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Werewolf: The Wild West (World of Darkness)
 
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Werewolf: The Wild West (World of Darkness) [Hardcover]

Ron Spencer , etc.
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 287 pages
  • Publisher: Turnaround Books (Oct 1997)
  • Language English
  • ISBN-10: 1565043405
  • ISBN-13: 978-1565043404
  • Product Dimensions: 28.3 x 21.9 x 3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,215,497 in Books (See Top 100 in Books)

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Richard E. Dansky
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Product Description

Synopsis

The World of Darkness role playing games tak e the reader into worlds and realities where magic is not de ad and not even the dead are dead. Werewolf: The Wild West t akes the player into a very different Wild West than can be imagined by mere humans. '

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Customer Reviews

2 Reviews
5 star:
 (2)
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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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5.0 out of 5 stars How the West was Lost., 20 April 1999
By A Customer
This review is from: Werewolf: The Wild West (World of Darkness) (Hardcover)
I've heard rumours that White Wolf may be cancelling this game line in the near future. If so, its a damn shame. Werewolf: The Wild West is easily one of the finest gaming systems I've come across, and certainly one of the most original. In the game, you assume the role of one of the Garou, the werewolf defenders of the earth goddess Gaia. The time is the late nineteenth century, and the westward expansion of European " Manifest Destiny " is leading to great disturbance and chaos. An ancient entity, the Storm Eater, has been unleashed upon the spirit world, and its power is leaking into the real world of the west. Thats the barest description of what this game is about. The Garou are a culture more intricate by far than that of the Kindred (vampires). The game is pretty bang-on with historical accuracy, the artwork is superior, and the system is easy and fun to learn. White Wolf emphasizes character and drama over cold game mechanics, and thats what makes this game superior. If you're looking for a game with passion, of a last chance to save the world from Apocalypse, this is the game for you. Its not for the squeamish, though. But if you've got the sand, then strap on your six shooter and saddle up. We got us a world to save.
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5.0 out of 5 stars "Great historical ideas", 24 Oct 1998
By A Customer
This review is from: Werewolf: The Wild West (World of Darkness) (Hardcover)
Werewolf The Wild West is an awsome example of Whitewolf's ability to research and collect historical information. This book has a very complete timeline which gives you a real good idea of westward expanshion.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars (8 customer reviews)

2 of 2 people found the following review helpful:
5.0 out of 5 stars How the West was Lost., 20 April 1999
By A Customer - Published on Amazon.com
This review is from: Werewolf: The Wild West (World of Darkness) (Hardcover)
I've heard rumours that White Wolf may be cancelling this game line in the near future. If so, its a damn shame. Werewolf: The Wild West is easily one of the finest gaming systems I've come across, and certainly one of the most original. In the game, you assume the role of one of the Garou, the werewolf defenders of the earth goddess Gaia. The time is the late nineteenth century, and the westward expansion of European " Manifest Destiny " is leading to great disturbance and chaos. An ancient entity, the Storm Eater, has been unleashed upon the spirit world, and its power is leaking into the real world of the west. Thats the barest description of what this game is about. The Garou are a culture more intricate by far than that of the Kindred (vampires). The game is pretty bang-on with historical accuracy, the artwork is superior, and the system is easy and fun to learn. White Wolf emphasizes character and drama over cold game mechanics, and thats what makes this game superior. If you're looking for a game with passion, of a last chance to save the world from Apocalypse, this is the game for you. Its not for the squeamish, though. But if you've got the sand, then strap on your six shooter and saddle up. We got us a world to save.

3 of 4 people found the following review helpful:
5.0 out of 5 stars The ideal setting for Werewolf, 8 Mar 2001
By C. Richeson "CWRicheson" - Published on Amazon.com
This review is from: Werewolf: The Wild West (World of Darkness) (Hardcover)
The civil war draws to a close and the battle continues between the Weaver and the Wyrm. An ideal setting to play Werewolves... all the fun of kicking the crap out of bad-guys while not having to worry about cities full of bystanders. The West lends a more magical feel to the game than Apocalypse had. The lawlessness of the land contributes to a more straightforward kick-in-the-door style, while the lack of real exploration allows for a feeling of "who knows what could be out there?" One of White Wolf's best.

5.0 out of 5 stars A Must Have, 11 Nov 2002
By Ben - Published on Amazon.com
This review is from: Werewolf: The Wild West (World of Darkness) (Hardcover)
I got this book just for the heck of it, but it turned out to be an amazing WoD addition. It is very in depth, and is a must have for a WW:tA fan!
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