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Agricola
 
 

Agricola

by Z Man Games
5.0 out of 5 stars  See all reviews (2 customer reviews) More about this product
RRP: £49.99
Price: £44.70 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £5.29 (11%)
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8 new from £38.92

Frequently Bought Together

Customers buy this item with Carcassonne by Rio Grande Games

Agricola + Carcassonne
Price For Both: £59.36

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  • This item: Agricola by Z Man Games

    In stock.
    Dispatched from and sold by Amazon.co.uk.
    This item Delivered FREE in the UK with Super Saver Delivery. See details and conditions

  • Carcassonne by Rio Grande Games

    In stock.
    Dispatched from and sold by Amazon.co.uk.
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Product details

  • Product Dimensions: 35.6 x 7.6 x 25.4 cm ; 1.8 Kg
  • Boxed-product Weight: 2 Kg
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • Item model number: ZMG7026
  • ASIN: B001C7617Q
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 3,009 in Toys & Games (See Bestsellers in Toys & Games)

    Popular in this category:

    #69 in  Toys & Games > Games & Puzzles > Games for Grown-ups

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Product Description

Product Description

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The rules include a beginner's version and an advanced version. Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over. Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 job cards (of more than 160 total) and 7 item cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

What Do Customers Ultimately Buy After Viewing This Item?

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65% buy the item featured on this page:
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£44.70
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Customer Reviews

2 Reviews
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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
15 of 15 people found the following review helpful:
5.0 out of 5 stars Complex, frustrating, brilliant, 26 Jan 2009
Durability:5.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars 
In this game, each player starts off with a board on which there is a two room wooden hut (represented by flat squares of card) and lots of empty spaces. They also start with two family members (counters) each of which gets to take one action per round. The aim of the game, over 14 rounds, is to develop the board and earn points by doing various things:

- gaining additional family members (which increases the number of turns you get in each round)
- covering as much of the board as possible with fields, pastures and additional rooms
- growing grain, vegetables and breeding various types of animals.

In each round each family member gets to take one action.

There is a harvest after every few rounds (and these become more frequent as the game proceeds) and one of the main catches is that you have to feed all of your family members every harvest, and there are limited ways in which you can generate food (and heavy penalties if you don't have enough). The other catch is that the various actions that are available can only be taken by one player (i.e. by one of their family members) in each round - e.g. if someone else has used the "plow a field" action already, that action is unavailable until the next round.

The end result is a fantastic game in which you have a limited number of moves, and have to balance all sorts of requirements. Having worked in a pressurised business environment, I think this game requires the same sort of multi-tasking and prioritisation that you do in the workplace (please ignore this sentence if it puts you off!!) It promotes mental agility and requires a high degree of concentration. It will get your brain whirring and make you dream about it after you have played it!

There is a family version which is relatively straightforward - the more complex version (introducing various cards that enable you to make better use of resources, take additional actions etc.) introduces infinite variability and ensures that every game will be unique.

I loved Ticket to Ride, and enjoyed Carcassonne and Settlers of Catan - Agricola is more demanding, and there is less of an element of luck, which makes it more rewarding in the end. An excellent, dangerously addictive board game!
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5.0 out of 5 stars Fantastic!, 24 Oct 2009
By M. Poxon (United Kingdom) - See all my reviews
(REAL NAME)   
Durability:4.0 out of 5 stars Fun:5.0 out of 5 stars Educational:5.0 out of 5 stars 
Agricola is a game about farming. Indeed, it's a game about subsistence farming in the 1700's, so one may be sceptical as to how much fun it could be.

As soon as you begin playing the family version of the game (for beginners), you realise just how much fun (and how competitive) this game can be.

The trick is to create a balanced, full farm, producing enough to feed one's family while also expanding your stock of animals and crops, while extending/renovating your house and increasing your family. Simple (in theory), but with only a limited number of actions, and a limited number of people to do them with, you quickly have to assess which resources/actions you need to take and which you can leave until later.

Once you've mastered the 'family' game, you can begin to add occupations and minor improvements, increasing the scope, complexity and enjoyment of the game.

Well worth a look for anyone who likes to use their brain and have fun!
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