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Warlock:Master of The Arcane (PC CD)

by Ikaron
Windows XP / NT / 2000
 Ages 12 and Over
3.7 out of 5 stars  See all reviews (3 customer reviews)
Only 5 left in stock.
Sold by GameWizard UK and Fulfilled by Amazon. Gift-wrap available.
Want it tomorrow, 25 April? Choose Express delivery at checkout. Details
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Game Information

  • Platform:   Windows XP / NT / 2000
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: CD-ROM
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B008211530
  • Release Date: 11 May 2012
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 15,912 in PC & Video Games (See Top 100 in PC & Video Games)

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Customer Reviews

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3.7 out of 5 stars
3.7 out of 5 stars
Most Helpful Customer Reviews
5 of 5 people found the following review helpful
4.0 out of 5 stars Turn based fantasy romp 28 May 2012
Fun: 4.0 out of 5 stars   
This game reminds me a bit of civ 5 or HOMM 4 with hex grids and is a typical explore and exploit war game with turn based mechanics. The graphics are nice and the fantasy units are cool. There are 3 different factions and loads of unit types however the rules are poorly described and there isn't the same diplomacy angle as civ. nevertheless this is a pretty cheap and fun old school game if you like the genre.
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By Peter B
Verified Purchase
Never liked civ games as they take way to long to finish and to much management, but I liked this one. It's some kind of a mix between a tuned down Civilization and Age of wonders. The alternate worlds present in the game are a bit obsolete though, as you mostly win on your own world before you are strong enough to venture to the alternate worlds where you can find the best resources. Besides you have to handle your opponents, you have to deal with neutral monster parties who also keep your opponents busy. It can sometimes take you off balance or give you the upper hand against an opponent. Nice touch. Recommended.
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3.0 out of 5 stars Good attempt but far from polished 24 Dec 2012
Verified Purchase
Fun: 4.0 out of 5 stars   
This is actually quite a good game but it needed more development time to get it right. Hopefully Warlock 2 will polish it up.

Firstly, it is way too easy! I learnt the game in the second to hardest setting. On the second attempt, I completed the game. Okay, I thought, lets try it on the hardest ("impossible" level). Again, wiped out all AI on the second attempt with no reloading. In fact, I kept the last two AI alive for a long time while I tried out the other worlds to see the more powerful units. Watching the AI, they are not smart at all. They will try the same tactics time and time again even if it doesnt work. I also suspect that they end up killing each other so you can just sit back and build.

The unit types are quite good with the different classes and attack types but after awhile, all the units from the three races are actually very similar, just more or less powerful versions each other.

The fighting result stats, though set up to make gameplay simpler and more enjoyable, actually made the game boring because you simply just check that you can deal more damage than the enemy. This reduces the need to actually think or make decisions!!!

Its a real shame cos this game could potential be really good. It has the right foundation but lack the polish, balance, unit variations and difficulty.

I wont be playing this game again but look forwards to the next version.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  3 reviews
6 of 6 people found the following review helpful
3.0 out of 5 stars steam sucks game rocks 16 Jun 2012
By chrystabelle lambert - Published on Amazon.com
Verified Purchase
Fun: 5.0 out of 5 stars   
i got this game for my husbands birthday he realy enjoys this game and the note that came in the paceging was nice but it would of been nice to have been notifide that you have to have a steam acount in order to play meaning you need internet. witch is why we got the hard copy thinking we wouldent need steam. their was nowhere on the page that said it needed steam. this game was very overpriced since this disc had no use and buying it in dounload form would of been a lot cheaper.
2 of 2 people found the following review helpful
5.0 out of 5 stars The more you play, the better it gets! 17 Dec 2013
By Computer Keith - Published on Amazon.com
I originally reviewed this game under it's more popular download format, and stand by everything I said there.

Also, the other reviewer is absolutely correct in that purchasing the game in this form serves almost no purpose ... as installing the game from this disk still requires that you connect to Steam, and once you do that, the version that this disk installs will be replaced by the latest version downloaded from Steam.

This is actually a very good thing in this particular case, as this game has had some significant updates that have improved it considerably. Knowing what I do about Steam, I pretty much expected this and wasn't disappointed or surprised. I chose to purchase the game in this format, anyway, because I am an avid collector of original game disks and artwork (over 3000 titles, dating all the way back to DOS days <G>) ... something that's becoming somewhat of a lost art in the age of the digital download.

But the reason for this update has nothing to do with the purchase format. I'm updating my original review because I've devised a great remedy for my main original critique of this game, which may be helpful to others as well. This primarily concerns the game's AI, which isn't the best.

True enough, if you start with a confined enough world (lean more towards islands than continents), and with enough opponents, you can find yourself in a position that initially seems tough to win. But this has everything to do with your random placement in the world and what resources and opponents are nearby ... and almost nothing to do with your chosen difficulty level. "Impossible" opponents are definitely more aggressive than their lesser counterparts, and defend themselves quite well, but still stop short of ever seriously threatening to remove you from the map. Eventually, if you bide your time and build intelligently, you will develop the strength necessary to vanquish all of your opponents from the map -- no matter what level you're playing on.

The solution to this seems subtle, but it kicks the game into another dimension (literally) altogether. It's also very simple: Eliminate "Defeat the Great Mages" as a victory condition. And while you're at it, eliminate casting the Unity spell as a victory condition also. And make sure that when you set up your world, you include lots of additional worlds besides Ardania.

Now, to win the game, you're going to have to control 50% of the holy grounds, also (since a portion of them are going to reside in the other worlds) you're going to have to explore, conquer territory, and develop cities in the other worlds ... a lost part of the game if you allow victory by simply vanquishing the other mages, because to do that you needn't set foot in any of the other worlds at all.

Inside these worlds, you'll find some initial tough sledding. You'll need some accomplished troops who can take care of and heal themselves to be effective down there. And the longer you wait, the more Elementals and Dragons spawn, and the tougher it gets.

Meanwhile, back in Ardania, you'll still have plenty of infighting amongst the magi and will find yourself in a war or two as you attempt to establish your superiority to your neighbors. Except that now, there is no reason to completely eliminate them from the map. Indeed, it's far better if you can beat them into submission to where you dictate the terms of their surrender and force alliances. Let them handle the mundane business of managing the territory that they control and to serve as a buffer between you and other potentially hostile opponents -- you've got Holy Grounds to find and Dragons to raise!

At that point, you'll be surrounded by allies, leaving you to systematically seek out the locations of these Holy Grounds and the entrances to all of the other worlds. If you find them already occupied by other magi, then you'll have to exercise your war machine and establish dominance all over again, but once again it's better to stop short of total anhilation -- for all of the same reasons.

Flying around the map with a couple of Gold Dragons is usually a powerful deterrent, anyway, but by this time some of the other magi will give you a run for your money -- to say nothing of the other worlds if you've waited until turn 200 or so to enter. Be prepared for some tough fights.

In all, I found playing the game this way to be far more rewarding. It makes for a tougher challenge, forces you to expose yourself to a lot of game content (the other worlds) that you might otherwise miss, and creates a much better "real world" parallel. On this planet (in this day and age, anyway) it is rarely as simple as wiping rival factions whose ideas differ from yours off of the map and taking over "dictator style". Lasting peace is established through ongoing diplomacy and displays of force to "encourage" your rivals to act in a fashion that suits you. And that's really what you're going for here. Win the game in the largest possible world, with all 9 mages (including yourself) still alive, and you'll truly feel like you've achieved something. If you love this game but feel it's too easy, I urge you to give it a try.
4.0 out of 5 stars This is very much like Civilization in Fantasy Land 1 Mar 2014
By Knightwind - Published on Amazon.com
Verified Purchase
The play is good, the graphics are fine, the elements are very much D&D like, and therefore, I do like it. It is fairly tough though, even on easy. Some interesting aspects I like the most. In Civ the barbarians regenerate all over the map on occasion, and the equivalent here (were rats, wolves, imps, etc.) do the same, but there is a difference. They will create camps, and if you don't wipe them out, they will keep making more animals to attack you. Another difference is there are a number of creatures in the ocean you will have to deal with... squids, giant fish, sea dragons, etc. I suppose you could compare that to the rogue ships in Civ, but these are more interesting for sure, and aggressive too! (and when wounded, often they will run off so they can heal up and come back)

There are gates to other worlds in this game. Warning for sure because when you go through one, you better be prepared, and you should have several units to follow you because the critters in the other world will immediately attempt to obliterate you.

The music in the game is pretty nice. There are heroes that you can equip goodies with, that make them very formidable.

I got this game fairly inexpensively because I bought the DVD which was about 1/2 the price of the download. What's the point in downloads if they cost twice as much as real, manufactured product??? Anyway, because this game uses Steam, in this particular install, it did not load from the DVD... Steam just asked for the license number and it installed from their site with the latest version.

Bottom line, it's a good game to add to your collection if you like turn-based games, and games that have elves, dragons, monsters of all sort and shape in them.
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