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Zenith Paperback – Unabridged, 2 Feb 2007

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Product details

  • Paperback: 352 pages
  • Publisher: Young Picador; Main Market Ed. edition (2 Feb. 2007)
  • Language: English
  • ISBN-10: 0230015344
  • ISBN-13: 978-0230015340
  • Product Dimensions: 13.8 x 2.5 x 21.6 cm
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Bestsellers Rank: 1,641,327 in Books (See Top 100 in Books)

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Product Description

Review

'awesome: a collection of characters we learn to love, a vivid sense of
time and place, a page-turning adventure. -- The Herald, January 27th 2007

'For all those who enjoyed Philip Pullman's Dark Materials
trilogy...terrific storytelling power, an ambitious and intellectually
stimulating novel.' -- Lovereading4kids, March 2007

'I was transfixed by the poetic vision of Julie Bertagna's Zenith.
A breathtaking sequel.' -- The Bookseller, November 17th 2006

'so vivid is Bertagna's writing, so urgent her narrative... Exodus
and Zenith are like two chapters in some magnificent epic.' -- Mark Fisher, Scotland On Sunday, February 18th 2007

Book Description

A novel of extraordinary imaginative vision and emotional power – ZENITH is the eagerly anticipated sequel to the critically acclaimed, bestselling EXODUS.

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Most Helpful Customer Reviews

3 of 3 people found the following review helpful By TeensReadToo TOP 500 REVIEWER on 28 May 2009
Format: Hardcover
Once again, Mara is setting sail, fleeing from one unstable place to the promise of others. Again she is headed north and again she is bringing bedraggled and hopeful survivors with her. Everyone is searching for the same thing. A safe place. A home. Land.

In a world where global warming has melted all of the polar ice caps and the world has been flooded, there doesn't seem to be much to hope for anymore. Mara led her family and friends north only to find that the New World city of New Mungo wasn't the salvation they had hoped for. Mara's cyberworld friend, Fox, has stayed behind to battle the corruption, while she sails north with Rowan, the Treenesters, the Urchins, and other escapees from New Mungo in search of the land Mara is sure exists.

Along the way, Mara will meet Tuck, a boy who has only ever lived on the sea. He lives on a floating "city" of connected boats, barges, and bridges, among people with a history of piracy. The navigational course that Fox programmed for Mara's ship didn't include such a civilization - and the ship causes damage to Tuck's people. He joins his people in pursuing the great ship with vengeance in his mind.

But, Tuck's people aren't the biggest threat facing Mara and the refugees of New Mungo. The safety of a distant land may also offer more danger than they ever imagined. And the very act of living is a hard-earned accomplishment as lives are won and lost in this inhospitable new world.

ZENITH is an exciting sequel to EXODUS; I found it to be even more intense and thrilling than the first novel. Julie Bertagna continues to describe a world that could be all too real if threats of global warming aren't taken to heart.

Reviewed by: JodiG.
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11 of 12 people found the following review helpful By S. Mayer on 15 April 2007
Format: Paperback
I was moved to tears by Exodus and couldn't wait for Zenith to be published. One of the things that I loved about Exodus was the narrative perspective of the main character, Mara, so I found it a bit difficult at first to adjust to the multiple narrative focuses, including Fox, Mara's lover now separated from her. But the effect was to make their separation, and their separate narratives of discovery, all the more moving.

Exodus explored three very inventive spaces: an island at the end of the world, a refugee camp and strange survivors' underground area beneath a Sky city, and the futuristic Sky city itself. Zenith has a broader canvas, one filled with incredible wonders that are reminiscent of the discoveries made by Ged in the Earthsea books: a ramshackle floating pirate city who worship Colonel Sanders, a cargo cult in the Far North with caves closed by car doors, an ice cave that opens onto the top of the world. It's so richly imagined that it's hard to believe it's not real.

Part of the reason for that is Bertagna's gorgeous prose, which is unafraid to be lyrical and equally unafraid to get its hands dirty, particularly in an astonishing sequence near the end that seemed so brave and wonderful for a young adult's book (I won't give a spoiler). The ending, in which three new perspectives emerge, seems full of hard-earned promise: a triumph for a book which began with loss, disaster and despair.
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2 of 2 people found the following review helpful By Dr. K. E. Patrick TOP 1000 REVIEWER on 24 Mar. 2011
Format: Paperback
This is the second book in the trilogy by Julie Bertagna, the first being "Exodus".

Having enjoyed the first book, especially the characters of Mara and "The Fox", I was very disappointed in how the author seems to lose her passion for them in this second book. Mara becomes, sadly, more of a follower or someone who lets events dictate her actions, which is very different to her strong character in Exodus.

The unfolding secret about her was -- without giving away anything -- a clumsy series of ham-fisted clues: I would liken it to a "telegraphed pass", that is, totally obvious what Bertagna was getting around to telling us.

Ho hum.

The one interesting character in the book is Tuck, a boy from a floating city who inexplicably joins Mara's group on land when none of his other compatriots would ever dare leave the sea. The sections with him seems to get the most energy and enthusiasm out of the author.

Then, the ending: the last chapter or so was a of flash-forward who knows how many years, just suddenly. A sort of epilogue that just didn't work, and really didn't make me want to carry on with this series to the finale, Aurora (due out June 2011).
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1 of 1 people found the following review helpful By Jo Bunt on 14 April 2012
Format: Paperback
The best thing you can say for this book is that it feels like real life. Not because the characters are so well drawn you feel you know them or the descriptions are so lifelike or the plot is so terribly believable. No, Zenith feels like real life because it's events don't happen in an ordered, meaningful way where everything is explained like in most books but are seemingly random, often never properly understood by the characters and sometimes don't enrich the plot at all. But annoying as it is to read, this does make the book feel almost like a true story.

The whole of the book is from the point of view of Mara,who is sailing with the refugees on a ship, Fox, who is plotting a revolution beneath the city and a new character called Tuck who is a "gypsea".Now I really really didn't like Tuck at all. The author seemed to intend him to be a "mixed bag" character who is a combination of good and bad which is fair enough but there wasn't actually one moment when I rooted for him or liked him even the slightest bit. His vendetta against Mara seems completely unreasonable, even given the circumstances, because it's very obvious it's not her fault what happened with his people. His later love interest plot with her was an interesting enough plotline now I think back on it but whilst I was actually reading the book made me scream with frustration because I just wanted her to end up with Fox. I was not remotely interested in the plotline about him finding his true talent, which is what he takes up at the end of the book and I kind of felt that he had beeen given the happy ending Mara should have had, which did nothing to endear me to him. What he does before he runs away from Mara's group is just EVIL. Interestingly the review to the sequel hint that he becomes a villain so...
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