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Game Writing Handbook (Charles River Media Game Development) [Paperback]

Rafael Chandler
5.0 out of 5 stars  See all reviews (1 customer review)
RRP: £30.99
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Book Description

27 Feb 2007 1584505036 978-1584505037 1
This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current video game writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, and presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of screenplays. In addition, it teaches the nuts-and-bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the-trenches interviews with experienced game writers and designers.

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Product details

  • Paperback: 312 pages
  • Publisher: Charles River Media; 1 edition (27 Feb 2007)
  • Language: English
  • ISBN-10: 1584505036
  • ISBN-13: 978-1584505037
  • Product Dimensions: 18.5 x 2.5 x 23.4 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 47,955 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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3 of 3 people found the following review helpful
5.0 out of 5 stars A how-to book that actually works 29 Sep 2007
Format:Paperback|Amazon Verified Purchase
I'm wary of how-to-write books in general, because few that I've read have borne any resemblance to my own experience in the fiction industry, and tend to be in the business of selling dreams rather than equipping someone with the skills for a job. But this book is an exception. It really does tell you what you need to know, from the big conceptual picture right down to the nuts and bolts of laying out documents. If you're already a writer in another medium, this handbook is exactly what you need to know to make the transition to games. I'm a novelist who was asked to write for a game and so I needed to get up to speed fast - and this book did it in spades. It would have been worth the price for the explanation of the jargon alone. It's also reassuring to see detailed interviews with people you actually know in the industry. I'd recommend this book to any professional writer wanting to expand their skill set.
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Amazon.com: 4.0 out of 5 stars  1 review
1 of 2 people found the following review helpful
4.0 out of 5 stars Good solid advice and examples 15 May 2008
By Eric B. Platt - Published on Amazon.com
Format:Paperback
Most of the books that I have bought on game development have been in the areas of programming and design. Even though it isn't my focus, I enjoyed this book.
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