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[digital] Lighting & Rendering [Paperback]

Jeremy Birn
5.0 out of 5 stars  See all reviews (9 customer reviews)

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Digital Lighting and Rendering Digital Lighting and Rendering 4.3 out of 5 stars (6)
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Book Description

17 July 2000 1562059548 978-1562059545 1

Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.



Product details

  • Paperback: 304 pages
  • Publisher: New Riders; 1 edition (17 July 2000)
  • Language: English
  • ISBN-10: 1562059548
  • ISBN-13: 978-1562059545
  • Product Dimensions: 25.4 x 20.4 x 1.7 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 344,939 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Amazon Review

New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he has been sharing his techniques and discoveries for years.

Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. Lighting & Rendering introduces reasons and techniques for using light, shadow, texture and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, coloured gels, depth-of-field blur, motion blur and so on.

The first half of the book discusses lighting and shadow--not just how to use various lighting techniques, but why. An outstanding chapter on colour and its use through composition and lighting offers insight into how colours are perceived and how colour affects a scene. Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.

Although fewer than 300 pages long, Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. Mr Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo

From the Back Cover

Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include- What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color- temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies- natural lighting, interior lighting, character lighting, and effects lighting.

Inside This Book (Learn More)
First Sentence
TO HELP YOU MAKE better 3D renderings, this book fuses information from several fields. Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
10 of 10 people found the following review helpful
5.0 out of 5 stars Absolutely Brilliant!!!! 12 Jan 2004
Format:Paperback
For any one new to 3D modelling, when you come to light and render your own scenes, you soon realise that it's a lot harder than you first thought. Just sticking a couple spot lights around your model or in a scene to light it, does not produce nice looking or realistic results.

For someone like me who never took art & design / photography or a related course at university this book is simply excellent!!!!

This book is written in a very clear and easy to understand style. The layout of the book is very simple with of lots pictures and examples to clearly illustrate all of the key concepts covered. This is one of the big +'s of the book as the author uses series of pictures to clearly show how certain lighting techniques and concepts can completely change the look, mood, feeling, focus or level of realism of a rendering.

This book is not specific to any one modelling package, or in fact to just computer rendering as many of the basic lighting concepts that are covered originate from photography and film.

By explaining the basics of lighting setup, the properties / qualities of light and the use of shadows and shading, the author gives you an understanding that enables you to make design decisions and improve the look, feeling and realism of your scenes.

I can not recommend this book more highly, after reading you will finally have an idea of how to approach the lighting of your scenes, and a firm grounding to build on. There are many 'golden nuggets' of info in this book and is a must read for any beginner or maybe even intermediate. One thing is for sure; by the end of this book you will have an even greater appreciation for the talent and skills of the pros :)

I Recommend:

Maya Fundamentals 4.5 - Excellent book for beginners to Maya, the video tutorials make learning Maya and 3D modelling 10 times easier, HIGHLY RECOMMENDED.

[Digital] - Lighting and Rendering, Jeremy Birn, New Riders, (this book).
[Digital] - Texturing and Painting, Owen Demers, New Riders.
[Digital] - Cinematography & Directing, Dan Ablan, New Riders. .

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5 of 5 people found the following review helpful
5.0 out of 5 stars A non-application specific treasure 6 Jun 2003
By Nic Oliver VINE™ VOICE
Format:Paperback
The book does exactly what it says on the cover: provide a comprehensive look at digital lighting and rendering.

In my own digital art, I'd got to the stage where it was taking me longer to set the lighting than to create the picture. The chapters on the principles of 3 point lighting and on shadows, were almost worth the cover price on their own.

With the help of this book (I have no art or film background at all), all has become clear. Or should I say, what I should be doing is clearer, doing it is a different matter.

A book that is worth reading all of the way through, and then dipping back into when necessary.

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4 of 4 people found the following review helpful
5.0 out of 5 stars gold 30 Jan 2003
Format:Paperback
This book is very heavy reading but worth it even if you hate reading like me. Well writen and platform independent he describes the tecniques he uses perfectly. This book should be bought buy anybody involved in 3d graphics at any level!
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Most Recent Customer Reviews
5.0 out of 5 stars Wicked!
A great book for those that are new to 3D software, teaches you vital techniques that will allow you to get jaw dropping results! Quick delivery and book is in perfect condition!
Published on 7 Nov 2009 by D. T. WATSON
5.0 out of 5 stars Great Information, Great Reading
This is a Great book. Packeed full with information, well written, and rich with illustrations.
When I first bought this book- I did it because it came at a deal with another... Read more
Published on 4 Jan 2003 by Eyar Ouziel
5.0 out of 5 stars Buy this book
Brilliant. Coming from a lighting background in film, I thought lighting in computer animation would be same - but I was wrong. Read more
Published on 26 Oct 2002 by A. Nichol
5.0 out of 5 stars Fantastic for both Beginners and Advanced 3D Artist
I've been in 3D computer animation for over ten years and this book is fantstic. Dealing specifically with lighting, texturing and rendering, though some information is given on... Read more
Published on 16 Jan 2001 by MattLeonard
5.0 out of 5 stars First-Rate!
Brilliant work, this book puts together all the peice; the latest rendering algorithms, photo and cinematography techniques, classical lighting-schemes, art theory, and how to... Read more
Published on 12 Aug 2000
5.0 out of 5 stars In a word, Wow.
Digital Lighting & Rendering exceeds my expectations for a 'computer book.' - Mr. Birn has written the first true 'art book' in the field of 3D production. Read more
Published on 28 July 2000
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