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World of Warcraft: Mists of Pandaria (PC DVD)

by Blizzard
Windows Vista / 7 / XP, Mac OS X Intel
 Ages 12 and Over
4.2 out of 5 stars  See all reviews (122 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Edition: Standard Edition
Standard Edition
Only 15 left in stock.
Sold by Game Trade Online and Fulfilled by Amazon. Gift-wrap available.
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  • World of Warcraft Expansion
  • CD Authentication Key
  • WOW

World of Warcraft: Mists of Pandaria Integration
World of Warcraft: Mists of Pandaria is now included within the main World of Warcraft game. If you already own the main game, please check your Battle.net account to access the Mists of Pandaria expansion set.

Frequently Bought Together

World of Warcraft: Mists of Pandaria (PC DVD) + World of Warcraft: Cataclysm Expansion Pack (PC/Mac DVD) + World of Warcraft (PC DVD)
Price For All Three: £27.90

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Game Information

  • Platform:    Windows Vista / 7 / XP, Mac OS X Intel
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

Edition: Standard Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00844SQO6
  • Release Date: 25 Sep 2012
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (122 customer reviews)
  • Amazon Bestsellers Rank: 4,274 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Edition: Standard Edition

Product Description

World of Warcraft: Mists of Pandaria is the long-awaited fourth expansion pack in the World of Warcraft series. This follow-up to Cataclysm, opens up a number of new and exciting features that players of the epic MMORPG have been calling out for.

Alliance warships prowl the seas. Horde armies thunder across Kalimdor. Tensions between these factions edge closer to erupting in a savage war that threatens to consume all of Azeroth. Against this backdrop of impending conflict, an uncharted island mysteriously appears.

Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures -- including the enigmatic pandaren.

All but the bravest pandaren explorers have been hidden from the world for thousands of years. Now, in the aftermath of the events of World of Warcraft: Cataclysm, Pandaria's heroes are stepping forward to declare their allegiance to either the Alliance or the Horde and share the extraordinary secrets of their ancient martial arts with the world.

the pandaren race
The pandaren are an enigmatic race native to the long-hidden continent of Pandaria.

Who are the pandaren?

Honorable and filled with a love of good company, good food -- and every now and then, a good friendly brawl -- the pandaren have been content to live in seclusion, allowing their culture to flourish and thrive away from the influence of the outside world. However, every now and then, a pandaren is born with a thirst for adventure that rivals his or her thirst for a strong drink, and he or she strikes out to explore beyond Pandaria's shores. One of the most famous such wanderers was the brewmaster Chen Stormstout, who set out to look for exotic ingredients for a special ale and wound up assisting the Horde during the events of Warcraft III: The Frozen Throne.

While the pandaren are predominantly a peace-loving race, their history is marked with turmoil and strife. After years of living under the oppressive rule of the cruel mogu, who banned the use of weapons as a means of control, the pandaren developed the martial arts that would become the hallmark of their monk caste and used their skills to free themselves from the mogu rule. Terrifying natural forces and strange indigenous enemies -- such as the voracious mantid, who emerge every few years to consume everything in their path -- have also had a hand in shaping pandaren culture over the centuries. Now, the pandaren way of life faces its biggest trial yet, as Horde and Alliance forces make landfall on Pandaria’s pristine shores...

Jade forest in Pandaria
A smoky porcupine in the Jade Forest of Pandaria.

Choosing your faction

Pandaren who strike out to explore the world outside their homeland begin their journey on the Wandering Isle (a new starting zone for pandaren characters level 1 to 10), where they face a number of trials -- and meet with a number of characters from both the Alliance and the Horde -- before arriving in Kalimdor or the Eastern Kingdoms.

Pandaren remain neutral through most of their Wandering Isle quests, but before they leave, players will need to make a decision whether to permanently side with the Alliance or the Horde. After that decision is made, the character will be treated just like any other member of their chosen faction in cities, on quests, and in character interactions. Choose wisely, because once your decision is made, it’s irreversible (except through the Faction Change service).

What are the new features of Mists of Pandaria?

  • New Playable Race -- Pandaren: Adventure through Azeroth as World of Warcraft's first neutral race and decide whether to side with the Alliance or the Horde.
  • New Playable Class -- Monk: Unlock the secrets of pandaren martial arts and do battle as a damage dealer, healer, or tank.
  • Level Cap Increased to 90: Learn potent new spells and abilities while exploring uncharted zones and taking on challenging new content.
  • Explore the lush Jade Forest, treacherous Kun-Lai Summit, and other exotic areas of Pandaria designed for high-level characters, and uncover the mystery of the Wandering Isle.
  • Scenarios: Join up with some friends to achieve a common goal, such as mounting a defense against invading monsters, in a flexible new type of PvE challenge.
  • Dungeon 'Challenge' Modes: Master the ultimate 5-player time trial and earn prestige rewards in a new dungeon mode that will put your resolve and coordination to the test.
  • Pet Battles: Challenge other players' companion pets with your own collection in a new tactical mini-game, and find out who's king or queen of the pint-sized battlefield.
  • New Talent System: Customise your character to suit your play style with the newly overhauled and improved talent system.

Amazon.co.uk Review

Please note: This game requires the original World of Warcraft game and a recurring monthly Blizzard online subscription.

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Customer Reviews

Most Helpful Customer Reviews
18 of 22 people found the following review helpful
3.0 out of 5 stars More of the Same-ia 11 Nov 2012
Edition:Standard Edition
Fun: 3.0 out of 5 stars   
Mists of Pandaria is the latest add-on for World of Warcraft, adding a new continent and new content to the world's most popular online multiplayer role-playing game.

For seasoned Warcraft subscribers, Pandaria opens up a whole new continent, populated by Pandas and stylized in Eastern themes - a mix of Chinese, Japanese and Korean influences. There's an extra 5 levels to gain, lots of new themed areas to explore, new 5-man content, new raids, and a wealth of new daily challenges.

Pandaria is wonderfully pretty and beautifully-designed, although the oriental theming is based on pop-culture rather than the real orient. It's more Chinatown than China, a mishmash fusion of Chinese, Japanese and Korean, and is full of corny borderline-offensive stereotyping of eastern culture - flight masters called "Wing Hya" and the like. It displays little respect or understanding of the Asian cultures it mimics, but sticks to stereotypes out of Kung-fu flicks and pop-culture - a world of "Kung-Fu Panda", mocking rather than marveling at it.

Playwise, it's more of the same. Quests asking you to deliver/collect things, or kill X of Y. Nothing you haven't seen before, although lots of effort has gone in to adding movies and interactive content this time, and some of it is startlingly beautiful. The environment is lush and the new creatures are challenging to beat, but it's not a radical departure. There's a new class, the Monk, that's an intensive and involving all-rounder, although a little overpowered at the moment.

Some of it is a bit strange, though - it felt odd as an epic hero to be struggling to beat bookworms, or moths, turtles, rabbits and birds that would probably duff up Raganaros and give the Lich King a few bad bruises.
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3 of 4 people found the following review helpful
1.0 out of 5 stars I used to love WOW 19 Mar 2014
By Philip Chadwick VINE VOICE
Edition:Standard Edition|Verified Purchase
Oh dear! I suppose the warnign signs have been there for some time but this has made me cancel my subs after playing since WOW was first released.
Kung Fu Pandas sums it up - if you are happy playing as a stupid fat panda OK, but the whole feel of the game has been destroyed. It was a game of multiple choices of skills and talents, now it's been dumbed down to such an extent there is little impetus to continue.
What next a Care Bear expansion or My Little Ponies
Bysie bye WOW
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5.0 out of 5 stars World of Warcraft 15 Aug 2013
Edition:Standard Edition|Verified Purchase
Bought as a present . It was very well received. This was asked for but didn't know whether they would get it .
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49 of 66 people found the following review helpful
2.0 out of 5 stars No longer worth the money. Goodbye, Azeroth! 7 Oct 2012
Edition:Standard Edition
Fun: 2.0 out of 5 stars   
MoP adds some very pretty new zones and a few new gimmicks to World of Warcraft. But there is a huge elephant in the room that makes it impossible to judge this expansion solely on its own merits.

My problem with MoP is that, like Cataclysm, it feels like just another "filler" expansion: something to keep people playing the game and to keep the subscription revenue coming in. For me, that is just not enough to justify the extortionate amount of money you have to part with to play this game. On top of having to pay for the time you play the game you also have to shell out for these expansions every time they come along and all you get in return is, in my opinion, half hearted content that is increasingly designed to bring in new, younger players, and not very much at all for the people who enjoyed the very different game that WoW was when it was first released.

I think that instead of releasing this expansion they would have done a lot better to revamp the old zones (especially TBC content), because you still have to play through these to get to the new content and some of them now look really, really, embarrassingly tired. If they had put the effort into doing this then perhaps I would have been tempted to buy another expansion. But, I'm afraid MoP has nothing for me, and has only served to confirm that WoW will never again be the game that it once was. It is a very different (real) world since WoW was first released and there are now better games to play that don't involve paying out out a silly amount of money.
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5 of 7 people found the following review helpful
5.0 out of 5 stars Love this game 7 July 2013
Edition:Standard Edition|Verified Purchase
I got it very cheap and quicker then I was told it would be which is fantastic. I also received two guest passes for the game and I am up and running with it already. Thanks for an easy transaction.
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1 of 1 people found the following review helpful
3.0 out of 5 stars Three Stars 4 Aug 2014
Edition:Standard Edition|Verified Purchase
ok but I soon get bored with wow
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2 of 3 people found the following review helpful
3.0 out of 5 stars its a good game but... 20 May 2013
Edition:Standard Edition|Verified Purchase
i think this game is good, ive followed all the expansions before... but like all wow's it gets boring...i class myself as a big gamer.. i recommend just getting something else for you to focus on.. this is good for couple of months and then it just gets repetitive and kinda dull. the decision is yours..
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11 of 16 people found the following review helpful
2.0 out of 5 stars Weak plot, lazy design 30 Nov 2012
By JD
Edition:Standard Edition
Fun: 2.0 out of 5 stars   
I decided to give this a go after more or less giving up on WoW for a long time. I now wish I hadn't really bothered. Sure the new world is pretty and the music is nice, but the plot lines are very weak and ultimately, Blizzard slips into its model of lazy game design, relying on repetitive daily quests to fill up your playtime.

There are plots you get involved with, but Blizzard has dropped the heavy handed 'phased' approach that Cataclysm brought in favour of a more subtle mode of story telling. The result of this is that NPC conversations occur around you which is quite nice, except that if you head off to your next quest, you miss all the details. It's a nice concept, but it ultimately feels completely un-engaging and I lost the thread of all the plots and quest chains long before I'd finished them. They simply aren't very good or told in a good way.

There are some nice bits in there. I enjoyed the quests to build up your own farm, but once you've done those and gotten your farm as big is it can be, it ceases to be anything other than another grind of repeatedly planting and picking seeds. There are also some stupid bits such as pet battles - basically Pokemon in Warcraft and utterly out of place in a fantasy game. These feel like nothing more than a cheap knock-off of a time sink.

The biggest failure comes when you hit max level and the tide of daily quests begins. Not only do you have to grind dailies, run dungeons and raids to gather badges, you have to grind dailies to earn reputation to be able to spend those badges. It is, quite frankly ridiculous, and yet another example of Blizzard throwing out lazy content to try and keep people parting with their subscription fee once they hit the level cap.
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Edition: Standard Edition