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Designing Virtual Worlds
 
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Designing Virtual Worlds (Paperback)
by Richard Bartle (Author)
4.5 out of 5 stars  (2 customer reviews)
RRP: £39.99
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Product details

  • Paperback: 768 pages
  • Publisher: New Riders (24 Jul 2003)
  • Language English
  • ISBN-10: 0131018167
  • ISBN-13: 978-0131018167
  • Product Dimensions: 23.2 x 19 x 4.4 cm
  • Average Customer Review: 4.5 out of 5 stars  (2 customer reviews)
  • Amazon.co.uk Sales Rank: 144,319 in Books (See Bestsellers in Books)

    Popular in these categories:

    #1 in  Books > Computing & Internet > PC & Video Games > Programming > Virtual Reality
    #7 in  Books > Computing & Internet > PC & Video Games > Strategy Guides > Genres > Sports
    #9 in  Books > Computing & Internet > Web Development > Web Design > Virtual Reality

    (Publishers and authors: Improve Your Sales)
  • See Complete Table of Contents

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Product Description

Product Description

Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.



Synopsis
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs. Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.

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