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What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry
 
 
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What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry [Paperback]

John Markoff
4.5 out of 5 stars  See all reviews (2 customer reviews)
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Product details

  • Paperback: 310 pages
  • Publisher: Penguin Books; Reprint edition (28 Feb 2006)
  • Language English
  • ISBN-10: 0143036769
  • ISBN-13: 978-0143036760
  • Product Dimensions: 20.4 x 13.8 x 1.9 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 369,632 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Feed your head... 30 Dec 2008
Format:Paperback|Amazon Verified Purchase
The perceived wisdom about the genesis of the Internet is that while hippies and lefties were out on the streets protesting about the Vietnam War, a small cadre of 'all American' engineers was busy laying the foundations of personal computing and ARPNet, the Internet's precursor.

I always thought this had to be wrong. You only have to look at the ethos of the early ARPNet/Internet to see how hippy and power-to-the-people-ish it was. Even today, after decades of commercial activity, the battle still rages. Technically, the architecture of Internet remains fundamentally that of peer-to-peer, even though the majority of major applications are client/server oriented. As for the open/closed source program dichotomy - the battle is, if anything, fiercer than ever.

This didn't all happen by accident. As John Markoff's remarkable book shows, the personal computer and networking revolution was a product of US society on the West Coast in the late 60s.

The truth is that the architectural ideas and much of the technical work on things we take for granted about personal computing and the Internet came from people who were part of the San Francisco scene, they took drugs - including acid - and in many cases were real hippies.

To give just one example of the depth of the links, one of the camera operators at the first ever public demonstration of cyber space on December 9th, 1968 was Stewart Brand, soon to become famous as the creator of the Whole Earth Catalog!

The book covers the period from the start of the sixties through to the infamous Bill Gates letter denouncing members of the Homebrew Computer Club for 'stealing' Gates's version of Basic for the seminal MITS Altair personal computer.

I really recommend this book for those who would like to find out the whole story of how the technologies that came together to make the network enabled personal computer came int existence. It may well be that personal computing and the Internet turn out to be one of the most enduring legacies of the 60s hippy movement!

Oh - and just what was it that the dormouse said?

'When logic and proportion
Have fallen sloppy dead
And the White Knight is talking backwards
And the Red Queen's "Off with her head!"
Remember what the dormouse said:
Feed your head!
Feed your head!
Feed your head!'

From the song "White Rabbit" by Jefferson Airplane, 1966
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2 of 2 people found the following review helpful
Interesting thesis 17 Aug 2009
By Jeremy Walton TOP 1000 REVIEWER VINE™ VOICE
Format:Paperback|Amazon Verified Purchase
Markoff describes the early history of the personal computer, concentrating mainly on the pioneering work of Doug Engelbart at Stanford Research Institute on the On-Line System (NLS). This culminated in his famous NLS demo at the San Francisco Fall Joint Computer Conference in 1968, which featured interactive text editing, video conferencing, hypertext and the first public appearance of a computer mouse. Markoff links the demise of Engelbart's group to the rise of the work of Alan Kay and his associates at Xerox PARC. The fact that these two institutes are within a few miles of each other, and just down the road from San Francisco, which was the countercultural capital of the US at that time, leads Markoff to his main thesis: the connection between the liberation of the computer from the world of the mainframe server and the expanded consciousness (only partially induced by chemicals) of its developers.

It's an interesting story which is well-written, although the number and variety of characters involved can be a little bewildering as Markoff brings in academics, activists, government funding agencies, engineers, writers and hackers to tell his story. But he manages to tease out his observation of the tension between the idealism that created tools which facilitated the sharing of information and the entrepreneur spirit that enabled, in the words of venture capitalist John Doerr, "the largest legal accumulation of money in history", and the way that is still manifest today in the division between open source and proprietary software.
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82 of 86 people found the following review helpful
How LSD and Vietnam Helped Create the PC 28 April 2005
By Steven McGeady - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Most histories of the personal computer begin with Steve Jobs, Steve Wozniak, and Apple in 1976, but while hanging out at SAIL in the mid 1970s, and at the First West Coast Computer Faire in 1977 I heard highly attenuated versions of the folklore that Markoff has only now, after nearly 30 years, run to ground. Conventional histories of the PC make passing reference to the MITS Altair (1974) before going on the talk about the Apple, the IBM PC (1981) and what followed. The more sophisticated would conspiratorially tell the story of how Steve Jobs "stole the idea" for the Macintosh from Xerox's fabled Palo Alto Research Center (PARC) as they were "fumbling the future", and nearly everyone knew that Bill Gates then stole the ideas from Apple.

But the truth of those half-heard folktales from my youth is that nearly every concept in the personal computer predates all of this, in a delightfully picaresque tale that starts in the late 1950s and weaves together computers, LSD, the Berkeley Free Speech Movement, the Vietnam War and dozens of characters.

John Markoff, veteran technology reporter for the New York Times, is the first to comprehensively tell this story in his new book What The Dormouse Said: How the 60s Counterculture Shaped the Personal Computer Industry. Markoff, best known for Cyberpunk and Takedown: The Pursuit and Capture of Kevin Mitnick, explodes the conventional notion that the PC replaced the mini-computer in the same way that the mini-computer replaced the mainframe -- by a sort of evolutionary selection within the computer business, by persistently investigating the roots of the PC its unsung pioneers, its user interface, and the culture of open-source software in the San Francisco drug and anti-war culture of the late 1950s and 1960s.

Markoff has painstakingly researched the men (and a few women) who populated the cutting edge of the computer revolution in 1960s San Francisco, capturing an oral history of the PC never before recorded. Central to "Dormouse" is the story of Doug Engelbart, the "tragic hero" of computing, and the man who invented -- and demonstrated -- virtually every aspect of modern computing as much as a decade before the PC. Engelbart presided over the ground-breaking 1968 demo of his Augment concept, which included multiple overlapping windows, the original mouse, a screen cursor, video conferencing, hyperlinks and cut-and-paste -- virtually every aspect of the modern PC user interface three decades later. Yet the combination of Engelbart's ego and his poor management skills doomed the project, and his best team members leaked over to Xerox PARC, where they worked on the equally doomed "Alto" workstation, source of Steve Job's inspiration.

In parallel to this central story are those of the Stanford AI Lab (SAIL), the Free University, the People's Computer Company, and the Homebrew Computer Club, all located within a few files of the center of the San Francisco peninsula. SAIL, in its first incarnation under John McCarthy and Les Earnest, may have been the first place where computers (or the powerful access to a time-sharing server) really were "personal", and was almost certainly the birthplace of the first true computer game, SpaceWar. It was the locus of naked hot-tub parties, a porn video, and not a little bit of LSD (taken both as serious experimentation and recreationally) that fueled a cast of characters dodging the Vietnam war at Stanford and at the ARPA-funded Stanford Research Institute and creating a counter-culture. Virtually everyone linked to the genesis of the PC spent some time at SAIL, including Alan Kay, who conceived the first notebook computer, who appears first at SAIL before running into Englebart and his enrapturing demo of Augment, leading him to PARC and eventually Apple.

"Dormouse" is peppered with odd juxtapositions and combinations of characters including Fred Moore, the anti-war activist and single father who knit the community together with a pile of special punch cards and a knitting needle and helped create the People's Computer Company and the Homebrew Computer Club. Another, Steve Dompier, was widely accused -- falsely, Markoff convincingly reports -- of being the source for the infamous distribution of Gates' early Altair BASIC. ...

If the book has a problem, this is it. Markoff neither presents a first-person oral history nor is he able to tease a single central narrative thread out of this creative soup. He tells several interwoven stories, but there is so large a cast of characters that one must be a dedicated reader (or have a previous knowledge of some of the events described) to keep everything straight. Without a single narrative, the book returns several times to the start of a timeline, retracing it from another perspective, and after a while you feel the need for a map.

Markoff's own "Takedown" shows that with a clear narrative arc he is a wonderful writer, and while the complexity of the tale make keep away casual readers, Markoff does the entire technology industry a great service by capturing these tales while most of the primary sources are still alive. The central story of Doug Engelbart deserves a book of its own -- a better book than the nearly unreadable Bootstrapping by Thierry Bardini -- and one can hope that Markoff revisits the trove of original material he located for this story to write that book.

"Dormouse" is an essential "prequel" to Michael Hiltzik's excellent Dealers of Lightning, the definitive work (so far) on Xerox PARC, and belongs on every bookshelf that includes Katie Hafner's Where Wizards Stay Up Late: The Origins of the Internet.

For anyone who thinks they know anything, or wants to know anything, about the real roots of the PC revolution and the pioneers who never got famous, this book is required reading.
30 of 30 people found the following review helpful
Excellent Material but The Guy Needs an Editor!! 24 Aug 2005
By Fabio G. Rojas - Published on Amazon.com
Format:Hardcover
"What the Dormouse Said" is an excellent book about two research groups based around Stanford. The two groups developed many of the key components of modern computing, and were closely linked to the counter-culture of the 1960s that flourished near Stanford.

I was quite excited to read this book. I learned a great deal of things, from the relatively minor (e.g., the origin of the word "mouse") to the extremely important (e.g., how the personal computer was a radical departure from the concept of shared computing). The book is full of keen observations about the odd individuals and groups that were responsible for making the jump from mainframes to the personal computer.

However, the book suffers from a huge problem, which others have poitned out. The book doesn't have consistent themes that pull all the anecdotes and fascinating history together. Good non-fiction books usually have three levels of organization: big ideas that motivate the entire tome; themes that link material between and within chapters; and clear sentence level writing.

The book has the big idea and it is clearly written on the level of sentences and paragraphs, but you get lost reading through chapters. There are so many people that just appear and disappear that it's hard to keep track of them. I felt like the author was lazy and just dumped a lot of oral history on the page, without going through the process of finding strong organizing principles for the material. I found the book really frustrating to read.

It's a shame. A good editor could have really whipped this book into an outstanding work of non-fiction. One or two more rounds of writing and rewriting, and the book would really be outstanding. It's has all the right stuff... it's so close ...

To summarize:

If you love CS history, this book is a must have.

If you have a passing interest, it's worth only reading the early chapters on the genesis of the PC concept.

General readers can safely ignore this book, it's too meandering to catch the general reader's attention.
16 of 18 people found the following review helpful
From Cultural Upheaval Came Modern PC Technology 29 April 2005
By Robert E. Murena Jr. - Published on Amazon.com
Format:Hardcover
As all major movements and innovations seem to come out of periods of cultural upheaval so true is it of the computer revolution that brought about the information age. Here we see that Steve Wozniak's Apple one was just an immediate cause the soon to come home computing explosion. It wasn't until brew-club mate Steve Jobs saw that the market was ripe to start selling computers that the market took off. But underlying this well known story of garage-built computing is a much deeper and much more interesting story of how the field of computer science developed in sequence with the intellectual community and how it wasn't until these fields clashed (or symbiotically nurtured) with 1960's psychedelic counterculture as only California could have produced it that the computer science really took off. "What the Dormouse Said" explores how the computer industry needed freedom from the heavy top down institutions of the East Coast and found it in Silicon Valley.

Of course it all started with transistors that TI built into integrated circuits in 1958. This was the essential technology that made the revolution possible and though the IC wasn't perfect it was only a few years before the idea of a home PC was possible. As possible as it was, Digital's CEO Ken Olson said that there was no reason anyone would want a computer in their home. This backward view, like Bill Gates in 1981 when he said there is no reason a PC would require more than 640K of RAM, seems laughable in hindsight yet it was these philosophies, among forward thinking men no less, that probably slowed down the process. It only follows that if these were the innovators closed-mindedness must have been the prevailing stance within the computer science community. Nevertheless progress did happen and thinking that within twenty years of the invention of the transistor solid stat computing was a solid technology it could very well be that these years saw a far greater technological leap than we have seen in the last 20 years.

As always is the case it was midlevel people that truly brought about the computer revolution. These people; the mid-level intelligent doers not the business leaders were able to thrive technically in the environment of the 1960's that questioned everything. This questioning allowed the cutting edge technology industry to break apart from stifling corporate mentalities of the current tech businesses and even universities that were still under the yoke of 19th century corporate mentality to a great extent. It was Stanford University that offered a strange mix of willingness to fund computer research and yet was a hot bead of counterculture. As a university that had a small amount of prestige yet by no means an overwhelmingly stifling atmosphere it was a breeding ground for new ideas. This naturally turned out to be a nurturing atmosphere for technical innovation.

John Markoff, explores this time of innovation that resulted in the fledgling PC industry. The book is less than a narrative and more of a mix of events accounts of people within the industry and researched texts. It is a very fast and interesting read. The connection of drugs and the enhancment consciousness and the idea that computers could augment the human intellect that Doug Englebart apparently had was visionary, though quite possibly accidental. The Drug culture of the 1960's at least opened the door to the idea of a world connected by computers. Reading this book really makes one aware of how visionary and pioneering these young computer scientists really were. I have been a fan of Markoff and his articles for a long time and I see he really put a lot of effort into making this book lucid and vital. This history is very important to us now and it had me call into question weather WWII or the PC revolution was the most important event of the 20th century. The only problem is that the book seems somewhat disjointed and I had trouble following the book at times. Overall I think this book is fascinating and should be required reading for engineering students. I

Ted Murena
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