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ZBrush Digital Sculpting Human Anatomy [Paperback]

Scott Spencer
4.8 out of 5 stars  See all reviews (10 customer reviews)
RRP: £39.99
Price: £31.80 & FREE Delivery in the UK. Details
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Book Description

12 Jan 2010
Taking into account that many of today′s digital artists –– particularly 3D character animators –– lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.

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ZBrush Digital Sculpting Human Anatomy + ZBrush Character Creation: Advanced Digital Sculpting + ZBrush Professional Tips and Techniques
Price For All Three: £88.90

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Product details

  • Paperback: 416 pages
  • Publisher: John Wiley & Sons; Pap/DVD edition (12 Jan 2010)
  • Language: English
  • ISBN-10: 0470450266
  • ISBN-13: 978-0470450260
  • Product Dimensions: 25.3 x 20.1 x 2.4 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 39,466 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

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Product Description

From the Back Cover

Create memorable human figures for movies and games To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full–color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen. Using ZBrush 3.5 tools, you′ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional–level artistry with this must–have guide. Understand the basic tenets of form, proportion, gesture, and rhythm Master basic anatomical terms for skeletal regions and muscle groups Break down the regions of the body into simple geometric shapes Begin roughing in your figure with Claytubes and other tools Create the impression of flesh over underlying muscle and bone Learn ZBrush remeshing and color–mapping techniques Flesh out your figure with fine detail and costuming Repurpose your figure for film, video games, Web, or digital output Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop VALUABLE COMPANION DVD Enhance your learning with video instruction that walks you through the projects in the book. You′ll also find anatomy models to use for practice. Use ZBrush tools to perfect the fine detail of muscle construction Sculpt different kinds of fabric to clad a heroic character Lay the groundwork for believable facial expression with a solid foundation

About the Author

Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.

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Customer Reviews

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Most Helpful Customer Reviews
4 of 4 people found the following review helpful
5.0 out of 5 stars Excellent 10 April 2010
Format:Paperback
Not a word about women characters, or about fats volume and position, it's only the process for the big low-fat overly testosteroned dude on the cover.
The 3.5 features, like ZSpheres 2 are not showed.
No technical precisions, it's not about where and when to click, the basics must be already known.

But, I give it a 5/5, because it's my new anatomy and sculpt bible, very complete about proportions, muscles bones and attachment, and with good chapters about SSS and topology.
And even if your english is as bad as mine, it's very clear and pretty well illustrated.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Excellent 12 Mar 2010
Format:Paperback|Verified Purchase
This is a brilliant book which really shows you how to get the best out of Zbrush whilst modeling humanoids. I would not however recommend it for an absolute beginner. The added DVD really helps crystallise concepts raised in the book.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Superb 19 Mar 2010
Format:Paperback
This is a superb book on human antomy, and Zbrush sculpting. Unlike other books this book teaches you about the human form and anatomy when sculpting, and giving you a solid basis in Zbrush. Other books will tell you to do this and do that, without telling you why the human body should be that way, but this book tells you everythign you need to know, from making a base mesh in Maya to adavanced scultping in Zbrush. This is highly recommended.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Worth it for the DVD alone 12 Aug 2010
Format:Paperback|Verified Purchase
Buy this if you want to improve your skills using Zbrush. Instruction moves at quite a pace so if you are new to ZB you should read this guys other book. The DVD is packed with tutorial videos that more than flesh out the book. Several hours of tuition at this price - a no brainer - buy it!
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5.0 out of 5 stars Brilliant 30 Jun 2014
Format:Paperback
Helpful for getting proportions right and how the muscles all interact.
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