Ok, the engine for this game is superb. So much so that to run the game at its most pretty you will need a very high end machine to get the best out of it. Even so, on lower settings the game is presented beautifully. It is great fun to play as well as you ply your outnumbered units against a mass of Soviet forces. The games uses a neat system where you gather points to call in various air and artillery strikes which are wonderfully rendered by the already well advertised game engine. However, for all of the lush graphics and smart presentation the game lacks in one crucial area. Its essentially a kick and rush game where you simply send in enough of your forces to eventually kill enough of theirs. Its a war of attrition and any unit that attains a veteran status is soon wiped out simply because the enemy is too many. You can't really employ any tactics of your own having to follow the orders of the colonel to the letter. And no, sending one tank down one street whilst the others attack down another does not constitute 'tactics' it could have been much, much better. Its a shame that the hype has overshadowed these failings as World of Conflict is a big step in the right direction. Its just too frenetic to be anything other than a click and fire game where you simply hope your forces dont become overwhelmed which they are almost always near to being. It tries too hard to be clever when in reality its just a very good looking air head that can't engage in any reasonable conversation. I know its a weird analogy but hey. Still, its very enjoyable at times and although the story is a little trite to say the very least it is a good yarn. You will not regret buying this but be warned it isn't the be all and end all of computer games. Its just heading in the right way.