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Targi


Price: £18.81
Only 1 left in stock.
Dispatched from and sold by gadgetsville.
8 new from £18.32
  • Age range: 12 and up / Number of players: 2 / Play time: 60+ minutes
  • Manufacturer: Z-Man Games
  • 80 cards, 8 gold coins, 6 Targi figures, 4 tribal markers, 1 robber figure, 30 goods tiles (ten each of dates, salt and pepper), 1 starting player tile (amulet), 15 victory point tokens (Silver Crosses, amounting to 6x1 cross, 5x3 cross, 4x5 cross), Rules
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£18.81 Only 1 left in stock. Dispatched from and sold by gadgetsville.

Product Information

Technical Details
Item Weight454 g
Product Dimensions26.7 x 26.7 x 7.6 cm
Manufacturer recommended age:12 - 15 years
Item model numberZMG 70990
Number of Game Players2
Batteries Required?No
Batteries Included?No
  
Additional Information
ASINB001SC5HB6
Best Sellers Rank 29,924 in Toys & Games (See top 100)
Shipping Weight839 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available18 Jun. 2013
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Male members of the Tuareg desert people are called "Targi," and as tribal leaders they deal in goods from near and far such as dates, salt, and pepper to get highly coveted gold coins and benefits.In Targi, a new entry in Kosmos' two-player line, players are leaders of a Tuareg tribe and want to increase their tribe's strength and influence. To do this, they need to gain the right items and use their possible actions wisely to end up with a bit of gold in their pockets. If you don't reach a dealer quickly, the opponent might do so first but what if you bring a whole caravan of coveted goods?

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Most Helpful Customer Reviews

1 of 1 people found the following review helpful By Brian Jones on 25 May 2014
Verified Purchase
A 2-player game with quite a lot of strategy and depth, whilst being very simple to play. Basically you each have 3 workers which you place, in turn, around the edge of the board (grid of cards) - after all 3 workers have placed you place a further 2 on the row/column intersections of your 3 workers giving you 5 workers (or 4 if you placed your originally 3 workers badly). Workers then allow you to either collect goods or exchange goods for Tribe cards which you are set collecting for victory points., Easy!

Easy? Well if you place your worker at the end of a row or column your opponent can't place theirs on the other end - a nice screwage mechanism. Some of the edge cards give you nice actions but do you want these more than a particular centre card which means playing a worker on as row/column to get it? Or have you spotted your opponent wants a particular card so playing a worker to stop him and give yourself something less optimal might be better. Decisions, decisions! Then the Tribe cards score bonuses for sets and most have actions that help you through the game (such as needing one less resource to build other members of the same Tribe, etc). Do you rush to collect Tribe cards quickly and so end the game quickly with most cards or d you carefully select which ones you collect to maximise both score and bonus action inter-operation. And will your opponent let you do this, anyway?

When you take an action using one of your two workers placed at intersection the card at that position is replaced with a new card from the deck (Tribe cards are replaced by Goods and vice-versa). This means no games are the same and there is just little element of luck which adds to the fun of the game.

A nice 30-45 minute 2-player game and probably my 2nd favourite of these small boxed 2 player games after Lost Cities
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 14 reviews
9 of 10 people found the following review helpful
Targi unveiled 7 Aug. 2013
By Gameman - Published on Amazon.com
Durability:    Educational:    Fun:   
Thematically full of atmosphere, this 2-person game has simple rules and easy-to-learn mechanics and has even earned a nomination for the Kennerspiel des Jahres 2012 in Germany.

A great 2-player worker placement game. Every meeple you place gives you an action and potentially a second action on the intersection of imagined lines from your meeples, and it blocks your opponents placing options on two spaces. This means that with every placement you have to think, "what do I need? what does my opponent want? if he places there than I do that, otherwise I'll do that" and so on.

The strategy that is built around this mechanism however, is incredibly satisfying. Do you play offensively and go for the border placement that gives you the best initial option? Do you play defensively and block an opponent from playing where he/she wanted? What row has the best line up of options if you get blocked from the intersection you want? What border card gives the best ability without sacrificing resources you will need to buy things? Many crucial decisions that add up to a fantastic game without simultaneously adding unnecessary complexity.

Once you have learned in the first game, the simple but challenging mechanisms, often immediately follows the second and third game in which you slowly get a feel for the depth and complexity. Again and again You can find new ways to optimize Your own turn and leave as little room for the opponent tactics. This is always faced with the dilemma to make the best move for yourself or block Your opponent. On top of that, the much needed tribal card does not always show up if and when You would have liked. Who uses his chances and possibilities best wins - often only with the crucial one or two points ahead. The high replay ability appeal of Targi is due to the often very close results, again and again to discover new ways and tactics and to take the constant dilemma of the right decisions.

A really clever worker placement and set collection game with enough twist to feel fresh and new and the intersection mechanism is unique and fun to play.

The game material is attractively illustrated and of very good quality. The game play is well supported by the clear and unambiguous graphics.
The playing time is ca. 60 minutes. For me Targi is an absolute highlight among the 2-person games, which combined with a great depth and high replay ability has a considerable potential for addiction due to the comfortable playing time and great fun factor.
3 of 3 people found the following review helpful
Great two-player board game 27 April 2014
By W. J. Lane - Published on Amazon.com
Verified Purchase
Two-player games can either be good or bad depending on the game mechanisms that either have the players constantly steal points from each other or provide the players with meaningful choices. Targi provides the players with meaningful and sometimes hard choices (which is good). The game components and artwork are top-notch. The game aslo does not not overstay its welcome either. Targi is an interesting game that can be completed in one to two hours at the most. While not an complex game there is enough gameplay there to have fun with,
Overall I have to give Targi 5 out of 5 stars for the game it is. Another great two-player game from the Kosmos game company brought to the U.S. by Z-Man games.
3 of 3 people found the following review helpful
Nice addition to my two-player boardgame collection. 6 July 2014
By Francisco Cordero - Published on Amazon.com
Verified Purchase
i usually buy boardgames/card games that either play good with two or are just for two players, because for the most part, I play with my wife. I place Targi among my top 2-player games along with Rivals of Catan (my favorite of all times) and Jaipur. The components are of good quality and the theme engaging. The mechanic of intersections is brilliant and the confrontation element is fun without being too confrontational. Excellent game for couples!
1 of 1 people found the following review helpful
Creative and fun 2-player game 10 Jan. 2015
By Bradley Nelson - Published on Amazon.com
Verified Purchase
My wife and I are always looking for good 2-player games. Targi is a good addition to our collection. The premise is that you are collecting goods and using them to acquire certain cards (you need 12 cards to end the game). The means by which you acquire goods and cards ("tribe" cards) is by placing workers (meeples/figures) on an ever-changing game board. What goods/cards you can select are determined by where you place your workers. You place them around the border and wherever their columns and rows intersect, that is the good/card you can take. There is a "robber" who moves around the border and triggers "Raid" phases (where you have to pay victory points or goods), but doesn't do much besides block a certain border card for each round.

The fact that the goods/cards change with every round makes this very interesting and since the two players might be going for different things, it's not directly competitive all the time. Of course, you can try to block your opponent from getting certain cards (or might do so inadvertently), which makes it really interesting. Each player is collecting 12 "tribe" cards. Some have special abilities/advantages, while others just give victory points. Once a player gets 12, the game ends and you tally your points.

This is a lot of fun and because the "board" changes all the time, the game has a lot of replay value. I don't think it's quite as fun as Rivals of Catan, which has far more replay value, but it is still fun. The fact that the "board" is just a big grid of cards messes with my OCD as they constantly get bumped and moved, but that's not too big of a deal.

A couple issues that are not really addressed clearly in the instructions:
- It says to start with 4 1-value Victory Point tokens. This is impossible because there are only 6 in the game. The designer said this is a typo. You can start with a a 3-value and 1-value. Though my wife (and many other reviewers) like to start with just 2-VP tokens, as it makes it a bit more interesting later on in the game. (The point of starting with VP's is to get you through the Raid phases that happen throughout the game.)
- Your "display" of 12 cards that you are collecting is not adjustable. Once you place a card, you can't move it. Some of the tribe cards make this clear, but the instructions do not.
- If you run out of resources, the instructions tell you to substitute anything around the house: buttons, pennies, etc. Or you could make your own rule that if a resource is empty that you can trade 4:1 or 3:1 of other resources to get those? As long as both players agree, you can do whatever.
- If you can't afford a tribe card or don't want it, it is discarded.
- You can take a tribe card and "hold" it in your hand until you can afford it. Only one card at a time, but you have to be on the Noble card to buy it (or discard it). The rules explain all this, but this was probably the most confusing part when we first played it.

Overall, a lot of fun. Like I said, not quite as much replay value as Rivals of Catan, but I think it's a really solid game. I would like to see some expansions for this, even if they were just new card sets. The biggest frustration is when the "board" gets messy, but suppress your OCD and you'll have fun!
... player and this may have surpassed Morels as my favorite 2 player game 3 May 2015
By Jack Enzo - Published on Amazon.com
I am an avid board game player and this may have surpassed Morels as my favorite 2 player game. The mechanics are tight and each turn becoming more important then the last as you develop a strategy. There is one finicky rule that I had to look up on BGG and that applies to the hand management system of the Tribe cards. The rules say you can only have one card "in hand at one time" and cannot replace them with cards you may obtain on future hands unless you play the noble. So if you gain a tribal card on your next turn and can pay it immediately the rules(as I understand them) forbid this because you first have to be able to play the card from your hand.A silly rule but a rule is a rule. I see no reason to deduct a point for this it may just in fact strengthen the strategy and tactics you utilize. I've only played it three time so far but see it reaching the table more and more in the future. A fantastic first time effort for Andreas Steiger.
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