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Team Games for Trainers (McGraw-Hill Training Series)
 
 

Team Games for Trainers (McGraw-Hill Training Series) (Paperback)

by Carolyn Nilson (Author) "To focus a manager's thinking on the "team readiness" image the organization reflects ..." (more)
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Frequently Bought Together

Team Games for Trainers (McGraw-Hill Training Series) + The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do (Big Book Series) + The Big Book of Humorous Training Games: Games to Bring Humour, Fun and Creativity into Any Group Situation
Price For All Three: £28.27

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Product details

  • Paperback: 352 pages
  • Publisher: McGraw-Hill Professional (1 May 1993)
  • Language English
  • ISBN-10: 0070465886
  • ISBN-13: 978-0070465886
  • Product Dimensions: 27.2 x 22.1 x 2.8 cm
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 487,849 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Product Description

High–Involvement games and training aids exclusively for developing team skills.

Build and maintain cohesive teams! Team Games for Trainers contains 100 proven interactive games, exercises, and activities. And the hot new More Team Games for Trainers includes 100 more!

Your teams will develop critical group skills such as:

  • Information sharing
  • Role fulfillment
  • Group empowerment
  • Conflict resolution

Each game is self–contained?filled with templates, answer sheets, and clear explanations of the objectives and procedures?and can be used by experienced trainers and novices.

These games soften the rough edges of trying to work together in unfamiliar ways, create an atmosphere of collegiality, and form a vridge between training information and on–the–job application. Create effective teams with the Team Games for Trainers



Book Description

Team-building isn't a game--it's a serious, fast-growing approach to human resources development and total quality management. And with books of games for trainers in big demand, employees who must create and manage teams will find this one uniquely effective and enjoyable. Team Games for Trainers contains 100 ready-to-use games, exercises and activities to build teams (through cultural assessment, organizational change readiness, personal skill building, and empowerment). . .to help teams function (through work definition, role requirements, and evaluation). . .and to maintain teams (through training for non-trainers, communication, conflict management, and problem solving). For further ease of use, each game is self-contained--with templates, answer sheets, and clear explanations of objectives and procedures.

Inside This Book (Learn More)
First Sentence
To focus a manager's thinking on the "team readiness" image the organization reflects. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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43 of 43 people found the following review helpful:
1.0 out of 5 stars A Book To Avoid !, 22 Jun 2005
By A Customer
As an experienced trainer of several years I thought I'd buy a book to give me some fresh ideas for team buiding games: after looking at what was on offer I thought this one would be ideal. How wrong I was. This book is absolute garbage - the "games" mainly consist of getting people to make lists or simply asking people questions and then facilitating discussion around the answers. The author doesn't seem to realise that facilitation is a skill in itself and anyone who is not experienced in this will quickly get themselves (and their group) into real trouble. One gem of a suggested "team game" is to " ... pick a particularly high point and give the trainee group your loud & enthusiastic "EEEE-YESSS" as you clench your fist. As training continues repeat the gesture as things please you, and encourage trainees to do the same" !?!?!? - Priceless ! The book is also aimed squarely at the USA market with appropriate language and examples. I don't know what the author's idea of a team game is but I hardly think that getting your "trainees" to make a name badge so that others can see their name (yes, it's as simple as that) qualifies. In my experience a team game should be interesting, easy to grasp, relevant, have a desired learning objective as an outcome ... and fun. The suggestions in this book are pathetic and are not based on sound learning & developmental theory. I've wasted my money ... please don't waste yours !
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