Product Description
Haptic interface is becoming an increasingly important component of immersive systems (multimedia). Haptics refers to the modality of touch and the sensation of shape and texture an observer feels when exploring a virtual object. Contributors to this volume represent the full range of haptics research, from system control hardware through interface design, compression and capture of data, to human factors and applications.
From the Back Cover
Get a feel for the virtual world.
- Devices, rendering, and control of haptic interfaces
- Human factors engineering
- Practical applications in training and museum environments
- Assistive technologies for people with disabilities
Haptics, the science of virtual touch, is the latest frontier in VR interface development. Modeling tactile features such as shape, texture, and density, haptics offers extensive applications for training simulators, entertainment and gaming, museum displays, and assistive technologies for the disabled.
In this book, experts from the fields of communication, computer science, and engineering bring together the most current research in this rapidly emerging field. Topics include:
- Controlling the haptic interface: modeling, control, measurement, visualization, and rendering
- Managing haptic data: libraries, compression, and Internet applications
- Human factors: detection thresholds, probe design, and systems for display and feedback
- Implementation: case studies and future plans
Discover the broad variety of influences and applications in this expanding field with Touch in Virtual Environments: Haptics and the Design of Interactive Systems.
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