|
|||||
Product details
|
| Looks like a saw of some sort might be useful here |
| |
| |
| |
What's not so typical is the way he does it, by summoning almost any object you can imagine just by scribbling down its name. So, for example, if you think a ladder or a trampoline might help you out then just write their names on the touchscreen and they'll magically appear.
The game understands tens of thousands of different objects, from tanks to tornados and tumble driers to black holes. Many can be used together, with one memorable solution involving time travel, a dinosaur and robot zombies. This truly is a game that's only limited by your own imagination.
Key FeaturesIn Scribblenauts, the player uses the touch screen to help their character, Maxwell, acquire the starite in each level by solving a series of puzzles. The twist is, in order to solve the puzzle, the player uses the stylus and notepad to write down the word for any object that comes to mind in order to reach the goal. Every object behaves as it would in the real-world, and the player can combine countless objects together to create completely new behaviours. Every level has more than one written object to use as a solution, opening up the game to unlimited replay.
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most Helpful Customer Reviews
28 of 28 people found the following review helpful:
5.0 out of 5 stars
Scribblenauts = fun,
By
= Fun:5.0 out of 5 stars
This review is from: Scribblenauts (Nintendo DS) (Video Game)
I have managed to get hold of the American release of this game, and its so much fun. The notion of this game is that you have to complete as series of challenges that are very simple, for example getting three flowers to put into a flower girls basket, but you have things you have to overcome, like a wasp that will sting you, a fish that will eat you and a flower high on a ledge you have to reach, and all you have to do is use your imagination as wildly as you like to overcome these items, for example I used a bear to get the wasp (then disposed of the bear before it ate me) got an island to block the water and a trampoline on the island to bounce onto the ledge, then used wings to fly back, the answers are really only limited to your imagination, its a really fun game and one that I (as a 36year old) really love. With over 22,000 words the answers to the problems are almost limitless. Enjoy ..
40 of 41 people found the following review helpful:
5.0 out of 5 stars
Fun all the way!,
By
= Fun:5.0 out of 5 stars
This review is from: Scribblenauts (Nintendo DS) (Video Game)
This is an amazing game, it gives you little puzzles. You can add things to the game by spelling them out to help you. For instance if you need to cross a river type in the word 'boat' and a boat will appear for your little man to get in, likewise if you can't reach somewhere because it is too high you just type in 'ladder' and one appears. Great for all ages my 8 and 12 year old love it and it helps with their spelling so a bit educational, great for mums too. Whereas I will request a stick to break a pinata my son will request a chain saw but we accomplish the same thing in the end! The possibilities seem endless as I haven't typed in a word yet that it doesn't recognise, very clever game.
23 of 24 people found the following review helpful:
3.0 out of 5 stars
Worth a buy for the Puzzle levels only...,
By
= Fun:4.0 out of 5 stars
This review is from: Scribblenauts (Nintendo DS) (Video Game)
One of the most talked about games of the DS's library for sure, but, whilst it fails to be the seminal title of the console's collection, there's just enough pleasure to warrant your purchase for this one.
Firstly, the positives. With 20,000 words to choose from, the game sure does come close to what it promises, being able to write anything and therefore draw anything, in order to succeed. The mission: get Maxwell to the starite to complete the levels, and use whatever objects (minus profanity, trademarked items and booze) you wish to achieve this. The game ultimately offers it's best entertainment through the 'puzzle stages' of the game. In these, Maxwell will get the starite if he fulfils certain ambitions of the level: One example being, how to get a Cat who is stuck on the roof to reunite with her owner. Of course, it doesn't take a rocket scientist to think about how this could be done, so type in 'Ladder' and you can tell Maxwell to climb up the ladder, pick up the cat, and take her to her owner, well done, you've got yourself a starite. But for the extra challenge, the game offers advance mode, whereby you can play the level you just completed, but 3 more times, and you cannot use the same item you have used before. Simply put, this mechanism is brilliant, and it's fantastic fun to think of numerous ways to get a cat off a roof, and the same goes for the rest of the 100 or so levels on the game. I'd give the game 5 stars based on this premise alone. And yet the 'Action' levels almost ruin everything, and you have to play them in order to get enough virtual currency so you can unlock later levels. In these, you have to control Maxwell from point A to where ever the starite is, without getting killed, being creative to get the highest score possible. These levels aren't fun, as the game does not recognise creativity in the sense of the puzzle games. Troublesome shark in the water? I tried to poison it, give it food to distract it so I could swim by, cage it, whatever, it didn't work. All I could do was kill it. And there are dozens of examples of this throughout these action levels, whereby the only way to get the starite is to kill something, use a rope on something, or fly using something. It's repetitive and boring. The game loses a further star with the appalling controls. Everybody is right to make an issue about them, and I won't repeat what others have said, but I'd far rather 5th Cell would have spent a few more months incorporating D-Pad controls for Maxwell, then researching and incorporating some of the words which are trivial to the extreme. You should however, get this game for the wonderful puzzle levels, and the ability to download other people's puzzle levels... Yet I can't help but feel without the action levels and tighter controls this could have been one of the most important games in history.
Share your thoughts with other customers: Create your own review
|
Most Recent Customer Reviews |
|
This product's forum
Active discussions in related forums
Search Customer Discussions
|
Related forums
|
|