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CHRONONAUTS
 
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CHRONONAUTS

by Looney Labs
5.0 out of 5 stars  See all reviews (2 customer reviews)
Price: £14.09
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Dispatched from and sold by Infinity Games - IGUK.
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Technical Details

  • Age range: 11 and up / Number of players: 1 to 6 / Play time: 20 to 45 minutes
  • Manufacturer: Looney Labs
  • 140 cards

Product Specifications
Model Number:009LOO
Number of Game Players:6
Number of Puzzle Pieces:1
Assembly Required:No
Batteries Required?:No

Product details

  • Product Dimensions: 5.9 x 4.8 x 9.2 cm ; 200 g
  • Boxed-product Weight: 454 g
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • Manufacturer recommended age: 11 years and up
  • Item model number: 009LOO
  • ASIN: 1929780109
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 16,125 in Toys & Games (See Top 100 in Toys & Games)

Product Description

What would YOU do with a Time Machine? Would you stop the sinking of the Titanic? Prevent the assassination of JFK? Kill Hitler before WWII? These are just a few of the possibilities in Chrononauts the award-winning card game of time travel. To win you must change history at key points called Linchpins so that history transforms into the Alternate Reality your character calls home. You can also win by collecting a specific set of Artifacts such as a live dinosaur the Mona Lisa and an unpublished Shakespearean play. But be careful -- if you create too many paradoxes you could destroy the entire universe! What's New in Chrononauts 1.4? The card count has gone from 136 to 140. The cards added aren't all that new: one is just an extra Restore History the second is the Beatles Reunion CD (previously available as a promo card) and the two cards that are new are both just ideas that have been on Andy's Mysteries of the TimeLine page for years: Sarah the Triceratops and the 1945-D Patch Tokyo Nuked which fills out the Nexus for the case in which Hitler was assassinated but the Pearl Harbor and Manhattan Project linchpins are set to True History. There are a few tiny edits such as adding this clause to the Articles of Faith mission If you are playing UberChrononauts the Golden Calf may be substituted for any one of the above artifacts. But perhaps most interesting tweak is the addition of the 2001 Linchpin icon to the Halt Attack and Avert Disaster inverters thus making the game forward compatible with the new Gore Years expansion.

Frequently Bought Together

CHRONONAUTS + Chrononauts: The Gore Years + Chrononauts: Lost Identities
Price For All Three: £20.77

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Customer Reviews

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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
By Carrie
Durability:    Educational:    Fun:   
There are three ways to win Chrononauts - be the first Chrononaut to change the past to match your reality, collect three relics from the past or future, or hold a hand of 10 alternate histories. The ripples into the future are interesting and largely historically probable; and collecting your own set of dinosaurs, for example, while ensuring WWIII occurs and sabotaging your opponents' objective of World Peace is great for those who wish to explore their slightly evil world-dominating side. Unusually for a card game, it is still a lot of fun with only 2 players, and it has a solitaire mode (which I haven't tried yet). A bit America-centric, but highly recommended.
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Awesome Game 30 Dec 2011
By Jana
Durability:    Educational:    Fun:   
Chrononauts is one of the best games I have purchased in the last year.

When reading the instructions, it sounds very complicated but by the time you played one game (and they are at times no more than 10-15 minutes) you realise how simple and highly addictive this game is.

Chrononauts is great fun and I definetely recommend it for anyone who enjoys games.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  6 reviews
12 of 12 people found the following review helpful
Fun game, simple rules - worth a Saturday afternoon 23 Jun 2009
By Travis Illig - Published on Amazon.com
Amazon Verified Purchase
Durability:    Educational:    Fun:   
"Chrononauts" is another card game by the creators of "Fluxx." The general premise is that you're a time traveler from an alternate timeline (not the history we know, but some alternate history) who has to return home.

You play on an 8 x 4 grid of cards that represents the "timeline." Each card in the grid shows a historical event like the JFK assassination or the Lincoln assassination. As the game progresses, players play cards that "alter" the timeline - for example, if JFK was just injured, but wasn't actually assassinated, that would have a ripple effect on events further down the timeline and might create paradoxes.

While the timeline is getting altered, players can also play "artifacts" which represent the player visiting a given point of history and stealing something historically significant, like the Mona Lisa.

You can win the game by either changing the timeline to match the alternate history you come from or by retrieving a specific target set of artifacts. Everyone loses if too many paradoxes are created in the timeline.

The game takes a little bit to get into because, while the rules are simple, it's not immediately clear how the timeline "ripple effects" work. You'll figure it out soon enough by playing the game, but it might take a few turns before it truly clicks. It might be good to play the first game with everyone just showing their cards to the group so folks can help each other through. Once you figure it out, start over and play "for real."

The educational aspect of this game is in the historical timeline. If you've got people unfamiliar with some of the events or why changing this event might alter the course of history and affect that event, it can bring up some interesting conversation. For kids, it might get them interested in finding out more about those events. That said, it isn't a history lesson itself - there's not, like, a bunch of details about the events, just general chronology.

Once you figure out the gameplay and the strategy, it gets to be a pretty competitive and fun game. It's easy to set up and doesn't take a ton of room. The product description says it takes 20 - 45 minutes to play, but the first time through it took closer to an hour because we were working through all the ins-and-outs of play. I think you could probably get it close to the 40 minute range, but unless cards fell exactly right, I don't know that I'd count on a 20 minute game.
Great game. 31 Jan 2011
By AmandaMacky - Published on Amazon.com
Amazon Verified Purchase
Durability:    Educational:    Fun:   
It took a little while to "get" how to play this game, but once you do it's a lot of fun. It's pretty old-school in terms of design and all, but the concept of the game, where you have to complete certain goals by changing the past (while your opponent is sometimes trying to correct the past and screwing with everything you've reversed up until that point) is a lot of fun. I bought my boyfriend about five card games for Christmas (including the ever-popular "Dominion") and this is my favorite.
Kids love it 5 Sep 2010
By Karen Baker - Published on Amazon.com
Amazon Verified Purchase
Durability:    Educational:    Fun:   
My older tweens and young teens LOVE this game. I can see it holding their interest for a while to come. It plays like a board game but packs up small like a card game-- great to pack for trips. Buy along with Fluxx for younger kids or different moods, and everyone is happy!
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