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Scribblenauts (Nintendo DS)
 
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Scribblenauts (Nintendo DS)

by Warner Bros. Interactive
Nintendo DS  Ages 12 and Over
4.3 out of 5 stars  See all reviews (49 customer reviews)
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Game Information

  • Platform:   Nintendo DS
  • PEGI Rating: Ages 12 and Over
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Scribblenauts (Nintendo DS) + Super Scribblenauts (Nintendo DS) + Let's Draw! (Nintendo DS)
Price For All Three: £28.09

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Product Features

  • Create Your Own Interactive Experience: Objects you write down in the game are only limited by your imagination
  • Everyone Can Play: Pick-up-and-play fun for everyone
  • Touch-screen Controls: Easy to pick up and play on Nintendo DS. If you can tap, you can play!
  • Unlimited Replay Value: Use less objects to increase your score, or experiment with different objects for endless replay value. Write anything
  • Solve everything!
  • Playground Mode: Play the entire game in a sandbox style right on the title screen.
  • Create and Share Levels Online: Share levels you create with the Level Editor via Nintendo DS Wi-Fi Connection.
  • Innovative New Title from Leading Developer: 5TH Cell, the creator of the Drawn to Life franchise and Lock's Quest, has experience creating high-quality, innovative DS games.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0028N6ON4
  • Item Weight: 23 g
  • Release Date: 9 Oct 2009
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (49 customer reviews)
  • Amazon Bestsellers Rank: 2,272 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Amazon.co.uk Review

The most innovative game of 2009 is ready to hit the Nintendo DS and you can be certain you've never played anything quite like this before. The idea is actually pretty simple: you control Maxwell who's trying to gather some typical video game collectables called Starites from a bunch of horizontally scrolling levels.

Looks like a saw of some sort might be useful here
Just imagine it and you can bring anything into the game
Just type in the word garlic and see how this guy reacts
A bigger source of light should come in handy here

What's not so typical is the way he does it, by summoning almost any object you can imagine just by scribbling down its name. So, for example, if you think a ladder or a trampoline might help you out then just write their names on the touchscreen and they'll magically appear.

The game understands tens of thousands of different objects, from tanks to tornados and tumble driers to black holes. Many can be used together, with one memorable solution involving time travel, a dinosaur and robot zombies. This truly is a game that's only limited by your own imagination.

Key Features
  • Unlimited play: The most original and ambitious video game for years, where literally anything is possible - and all squeezed into one tiny Nintendo DS cartridge.
  • Lexicon of fun: Type in anything you can think of (except trademarks) and it will instantly appear in the game, ready for you to use.
  • Infinite variety: Materialise everything from vehicles and animals to weapons, household appliances, famous people and even Internet in-jokes.
  • Level up: Experiment in 220 separate levels, split into puzzle and action style challenges. Beat a level with three different solutions and you can unlock it for freeplay fun.
  • Award winner: Already the winner of multiple critical awards, including Best of Show at E3 2009 from websites Gamespot, Gamespy and IGN.
About the Developer: 5TH Cell
This American developer started off small with a trio of mobile phone games. They then moved onto the DS, with the critically acclaimed and highly original Drawn to Life and Lock's Quest. It's Scribblenauts that has made their name though - winning several awards even before its release.

Product Description

In Scribblenauts, the player uses the touch screen to help their character, Maxwell, acquire the starite in each level by solving a series of puzzles. The twist is, in order to solve the puzzle, the player uses the stylus and notepad to write down the word for any object that comes to mind in order to reach the goal. Every object behaves as it would in the real-world, and the player can combine countless objects together to create completely new behaviours. Every level has more than one written object to use as a solution, opening up the game to unlimited replay.

  • Unlimited play: The most original and ambitious video game for years, where literally anything is possible - and all squeezed into one tiny Nintendo DS cartridge.
  • Lexicon of fun: Type in anything you can think of (except trademarks) and it will instantly appear in the game, ready for you to use.
  • Infinite variety: Materialise everything from vehicles and animals to weapons, household appliances, famous people and even Internet in-jokes.
  • Level up: Experiment in 220 separate levels, split into puzzle and action style challenges. Beat a level with three different solutions and you can unlock it for freeplay fun.
  • Award winner: Already the winner of multiple critical awards, including Best of Show at E3 2009 from websites Gamespot, Gamespy and IGN.
     

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Customer Reviews

49 Reviews
5 star:
 (27)
4 star:
 (14)
3 star:
 (6)
2 star:    (0)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
4.3 out of 5 stars (49 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

28 of 28 people found the following review helpful:
5.0 out of 5 stars Scribblenauts = fun, 21 Sep 2009
By 
T. Harvey (UK) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Scribblenauts (Nintendo DS) (Video Game)
I have managed to get hold of the American release of this game, and its so much fun. The notion of this game is that you have to complete as series of challenges that are very simple, for example getting three flowers to put into a flower girls basket, but you have things you have to overcome, like a wasp that will sting you, a fish that will eat you and a flower high on a ledge you have to reach, and all you have to do is use your imagination as wildly as you like to overcome these items, for example I used a bear to get the wasp (then disposed of the bear before it ate me) got an island to block the water and a trampoline on the island to bounce onto the ledge, then used wings to fly back, the answers are really only limited to your imagination, its a really fun game and one that I (as a 36year old) really love. With over 22,000 words the answers to the problems are almost limitless. Enjoy ..
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40 of 41 people found the following review helpful:
5.0 out of 5 stars Fun all the way!, 15 Sep 2009
By 
Mrs. S. Chapman (UK) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Scribblenauts (Nintendo DS) (Video Game)
This is an amazing game, it gives you little puzzles. You can add things to the game by spelling them out to help you. For instance if you need to cross a river type in the word 'boat' and a boat will appear for your little man to get in, likewise if you can't reach somewhere because it is too high you just type in 'ladder' and one appears. Great for all ages my 8 and 12 year old love it and it helps with their spelling so a bit educational, great for mums too. Whereas I will request a stick to break a pinata my son will request a chain saw but we accomplish the same thing in the end! The possibilities seem endless as I haven't typed in a word yet that it doesn't recognise, very clever game.
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23 of 24 people found the following review helpful:
3.0 out of 5 stars Worth a buy for the Puzzle levels only..., 12 Oct 2009
By 
Mr. Theo Neumann "T_Neumann" (Wolverhampton) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Scribblenauts (Nintendo DS) (Video Game)
One of the most talked about games of the DS's library for sure, but, whilst it fails to be the seminal title of the console's collection, there's just enough pleasure to warrant your purchase for this one.

Firstly, the positives. With 20,000 words to choose from, the game sure does come close to what it promises, being able to write anything and therefore draw anything, in order to succeed. The mission: get Maxwell to the starite to complete the levels, and use whatever objects (minus profanity, trademarked items and booze) you wish to achieve this.
The game ultimately offers it's best entertainment through the 'puzzle stages' of the game. In these, Maxwell will get the starite if he fulfils certain ambitions of the level: One example being, how to get a Cat who is stuck on the roof to reunite with her owner. Of course, it doesn't take a rocket scientist to think about how this could be done, so type in 'Ladder' and you can tell Maxwell to climb up the ladder, pick up the cat, and take her to her owner, well done, you've got yourself a starite. But for the extra challenge, the game offers advance mode, whereby you can play the level you just completed, but 3 more times, and you cannot use the same item you have used before. Simply put, this mechanism is brilliant, and it's fantastic fun to think of numerous ways to get a cat off a roof, and the same goes for the rest of the 100 or so levels on the game. I'd give the game 5 stars based on this premise alone.

And yet the 'Action' levels almost ruin everything, and you have to play them in order to get enough virtual currency so you can unlock later levels. In these, you have to control Maxwell from point A to where ever the starite is, without getting killed, being creative to get the highest score possible. These levels aren't fun, as the game does not recognise creativity in the sense of the puzzle games. Troublesome shark in the water? I tried to poison it, give it food to distract it so I could swim by, cage it, whatever, it didn't work. All I could do was kill it. And there are dozens of examples of this throughout these action levels, whereby the only way to get the starite is to kill something, use a rope on something, or fly using something. It's repetitive and boring.

The game loses a further star with the appalling controls. Everybody is right to make an issue about them, and I won't repeat what others have said, but I'd far rather 5th Cell would have spent a few more months incorporating D-Pad controls for Maxwell, then researching and incorporating some of the words which are trivial to the extreme.

You should however, get this game for the wonderful puzzle levels, and the ability to download other people's puzzle levels... Yet I can't help but feel without the action levels and tighter controls this could have been one of the most important games in history.
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