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Weapons of Legacy (Dungeons and Dragons v3.5 Supplement) (Dungeons & Dragons)
 
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Weapons of Legacy (Dungeons and Dragons v3.5 Supplement) (Dungeons & Dragons) [Hardcover]

Bruce R. Cordell
2.7 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast (3 Oct 2005)
  • Language English
  • ISBN-10: 0786936886
  • ISBN-13: 978-0786936885
  • Product Dimensions: 27.7 x 21.3 x 1.8 cm
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 292,353 in Books (See Top 100 in Books)

More About the Author

Bruce R. Cordell
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Product Description

Product Description

The ultimate guide to magic items-especially weapons-of rich heritage. Weapons of Legacy™ provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves.

About the Author

BRUCE R. CORDELL, an Origins award- winning author, has designed over 30 game titles, including the Expanded Psionics Handbook™. He also co-authored Sandstorm™, Libris Mortis: The Book of Undead™, Planar Handbook™, Epic Level Handbook™, and Underdark™.

KOLJA RAVEN LIQUETTE is best known for authoring The Waking Lands web site. He has also published articles in Dragon® Magazine.

TRAVIS STOUT is a freelance designer who has written several articles for Dragon® Magazine and whose previous design credits include Lost Empires of Faerûn™ and the Player's Guide to Faerûn™.

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Customer Reviews

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6 of 7 people found the following review helpful
By Mr Ghostface VINE™ VOICE
Format:Hardcover
I was genuinely very excited about this book when I read of its development. I thought a supplement dedicated to special, iconic weapons was a great idea during a time when Wizards' D&D accessories have struggled to get an original hook.

I skipped through it first ideas, and my initial impression was that it seemed a bit sword-heavy. Still, best to give it a chance, so I started reading closely... I very much liked the idea of an item growing in power with the character as he/she grows through the levels, and also the idea of performing small side quests to further unlock the item's potential, which usually involve slaying a certain monster or performing a certain feat etc. Somewhat less appealing was the idea that the character must consequently give up or take a universal penalty in exchange for such a powerful item (a -1 to saves or to hit, for example).

But what really killed this book for me however is the meat of it, the items themselves... I found nothing in this book even remotely close to justifying the players expense in terms of power. Much of the flavour/backstory of the items was interesting, but then you get to the statistics and what the player must do to unlock suck meagre abilities... and there my interest started to wane.

In all honesty, the items that can be crafted from the rules presented in the DMG will get you much more than what is presented in this book. Yes, the examples are ok, some better than others, but as I said, if you're looking for "items" of legacy, you won't find much here... no special staffs for example. Either that's simply a matter of poor development or a deliberate omission in order to furnish a future supplement. Wait, what's this? A Magical Item Compendium for 2007? Tut tut, Wizards of the Coast.

To sum it up, Weapons of Legacy has some decent ideas but the rest are either underdeveloped or just unimpressive. Just borrow this one from a friend and put your money into the aforementioned Magical Item Compendium, which, if the Spell Compendium is a good marker, should give you more of what this book should have had.

Happy gaming.
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4 of 5 people found the following review helpful
Very disappointed. 13 Mar 2007
Format:Hardcover
I was so disappointed with this book, and I'd really been expecting it to have a lot more items in it. There are most swords and one or two other things, but it seems so limited compared to what they could have developed. I liked most of the items they did but there was nowhere near enough variety.
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19 of 25 people found the following review helpful
a legacy unto itself 12 Nov 2005
By Smashed
Format:Hardcover
This book though not essential campaign material provides a wealth of brilliant ideas for any campaign. I completely with what this book says 'Great heroes deserve legendary weapons' and this book allows any palyer to equip their hero with a weapon that

The 'premade' legacy items are awesome and cover a wide variety of history from the Bone of Li-Peng, which are the actual bones of a dead monk, to the Bullybasher's Gauntlets, which turned a tormented weakling into a champion of the downtrodden.

The are new feats which can be learnt that further enhance legacy items, There is also an extensive amount on the founding of legacy items and bonus they receive.

There is also a section on creating 'Creatures of Legacy', creatures who somehow survived insurmountable odds and became living legends, though this could have had more effort put into it.

Enough with the virtues time for the book's vices:

When it says 'Weapons of Legacy' it means only weapons; there are very few examples of other items of legacy (armour, rings, etc.) and this limits its versatility and appeal somewhat

Another thing that also limits the book's contents' playability
is the fact that the specific legacy weapons all have very specific quest to undertake in order to unlock any of their abilities, so if you want them to really work with the campaign you will need to base a largish part of the campaign around the weapon.

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