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Windows Graphics Programming: Win32 GDI and DirectDraw
 
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Windows Graphics Programming: Win32 GDI and DirectDraw (Hardcover)

by Feng Yuan (Author)
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 1280 pages
  • Publisher: Prentice Hall; Har/Cdr edition (5 Jan 2001)
  • Language English
  • ISBN-10: 0130869856
  • ISBN-13: 978-0130869852
  • Product Dimensions: 24.4 x 18.8 x 6.2 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 845,370 in Books (See Bestsellers in Books)

    Popular in these categories:

    #17 in  Books > Computing & Internet > Microsoft Windows > Programming > Win32 API
    #65 in  Books > Computing & Internet > Programming > Graphics & Multimedia > Graphics
  • See Complete Table of Contents

Product Description

Product Description

To deliver high-performance Windows applications, developers need an in-depth understanding of the Win32 GDI and DirectDraw -- but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers the information and techniques they need to maximize performance, efficiency, and reliability -- and to make the best use of Windows graphics APIs and the important new graphics features provided in Windows 2000. Readers will gain a clear, concrete understanding of how GDI and DirectDraw are implemented internally; their limitations, resource requirements, and performance impact; and keys to implementing features and troubleshooting problems. This book is filled with high quality, original, system-level tools, kernal mode drivers, sample programs, and generic C++ classes for Windows programming without MFC. Readers can find out how to build API spys and hooks, detect GDI resource leaks, build image processing software, and more. Part 1 goes behind the scenes to uncover the Windows system architecture and graphics system internal data structure, and provides techniques for spying on the components of the graphics system. Part 2 provides detailed coverage of the Win32 GDI and Direct Draw API, based on the solid foundation built in Part 1. It covers device context, coordinate space and transformation, pixels, lines, and curves, area fills, various types of bitmaps, image processing, fonts, text, enhanced metafiles, and printing.



From the Back Cover

The world's most complete guide to Windows graphics programming!

  • Win32 GDI and DirectDraw: Accurate, under the hood, and in depth
  • Beyond the API: Internals, restrictions, performance, and real-life problems
  • Complete: Pixel, lines, curves, filled area, bitmap, image processing, fonts, text, metafile, printing, and more
  • Up to date: Windows 2000 and Windows 98 graphics enhancements
  • CD-ROM: Exclusive and professional quality generic C++ classes, reusable functions, demonstration programs, kernel mode drivers, GDI exploration tools, and more!

Hewlett-Packard Professional Books

To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw—but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIs—including the important new graphics capabilities built into Windows 2000. Coverage includes:

  • Uncovering the Windows system architecture and graphics system internal data structure
  • Building graphics API "spies" that show what's going on "under the hood"
  • Detecting GDI resource leaks and other powerful troubleshooting techniques
  • Expert techniques for working with the Win32 GDI and DirectDraw APIs
  • Device context, coordinate space and transformation, pixels, lines, curves, and area fills
  • Bitmaps, image processing, fonts, text, enhanced metafiles, printing, and more

Windows Graphics Programming delivers extensive code, practical techniques, and unprecedented insight—plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.


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Customer Reviews

2 Reviews
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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
2 of 2 people found the following review helpful:
5.0 out of 5 stars Looks good, 8 Feb 2001
By A Customer
I bought the book for the accompanying CD which promised a program that prints out resources used in different applications. It allowed me to spend a few hours tracking down a resource leak that otherwise might have taken days - definitely worth £50.

The source code to this program is included and looks of very high quality, as does the text of the book itself.

Definitely recommended.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars A modern classic, 8 Mar 2001
By A Customer
Everything you ever wanted to know about Windows GDI programming but didn't know who to ask or where to look. This deserves to become a modern classic.
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