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Werewolf: The Dark Ages (Werewolf: The Apocalypse)
 
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Werewolf: The Dark Ages (Werewolf: The Apocalypse) [Paperback]

Dan Brereton
4.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 182 pages
  • Publisher: White Wolf Publishing (May 1999)
  • Language English
  • ISBN-10: 156504357X
  • ISBN-13: 978-1565043572
  • Product Dimensions: 27.4 x 21.1 x 1 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 823,759 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
By A Customer
We know that werewolves and cainites (vampires) are in constant conflict. Yet there is little in Vampire the Dark Ages that give us the real feel of the lupines, their tribes and their powers! This book is a source book for Vampire the Dark Ages or (sort of a history) for Werewolf the Apocalypse. Having Werewolf the appocalypse helps but the book can be used on its own. The art is good but the strength of this book lies in it's information. Topics: History of the lupines, the lupines in the middle ages, powers, tribes, knowlege of their vampire foes, heroes, territories and dangerous areas. With this book the vampire/lupine conflict can be portrayed in its rightfull image: blood and glory!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  7 reviews
2 of 2 people found the following review helpful
Of Claw and Sword 25 May 2001
By Michal Ramati - Published on Amazon.com
Dare you leave your filthy alleys and rotting cities, toss modernization behind you and visit the era when the wyrm was young and the garou mere legends? True enough, no real roleplayer needs to be told what a broadsword is, and not many would find the entire chronicles of the british islands necessary, but this book conveys an entirely new atmosphere. No longer a fugitive in a losing war and painful memory, the garou in the dark ages are the real monsters - the Bad Wolf of legends, horrors in the long nights. These are the times when a wolf can really be a wolf. However - don't mistake these times to be placid or tranquil - the young (and so far largely unknown)wyrm is growing stronger and bolder, huge monsters of old times stil wonder about, the Burning Times (the garou term for Inquisition) can return at any moment, and the abominable Leeches hold Europe by the throat. And intend to bite. You could say that this book is an interface between Vampire and Werewolf, because the Leeches recieve here a lot of attention - both in articles and in rules, and it is probably very handy reading this book along with Vampire. Being a devoted storyteller of the Apocalypse campaign, and having no vampire rulebook close by, I skipped through much of the Leechy parts, and focused on the wolf point of sight. Herein you would find the viewpoints of each of the Old World tribes along with short articles written on each (and smashing artwork - espeacially the one along the Fenrir and Fianna tribes), whole chapter devoted to history and atmosphere, new skills, gifts, rites and fetishes (sadly no new Totems), and new monsters to entertain the aggressive wolf race. Admittedly, those who know next to nothing about Vampire (like myself) miss a bit of the point, but overall this is a good book to have.
2 of 3 people found the following review helpful
Rockin book, a must have 9 July 1999
By The ATog (atog316@hotmail.com) - Published on Amazon.com
This book rocks. It has every thing youd need to play the Garou during the long night. One of the best books out there. My sole complaint was that there was to much about Kindred in there. That fine, even realy good if your lookin to use the danmed in your game. But I sure as Malfeas wazent!
Very well done. 7 Nov 2011
By T. E. Rodgers - Published on Amazon.com
Amazon Verified Purchase
This is a great supplement for anyone interested in running a Dark Ages campaign. While primarily focused on the Garou this would also be useful for a Vampire game as well.
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