overview of the typical Volume Rendering by Ray Casting pipeline, and discusses the mathematics without going into too great a depth. The book gives many references on each subject so that the reader can then read more about the topics of interest. The only 'problem' is that the book never mentions a few popular algorithms, such as the Marching Cubes Algorithm.
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