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Z.H.P.: Unlosing Ranger vs. Darkdeath Evilman

by Koei Corporation
Sony PSP
 Unknown
5.0 out of 5 stars  See all reviews (1 customer review)

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Game Information

  • Platform:   Sony PSP
  • PEGI Rating: Unknown
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003YVP5D4
  • Item Weight: 91 g
  • Release Date: 27 Oct 2010
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 36,186 in PC & Video Games (See Top 100 in PC & Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Z.H.P. is an all new IP developed by the same team that brought the Disgaea series. The game retains the same hardcore SRPG aspects of Disgaea, but with a deeper customization feature for the character and even more randomly generated contents in battles. Known as ZettaiHero Keikakuin Japan, Z.H.P. is the only turn based strategy RPG that allows you to create your own, one and only super hero to fight vicious villains. Players can create a super hero literally from head to toe. If you wish to use drills instead of hands or wheels instead of legs you can do so by simply swapping out your body parts. Battle maps are all randomly generated for mad replay value and there are tons of character and secret base customization. Z.H.P. gives you the chance to relive your childhood fantasy of making your own superhero and superhero base.

  • Highly customizable superhero (From head to toe)
  • Build your own secret superhero base
  • Randomly generated grid based battle maps
  • Highly strategic battle system with numerous traps and puzzle effects

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Most Helpful Customer Reviews
5.0 out of 5 stars Amazing Grind-fest RPG 5 Oct 2011
Verified Purchase
Fun: 5.0 out of 5 stars   
I have finally got around to playing this game! and all i can say it wow! It's very good, another quality game from NIS.
I am a huge fan of all the games that NIS have either made or helped create over the years and highly recommend any of them!
This game out of all of them is full of different levels to train in, many different outfit mods you can make as well as change your home base to suit you. It also has many loveable characters which you get to know throughout the course of the game.

The game starts on earth, and it about how an ordinary boy is handed the right of being a hero by a true hero who was hit by a car in front of him and died. The reason he died is because he was running late for his final fight with Darkdeath evilman who is trying to destroy/take over the world. You know, like bad guys do. So the new young, ordinary hero goes off to fight the final boss. And he looses and dies. He is then teleported to bizzaro earth which is like our earth but weird, and starts his training to become a true hero. At the end of every chapter you are sent back to face the final boss in various different ways, which include battles in the style of very old RPG games. It has a lot light and dark humour involved and is a very good game to play if you just want to go and kill lots and lots of monsters over and over again.

This game has a very unusual style of levelling, every dungeon you go into you start at level 1 and work you way up. At the end of every dungeon you level which gained during is added to your totally level which increases your base stats, so when you start a dungeon again you are back to level one. It sounds annoying but it works well with the game type and encourages level grinding, which is the main aim of the battle system of this game.

Overall i think this game contains everything a grind - fest RPG needs, and i recommend it to anyone who wants to try something different and interesting!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.6 out of 5 stars  13 reviews
16 of 18 people found the following review helpful
5.0 out of 5 stars NIS does it again! 31 Oct 2010
By Lisa Newcomb - Published on Amazon.com
Fun: 5.0 out of 5 stars   
I am a huge NIS fan. They bring games over that normally wouldn't have a chance to get localized and released for the english market.

First off let me tell you that before you make a decision on this game to research it a bit. I saw quite a few review sites calling this an SRPG *Think Disgaea* While it is similar it is a lot faster paced but the humor is all there.

I have also seen them talking about how it is nothing but a huge grind fest. Yes you do have to grind but the levels are pretty quick and to do a dungeon runthrough *depending on the dungeon* can take as few as 10 minutes if you try to check out every item and enemy.

The only thing that really bugged me before purchasing was I had read that this game can tell if you shut it off mid dungeon and will count it as a death *if you die you go back to the hub world level and loose all your items*. As a portable game that just didn't sound amazing. I'm not going to ruin the story for you but after every dungeon you beat you return to level one but you keep all stat increases from leveling up so lets say you started with 25 SPD and ended with 30. You go back to level one but keep 30 as your stat so your level one is higher than the last level one. And you run through items so quick in this game that losing them isn't that big of a deal. Turning off the game doesn't really count against you and it does allow you to go into sleep mode. I also tried it out on a GO and when you save through the 'pause' screen it doesn't count that either.

In the first chapter alone there were some pretty funny nods to anime and pop culture icons. If you have played Disgaea games before you know what to expect in the graphics department. For some the look they use isn't overly appealing but it does make up for it in the writing and game play. The voice actors are great and none of them have the 'I wish I could just do subtitles' voice that quite a few games suffer from.

The only downside I can think about this game is that sometimes the music overpowers the voice acting and at times can be hard to hear without cranking up the volume on your PSP.

Overall if you're looking for a fast paced rouge type game this is the way to go. People who enjoyed the Disgaea series will be able to appreciate the humor in this game *there are prinnies!!!* It's a definite play for NIS fans
13 of 15 people found the following review helpful
5.0 out of 5 stars Casual Grinder 11 Nov 2010
By Chronic Mashedtater - Published on Amazon.com
Fun: 5.0 out of 5 stars   
This game is a grind fest taken to the mainstream consumer. It doesn't matter what your skill level is, if you can gain one level each time into the dungeons, you can progress to a point where you can beat the main game levels. Its like Diablo except even if you die you gain something(total levels and thus a bonus to stats on each level up in dungeon). There aren't anywhere near as many items as a Diablo style game but there is other depth that makes that a moot point and there are still a LOT of items for each of five body parts and there is a greater synergy between them. The shadowgram is a work of art and takes a long time to fully unlock -- I've got 50+ hours in and have about 16 squares yet to unlock with a total level of about 1800. You can't fully max your character until the entire grid is open and thus far no one has fully detailed how the entire thing works; It is complicated and open to interpretation as well based on your play style. The details are outlined in another review on game mechanics.

The best part of this game is you can store all your hard earned items in storage and then go out and just bear into a dungeon with no regard for the outcome as you will achieve, at minimum, a plus to your total levels and at maximum a surprise victory. I love that. On the flip side you can collect all those things and then gear up and head in for some serious post game carnage only to have them stripped from you by getting one shotted into oblivion and thus back to level one minus your gear. The good news = after taking down a boss, it is replaced by a fodder character which you can obtain(steal) the same equipments from again.

I will address one thing. You can sleep your psp in dungeons. Just make sure you allow that nothing is loading to/from the card or disc when doing so. Basically don't do it at the beginning of a level, during a level change or while the music is still loading or reloading. Mine has never botched but the previous is the consensus thus far over various firmwares and models.

The game is great overall. You could casually play it for over a year and not finish it completely or you could go hardcore and still have to spend substantial time on it. The one character concept alleviates the need for alternately leveling others but it makes up for it by having you learn a fairly complicated system to power up your Ranger. If I had a child that loved to play games, this is one that stimulates the mind as well as the imagination while not insisting on any level of skill and yet rewarding the use of skill appropriately, something I do not notice mentioned very often. The content may not be totally pc but its not too bad compared to school bus talk at around 4th grade level. Let's be honest, sheltering your child is only going to hinder them, while introducing and tempering them against foul language and lewd topics(which they WILL encounter) will allow them to grow into adulthood and acknowledge these topics on their own with your guidance and with a foreknowledge of how to handle the events. This game only provides a couple of instances of overt adult language usage. The innuendo however... that is entirely a different topic ;)

So.... go buy it for whoever or whatever reason. I preordered directly from NIS with the "sticker" and seeing the difficulty others are having I'm glad I paid a tad more and I get to enjoy my sticker too!

P.S. Its a good game. Lots of endings, items, enemies, levels, challenges, situations, and unique boss battles. Enjoy!
10 of 12 people found the following review helpful
5.0 out of 5 stars Great game play wrapped in a wacky and insane kind of story that only Nippon Ichi / NIS America can deliver. 31 Oct 2010
By Surfer74 - Published on Amazon.com
Verified Purchase
Fun: 5.0 out of 5 stars   
I have been playing the import version since that hit the Japanese market. So I was stoked to see that Nippon Ichi/NIS would be delivering a localized version to our shores. And in the fine tradition that is Nippon Ichi/NIS America, they have done a great job! This game has lost nothing on it's trip over to the US, from the crazy name, the great humor and fast paced Action/Rpg game play, it is all there. NIS has also delivered on the English vocal track finding actors that deliver a fun over the top performance that fits with the crazy story. And if you like NIS gives you the option to play with the Japanese vocal track, which is always nice to see.

TO long time fans of Nippon Ichi's other series like Disgaea, Phantom Brave. Just know that this is not the same type of Strategic turn based RPG as those series. Z.H.P Unlosing Ranger vs. DarkDeath EvilMan is a faster paced Action/RPG with some of the best and craziest customization that has been in any game.

And any game that has gives your character a money loving, over shopping, Divorce threatening Prinny(from Disgaea)for a wife...you just have to laugh.
3 of 3 people found the following review helpful
4.0 out of 5 stars Wacky NIS-Style Rogue-like Adventure 13 Jan 2011
By Judah - Published on Amazon.com
Fun: 3.0 out of 5 stars   
If you are familiar with other games from NIS, you'll recognize the brand of humor and animation from the Disgaea franchise. It's a got Prinnies (including your starter wife), anime-style references, and the whole plotline is a boss-fight. Please note, this is a rogue-like game and not a tactical RPG.

Yep, you are in a boss fight. You keep losing until you win, as the story progresses, and you become more of a hero. It's amusing and over-the-top.

The actual game is fun for until you get around chapter eight on the storyline. At that point, you can't just keep going in dungeons blindly and bash, because your shadowgram is full and completing a dungeon won't appreciably raise your stats. This a rogue-like with endurance (if you run out of food, you starve). Whenever you complete a dungeon, die, or turn off the PSP mid-dungeon for that matter, you lose all the stuff you are carrying and your level resets to one. Your stats may get boosted a little based on your combined total levels.

Now the game lets you have some work-arounds. You can unlock buildings which have various abilities, and purchase special devices for your shadowgram. They let you carry more stuff, save items, and lose less energy. If like me, you don't have an Energy Saver by the later game, (a random drop from the caravan mid-dungeons), you'll will really suffer in terms of endurance. Ideally, you want an Energy Saver + a highly forged Appetite Engine to minimize endurance loss (oh, and absolutely don't dual wield unless it's a straight-forward boss fight... you'll starve).

While I have been enjoying the game, parts of the grind became annoying, especially having to constantly redo early levels to farm meat against later board starvation. My advice to completionists is deliberately run out of money early, so your wife makes you the 'bad lunch', otherwise it will be agony to get it. The other big thing I missed at first was when forging items together, you can use the L/R buttons to switch to your inventories. That way you can forge more than the two weapons you can equip.

If you like rogue-like games such as the Mystery Dungeons and the Tower of Druaga, you'll like this. It is on the easier side for a rogue-like though, meaning the gathering-type repetition is not interesting. At least that's my take (and why I only rated 3 stars on fun).
5 of 6 people found the following review helpful
5.0 out of 5 stars Nethack With Disgaea Sensibilities 13 Nov 2010
By B. Jones - Published on Amazon.com
Fun: 5.0 out of 5 stars   
First things first, this is not Disgaea. It's not a tactical/strategy RPG like Disgaea is. You do not have a team of characters that you move around a map.

This game is a roguelike. You get one character. Each movement/action counts as a turn. All enemies take action right after you do. All actions use up energy which is replaced by food. You regenerate one health with each action as long as you have energy, but you lose one health with each action if you're out of energy. Abilities other than basic things (including a direct attack and throw) require various amounts of energy. Some items give you new abilities, a very few abilities are learned as the story progresses.

Items are fairly random drops. There are a mix of them: food, stat boosters, poison, armor, equipment, guns, swords, etc. There are also random traps. Your character can be confused, paralyzed, caught in a bear trap, knocked to another area, etc. The armor/weapons change the appearance and abilities of your character and are what make your character customizable. You can equip a cat tail, a robot head, and ride around on a prinny rocket. Each of these will provide you with different abilities/benefits. Each is also degraded as they're used and as you're hit. They don't vanish when completely broken, though. Instead the stat bonuses will be greatly reduced.

If you die, you're sent back to your base and lose any levels or items you were carrying - including equipped items (though you can do certain things to try to hold onto one or more items). Unlike a roguelike, you retain the stat bonuses you gained from the levels. If you complete a chapter, you do not have to redo that chapter. You only have to start from the beginning of whatever dungeon you're on when you reenter it.

The stat gains make it easier than a roguelike. So do some of the other advantages. It feels like you can breeze through a lot of the earlier stuff. I think I made it through the first three or so chapters without dying, but it gets a lot more difficult in the later chapters.

The difficulty of the early chapters is eased by the facilities you get for your base. You get about two more than what your base can hold, so the base design is just deciding which facilities you really want. Each facility has its own benefit. For instance, your home gives you a storage location and your character is provided with a wife at the start who will deliver a lunch to you when you're in the dungeon. If you put a church in your base you can make the enemies more difficult (to make leveling easier).

The hardest parts of the chapters tend to be the boss characters. It often seemed that by the time I reached the boss, I felt confident in my ability to survive and deal damage, but my character would be worn down while I tried to figure out the strategy necessary to beat the boss. You can't just rush in and pummel the boss to win (usually). They're really more puzzles than fights.

The story is broken up into chapters like Disgaea and has the same sense of humor. It's a sort of sarcastic/goofy mature humor. The authors really like to make things the opposite of what they seem to be. One of the characters sees everything through a moral lens and that may turn some off to the story, but the other characters poke fun at his straight-laced way of viewing the world.

Overall a good game. Probably best for someone that liked games like Nethack but had a hard time with them and also likes Disgaea's humor.
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