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Shadow Hunters Revised *New*


Price: £24.87
Only 5 left in stock.
Dispatched from and sold by Gamesters Orb.
9 new from £24.87
  • 2nd edition
  • Age range: 10 and up / Number of players: 4 to 8 / Play time: 45 to 60 minutes
  • Manufacturer: Z-Man Games
  • 1 board, 16 wood cylinders, 74 cards:, 10 character cards, 6 area cards, 16 Hermit cards, 16 black cards, 16 white cards, 8 player cards, 1 six-sided die, 1 four-sided die, rules
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Shadow Hunters Revised *New* + Love Letter Card Game
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Product Information

Technical Details
Item Weight862 g
Product Dimensions30.5 x 22.9 x 2.8 cm
Manufacturer recommended age:10 years and up
Item model number7030
Main Language(s)English, English manual
Number of Game Players8
Number of Puzzle Pieces1
  
Additional Information
ASINB001DY2EJM
Best Sellers Rank 27,693 in Toys & Games (See top 100)
Shipping Weight862 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available31 Oct 2008
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early.Once your identity is revealed, your enemies will attack without mercy using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious -- or a civilian, in the right circumstances, might claim victory.

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Most Helpful Customer Reviews

1 of 4 people found the following review helpful By I. M. Joynson on 4 Sep 2009
A very simple game with a nice theme to it.

There is potential for a lot of depth and deception, but that usually just gets ignored in favour of attacking targets at random or people who picked on you this game/last game/last week etc.

It's enjoyable fun, but I found lacks the depth to keep me interested in the long term, and easily gets confusing over a few games as you forget which game it was that certain events happened in.

It struggles with larger numbers of players as there becomes too many neutral characters who feel less involved.

If you like simple games that work for up to 8 people and are easy to get into then this is definitely worth a look. If you want something to entertain you for a few hours or an evening, i'd look for something else.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 56 reviews
20 of 21 people found the following review helpful
A Fast-Paced Game of Deception and Investigation 18 Feb 2010
By Mark Newheiser - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
Shadow Hunters fills several niches in my gaming circle: it's fast-- a full game ranges from 30 minutes to an hour with experienced players. It accommodates a large number of players, other than pure party games like Cranium or Taboo there aren't many other games that work well with bigger groups like 5 to 8 people. But the strongest appeal of the game is the mystery each game brings: every player has a secret identity and victory condition which allows them to win. The game is spent trying to figure out who the other players are and what they're trying to do, by the actions they take and pieces of information you're able to learn about them through hermit cards. I've found that whether I'm winning or losing, the game is always exciting because I'm constantly trying to discover who everyone is and predict how the game will turn out, and the game is such that even if your character dies you can still win.

There are three "teams" in the game, Hunters who are trying to kill Shadows, Shadows who are trying to kill Hunters or kill three Neutrals if that's possible, and Neutrals who each have their own objective: one is just trying to survive, one is trying to obtain equipment cards, one is trying to kill someone when two people have already died, and one wants to die first or else get rid of the Shadows. All characters have special abilities they can only use when revealed, one Shadow character can heal upon attacking successfully, and two of the hunters can deal out a one-time attack to damage a character. The danger is that using your ability forces you to reveal which character you are and open yourself up to retaliation from your enemies. Players take damage throughout the game and go up on an HP track: the points where different characters die are labelled, so that if you make it to 8 Health, you have to reveal if you're the character who dies at that point, otherwise everyone knows you have to be a character with more than 8 health.

The basic mechanics of the game are rolling the dice to move between locations, taking cards, and choosing whether to attack anyone near your location. You get information about other players by playing hermit cards, which answer questions like "is this player a hunter or neutral" or "does this character have more than 11 hp". You keep track of the information you've learned to guess who's on your team and who wants you dead, although one Shadow character, the Unknown, is allowed to lie on hermit cards, which always leaves an element of uncertainty. The mechanics are refreshingly simple, while there's a high amount of luck, you make a number of hugely influential decisions in how to use your special ability, when to reveal yourself, and when to try to kill someone you think is your enemy. The game largely plays out on the basis of who knows what, and who can trick someone else, and what makes the strategy so rewarding to come back to is that it's all about out-thinking the people around you and out-bluffing and out-guessing them. Similarly to why poker has lasted so long, it's not about mastering the game but the social environment the game facilitates.

Shadow Hunters has probably gotten the most play out of any of the games in my collection for its simplicity and depth. Every time you play you can be a different character, and your friends and enemies can be completely different. I'd consider it a large improvement over games like Clue or Mafia which depend upon learning information or reading your opponents, and I'd recommend it to anyone who's able to corral a big enough group into playing.
12 of 14 people found the following review helpful
Shadow Hunters- a must in a gamers collection! 26 Feb 2012
By Charlie "42" - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
I can't believe that local game stores are not carrying this game!!! My group is filled with BIG gamers: Board - Card - RPG - Dice - etc. I brought this one out to play while we were waiting for others to show up and we loved it so much that we played it 7 times before switching games! (We usually have over 20 game choices any giver night. Top of those are Settlers of Catan, Formula DE, Thunderstone, MTG, Betrayal at House on the Hill, Shadows Over Camelot, Boom-O, Quarriors, D&D, and others...)

You have victory conditions depending on the random character card you get. You are either Hunter, Shadow, or Neutral character. Mainly Hunters are trying to get rid of the Shadows, and Shadows the Hunters.

A six player game will end up with two of each type. So you pull a Hunter card and think 'Ok I just need to take out the Shadows with the help of my partner no problem...' The problem is that no one knows who anyone else is! So you pull 'Hermit' cards that you can use to force a player to give you a clue. Something like: "I think you are either a Shadow or a Neutral. If you are take 1 damage or give me an equipment card." If they take damage you know a little more about them. Once you have enough clues you can safely start attacking that player. Wait! if the hunters goal is to take out the Shadows and the Shadows the Hunters what about the Neutrals?!? Every Neutral has a different win condition! From `Be alive when someone else wins' to `Take out any player with at least 15 max life.'

Oh I forgot to mention that each character card has a revel yourself affect. Like reset you life total, or the Neutral that has a win condition of the person on your right wins is now the person on your left.

Turn sequence is 3 stages. 1 Roll dice and move to location on the board. 2 May use special ability of the location (i.e. draw a Hermit card). 3. Attack a player in your location or the location next to you. That's it! It took us one round to understand how to play and we had hours of enjoyment.

Other reviews may do more justice to helping you understand the game, but I hope this one entices you because I think every game group should have a copy of this game in their collection!
6 of 6 people found the following review helpful
Absolutely love this game! 21 April 2012
By Ariana Hazzard - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
Shadow Hunters is one of my very favorite games, and I'm so glad it was re-released with the expansion included. When my friends and I get together, we always bring out Shadow Hunters. It's so much fun in a group, especially an outgoing group of people. The variety and secrecy make it a new game every time. I don't think I'd ever get bored playing this game... I haven't yet, and I've been playing for years.

That said, I would strongly recommend purchasing card protectors for the character cards. One of mine got a corner bent down early on, and then everyone could tell who Gregor was--not a good thing. Card protectors quickly solved the problem, being opaque from the back, but I wished I had had them before the problem happened so I'd still have perfect cards. Aside from that, the board and pieces are very durable and will probably last a couple generations.

I strongly recommend this game to anyone who likes having fun with family or friends. You won't regret buying it. :)
3 of 3 people found the following review helpful
Shadow Hunters! 8 Jan 2013
By Christian Allen Sy - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
One of my favorite board games, and i own all kinds of them.

I love the bluffing in this game more then almost every other "party game" or Multipleryer (4+) with bluffing. Why? because this is real bluffing. This isn't simply taking a guess and hoping someone makes a weird face that you can read (werewolf....) . This is real bluffing and trying to read other players actions.

On top of that its got a cool theme. I love board games with theme. Everything you do in the game makes sense to the theme, the items and characters fit, and the art work does a great job.

Its simple but not baby level. There is thinking involved but its more about thinking and remembering what all of your friends or enemies are doing and who knows something about another player.

Game is more fun with 5-7 players though!

And all bluffing aside, the game is still just an all around well designed fun multiplayer dice-rolling-destroy-the-other-team game.
2 of 2 people found the following review helpful
A few minor gripes 25 Sep 2014
By Urzaden - Published on Amazon.com
Verified Purchase
It is a great game for those of you who like the deception or hidden role games.
There are 2 things I would want changed with the game:
1. Better neutral abilities and win conditions.
2. Fix the colors. There is no uniform color for the hunters on the hermit card it's light blue on the character card it's dark blue or purple on the game board it's blue. The wooden pieces are not the right color for their color card either.
Quality control please.
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