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Sams Teach Yourself Android Application Development in 24 Hours (Sams Teach Yourself...in 24 Hours) [Paperback]

Lauren Darcey , Shane Conder
2.3 out of 5 stars  See all reviews (3 customer reviews)
RRP: £25.99
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Book Description

28 July 2011 0672335697 978-0672335693 2
Android is the world's #1 mobile development platform, and with the new Android 3.0, it's becoming as popular for tablets as it is for smartphones. If you are a beginner, in just 24 lessons of one hour or less, this friendly, full-color book will help you master modern Android development. You can build a fully-featured app from scratch, learning all the skills you'll need to create your own. Each lesson builds on prior chapters, providing a solid foundation for success. This edition is thoroughly updated for Android's newest features and development tools, while still supporting the popular Android 2.0. Coverage includes:
  • Using Eclipse to write apps quickly and efficiently
  • Understanding the application lifecycle
  • Building robust, friendly user interfaces
  • Retrieving, storing, and using data
  • Adding network, social, and location-based features
  • Supporting the camera and other hardware
  • Internationalizing, testing, and publishing apps
Revised and simplified step-by-step instructions with full-color screenshots walk you through key tasks... updated Q and As, Quizzes, and Exercises test your knowledge..."Did You Know?" tips offer insider advice..."Watch Out!" alerts help you avoid problems. By the time you're finished, you won't just understand core Android concepts: you'll be comfortable writing, testing, and publishing your own new apps.

 


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Product details

  • Paperback: 512 pages
  • Publisher: Sams; 2 edition (28 July 2011)
  • Language: English
  • ISBN-10: 0672335697
  • ISBN-13: 978-0672335693
  • Product Dimensions: 18 x 2.7 x 23.1 cm
  • Average Customer Review: 2.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 115,599 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

From the Back Cover

In just 24 sessions of one hour or less, learn how to build powerful applications for the world’s first complete, open, and free mobile platform: Android. Using this book’s straightforward, step-by-step approach, you’ll build a fully-featured Android application from the ground up and master the skills you need to design, develop, test, and publish powerful applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Some of the highlights of this new edition include:

  • More comprehensive code listings
  • New, improved exercises based upon reader feedback
  • Completely overhauled sample code on a new companion CD
  • New coverage of hot topics like tablet design, services, app widgets, Android Market updates, and more
  • Even more tips and tricks from the trenches to help you design, develop, and test applications for a different device targets, including an all-new chapter on tackling compatibility issues

 

Learn how to…

  • Develop Android applications quickly and successfully with Java
  • Master the latest Android SDK and development tools
  • Leverage the Eclipse programming environment to develop Android projects
  • Understand the Android application lifecycle
  • Build effective, user-friendly user interfaces
  • Store, retrieve, and manipulate application data
  • Add popular network, social, and  location-based features to your applications
  • Take advantage of Android device hardware like the camera
  • Internationalize, test, and publish your applications

 

Sample code available on CD can also be downloaded at informit.com/title/9780672335693

 

 

informit.com/sams

androidbook.blogspot.com

About the Author

Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies, including Android, iPhone, BlackBerry, Palm Pre, BREW, and J2ME, and consulting services. With more than two decades of experience in professional software production, Lauren is a recognized authority in enterprise architecture and the development of commercial-grade mobile applications. Lauren received a B.S. in Computer Science from the University of California, Santa Cruz.

She spends her copious free time traveling the world with her geeky mobile-minded husband. She is an avid nature photographer, and her work has been published in books and newspapers around the world. In South Africa, she dove with 4-meter-long great white sharks and got stuck between a herd of rampaging hippopotami and an irritated bull elephant. She’s been attacked by monkeys in Japan, gotten stuck in a ravine with two hungry lions in Kenya, gotten thirsty in Egypt, narrowly avoided a coup d’état in Thailand, geocached her way through the Swiss Alps, drank her way through the beer halls of Germany, slept in the crumbling castles of Europe, and gotten her tongue stuck to an iceberg in Iceland (while being watched by a herd of suspicious wild reindeer).

 

Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for Android, iPhone, BREW, BlackBerry, J2ME, Palm, and Windows Mobile—some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in Computer Science from the University of California.

 

A self-admitted gadget freak, Shane always has the latest phone, laptop, or other mobile device. He can often be found fiddling with the latest technologies, such as cloud services and mobile platforms, and other exciting, state-of-the-art technologies that activate the creative part of his brain. He also enjoys traveling the world with his geeky wife, even if she did make him dive with 4-meter-long great white sharks and almost get eaten by a lion in Kenya. He admits that he has to take at least two phones and a tablet with him when backpacking, even though there is no coverage, that he snickered and whipped out his Android phone to take a picture when his wife got her tongue stuck to that iceberg in Iceland, and that he is catching on that he should be writing his own bio.

 

The authors have also published an intermediate/advanced book on Android development called Android Wireless Application Development, Second Edition, part of the Addison-Wesley Developer’s Library series. Lauren and Shane have also published numerous articles on mobile software development for magazines, technical journals, and online publishers of educational content. You can find dozens of samples of their work in Smart Developer magazine (Linux New Media), Developer.com, Network World, Envato (MobileTuts+ and CodeCanyon), and InformIT, among others. They also publish articles of interest to their readers at their own Android website, http://androidbook.blogspot.com. You can find a full list of the authors’ publications at http://goo.gl/f0Vlj.

 


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Customer Reviews

2.3 out of 5 stars
2.3 out of 5 stars
Most Helpful Customer Reviews
5 of 6 people found the following review helpful
2.0 out of 5 stars Not very well written, hard to follow. 16 Nov 2011
Format:Paperback
I've used a few of these 24 hour books in the past without too much problem. This one became a bit of a nightmare the further I progressed in it.
The main reason for the problems, is that the step by step process frequently omits to mention significant steps required to make the project work.
Some of the omissions are fairly minor, and can be worked out with a debugger.
One larger issue was that the code example included a call to a function which didn't exist, and which there was no example to create it. Fortunately I was able to improvise my own and move on past this problem, but the code required was above the level at which the book appeared to be aimed.
Things became progressively worse, with chapters taking far longer than necessary, a lack of clarity about whether something was to be implemented, or was just an example, and indeed where it should be implemented. The whole thing came to a grinding halt on chapter 11 where the iteratively built project acquired an error which I am so far unable to debug.
One other point of issue was that the downloadable source files contain some differences in naming conventions, like they were written at a later stage, meaning they are not easily interchangable with the project you create.
On the whole, it takes a lot longer than the hour that each chapter suggests, mostly from the lack of clarity and consistency.
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1.0 out of 5 stars A poor introduction 20 Jan 2013
By app dev
Format:Paperback
Android Application Development in 24 Hours is only an introduction and a poor one at that. It does go into detail on how to set up the development environment, but most developers will have that done anyway before thinking about buying a dev book.

Please note, there is very little code in this book, and there is no effort to tie things together, eg the authors mention's the 'sensor' abilities, i.e. camera, compass, proximity, accelerometer etc, but does not use a full Activity example ? Sensor's are a major part of Mobil programming, they should get a chapter of their own.

The location/map section is shocking, not even an example of how to create and add overlays to a map, touch events etc just how to show a map ? Not a mention of KML which is the fundamental code behind the maps?

I have used 'Fragments' in a recent App, and they are great for modularising code and keeping things tidy, but there is half a page on the topic 'Fragments' ?

Why not create an App with code that has the following :

A Main Activity
A sub Activity with Fragments
A tab based frame
And do some examples in each activity ?

Just give the reader an overall picture / skeleton and create a foundation from the beginning of the book.

I don't get it, do what exactly in 24 hours?

This is not for a beginner or anybody really, you will not be able to build much after reading this, shocking from this publisher.
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4.0 out of 5 stars Easy to digest 15 Jan 2012
Format:Paperback
If you're looking to start out on Android, it might be worth considering an online crash-course or refresher course in Java before using this book.

Book itself is fine and does what it claims.

One word of warning. Setting up the Development Environment "By the book" can be troublesome (eg Directory layouts), but Google is your friend.
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