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Wrath of Ashardalon: Board Game [With Rulebook & Adventure Book and 20-Sided Die and 200 Encounter, Monster & Treasure Cards and Ma


Price: £37.06
In stock.
Dispatched from and sold by The Book Depository Ltd.
25 new from £37.06 3 used from £71.56

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Frequently Bought Together

Wrath of Ashardalon: Board Game [With Rulebook & Adventure Book and 20-Sided Die and 200 Encounter, Monster & Treasure Cards and Ma + Dungeons & Dragons: Castle RavenLoft Board Game [With 20-Sided Die and 200 Encounter, Monster, and Treasure Cards and Tiles, Markers, Tokens and Ru + Legend of Drizzt Board Game: A Dungeons & Dragons Board Game
Price For All Three: £119.60

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Product Information

Technical Details
Item Weight2.9 Kg
Product Dimensions31.5 x 12.1 x 31.5 cm
Item model number5511558
Main Language(s)English
Number of Puzzle Pieces1
Batteries Required?No
Batteries Included?No
  
Additional Information
ASIN0786955708
Best Sellers Rank 10,424 in Toys & Games (See top 100)
Shipping Weight3.1 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available25 Jan 2011
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Customer Questions & Answers

Customer Reviews

4.3 out of 5 stars
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Most Helpful Customer Reviews

15 of 16 people found the following review helpful By Board Game Guru on 1 July 2011
Don't be put of by the Dungeons & Dragons prefix, because this is an excellent dungeon hack which, while punishingly tough, is a hell of a lot of fun.

The Ashardalon of the title is a gigantic Red Dragon who lives beneath the depths of Firestorm Peak. Being adventures (read idiots) you team up with up to 4 friends to explore the murky depths. Think of it like old favourite Hero Quest, but more punishing.

And let's not make no mistake, you will be punished in Ashardalon and brutally so. This is a game which gives you no quarter, with its ruthless encounters and constant monster assaults, and yet it's so well balanced, you'll be laughing all the way to your death.

While it takes elements from the D&D RPG, Wrath Of Ashardalon is obviously geared around board play. Each players turn is split into a number of phases. One for your hero, one where you explore the dungeon and the final phase which is used for controlling any monsters or traps under your control.

A hero can move and attack, attack and move or make a double move. Movement and damage is designated by your hero card (of which there are 5 distinct characters). Once this is over, you can explore the multi-tiled dungeon. Every time you reach the end of a tile you put a new one into play. Each new dungeon piece has a monster (randomly drawn from the top of the monster draw pile) and if you draw a tile with a black arrow, you'll trigger an encounter. Once any encounters have been resolved you move to the villains phase. This is where you control any monsters under your control. Monster cards show their strategies, meaning play flows rather smoothly. Once villains have moved play goes to the next player.

One word of note before we move on though.
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8 of 9 people found the following review helpful By James J. Rogers on 17 Jun 2012
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I have to say that Wrath of Ashardalon is probably the best and most balanced of the three D&D boardgames to date. Where Ravenloft was difficult, and Drizzt's characters were very powerful Wrath of Ashardalon is balanced and included options for a campaign as well as a series of linked narrative adventures. Like all D&D boardgames it is solo-able and also comes with a lot of unpainted miniatures, including a Red Dragon (the aforementioned Ashardalon) The miniatures are some of the most useful for regular D&D - orcs, cultists and the like as well as some more gribbly creatures.

Like all D&D adventure games it can be combined with the others of the series.

In particular, this set can be combined with Ravenloft for an attack on an orc stronghold - the rules are available from the wizards.com website.

If you want one of these games, have no particular Drizzt obsession I'd recommend to get this one first.
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4 of 5 people found the following review helpful By Jonas Ekstrand on 13 May 2011
This is a very enjoyable game if one like dungeon crawlers. For more information about gameplay, reviews and such I would recommend [...] fro thoose not already familliar with that site.

The information on the box states 12+ but I did play it with my 6 year old son and he had no problems with it. It helps that it is cooperative gameplay and noone has to play "dungeon master" or such.

The contents in the box is of ok quality even tho I found the cards to be slightly thin and easy to damage but I sleeved them and that works for me. The models are detailed and would paint well I think (haven't gotten around to that yet though).

The game theme works best if one likes "Dungeon&Dragons". The rules are simple and straight forward and there are rules to handle campaigns as well. The rules are available from Wizards of the coast as pdf ([...])
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2 of 3 people found the following review helpful By Benjamin Rok on 8 Mar 2013
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This game is better than video games! You can play it by yourself or with your friends. Even if you play solo with 2 or more characters it is very fun!
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8 of 13 people found the following review helpful By Jernau Gurgeh on 26 Mar 2012
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I'm wavering a little how to talk about this game as your reaction to it will differ depending on whether you're a hardened gamer/roleplayer or a newcomer to the genre looking for a fun new board game to try.

For the newcomer then - as the name might have told you this is a dungeon exploration board game. It comes packed with card tiles and tokens and a vast number of plastic figures, both heroes for you to play, and monsters to fight. The various components are well constructed and durable. You place your figures on the board then as the game progresses you add new floor tiles, gradually expanding the dungeon and revealing monsters and traps to overcome. That's all very well, except that to get to this point will take at least an hour of setting up and reading the rules - at least the first time. Subsequent plays will get quicker but still a minimum of twenty minutes to get setup seems to be required. The game play is based on modern Dungeons&Dragons and involves a lot of overlapping and technical rules, cards and tokens, all of which need to be kept track of. During any adventure a player will have roughly 12 cards in front of them to keep track of featuring their spells/possible actions/weapons/basic character details. If you want to try a dungeon exploration game then go and find a good second hand copy of HeroQuest or Talisman, much easier, faster and fun to play.

For the experienced RPG player then this is equally frustrating but for different reasons. Unlike earlier games there is no need for a DM - the game mechanic is automated, the players move through the dungeon and encounters are automatically generated each turn, depending on what they did.
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