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ZBrush Digital Sculpting Human Anatomy
 
 
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ZBrush Digital Sculpting Human Anatomy [Paperback]

Scott Spencer
4.9 out of 5 stars  See all reviews (7 customer reviews)
RRP: £39.99
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Frequently Bought Together

ZBrush Digital Sculpting Human Anatomy + ZBrush Character Creation: Advanced Digital Sculpting + Introducing ZBrush 4
Price For All Three: £70.17

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Product details

  • Paperback: 416 pages
  • Publisher: John Wiley & Sons; Pap/DVD edition (12 Jan 2010)
  • Language English
  • ISBN-10: 0470450266
  • ISBN-13: 978-0470450260
  • Product Dimensions: 25.3 x 20.1 x 2.4 cm
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 183,681 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Scott Spencer
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Product Description

Product Description

Taking into account that many of today′s digital artists –– particularly 3D character animators –– lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.

From the Back Cover

Create memorable human figures for movies and games

To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full–color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.

Using ZBrush 3.5 tools, you′ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional–level artistry with this must–have guide.

  • Understand the basic tenets of form, proportion, gesture, and rhythm
  • Master basic anatomical terms for skeletal regions and muscle groups

  • Break down the regions of the body into simple geometric shapes

  • Begin roughing in your figure with Claytubes and other tools

  • Create the impression of flesh over underlying muscle and bone

  • Learn ZBrush remeshing and color–mapping techniques

  • Flesh out your figure with fine detail and costuming

  • Repurpose your figure for film, video games, Web, or digital output

  • Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop

VALUABLE COMPANION DVD

Enhance your learning with video instruction that walks you through the projects in the book. You′ll also find anatomy models to use for practice.

Use ZBrush tools to perfect the fine detail of muscle construction

Sculpt different kinds of fabric to clad a heroic character

Lay the groundwork for believable facial expression with a solid foundation


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Excellent 10 April 2010
Format:Paperback
Not a word about women characters, or about fats volume and position, it's only the process for the big low-fat overly testosteroned dude on the cover.
The 3.5 features, like ZSpheres 2 are not showed.
No technical precisions, it's not about where and when to click, the basics must be already known.

But, I give it a 5/5, because it's my new anatomy and sculpt bible, very complete about proportions, muscles bones and attachment, and with good chapters about SSS and topology.
And even if your english is as bad as mine, it's very clear and pretty well illustrated.
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2 of 2 people found the following review helpful
Excellent 12 Mar 2010
Format:Paperback
This is a brilliant book which really shows you how to get the best out of Zbrush whilst modeling humanoids. I would not however recommend it for an absolute beginner. The added DVD really helps crystallise concepts raised in the book.
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1 of 1 people found the following review helpful
Superb 19 Mar 2010
Format:Paperback
This is a superb book on human antomy, and Zbrush sculpting. Unlike other books this book teaches you about the human form and anatomy when sculpting, and giving you a solid basis in Zbrush. Other books will tell you to do this and do that, without telling you why the human body should be that way, but this book tells you everythign you need to know, from making a base mesh in Maya to adavanced scultping in Zbrush. This is highly recommended.
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