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13 of 13 people found the following review helpful
on 17 November 2000
I began roleplaying with this book, at an early age but it still got me hooked. I collected the miniatures at the time and so therefore knew a lot about the world. If you are like this then it saves a lot of tedious reading of the history of lands.
Basically like any other rolplaying game you control a character and go around doing whatever you want. (For us this ranged between running around and helping the needy and becoming famous for good things, to running around, stealing and slaying and generally having a good time at everyone elses expense - after all, it's only roleplay). Whether you've wanted to be a mighty Witch Hunter (hunting the evil ones), Assassin (killing, well anyone), Necomancer (wizard raising armies of dead people, generally for mischevious purposes), demonologists (summoning demons and daemons to do your bidding, causing bad things and possibly ending up getting eaten) or even a Servant (I think you can learn to scrub with this one), a beggar (in case you've ever really wanted to try it out?)or a jailor (who gets D6 flies with him, and you can name them all!). There'll be something there for you all, however fun, charming,intelligent,sick or twisted you may be or feel at the time.
Easy to understand rules, so get the book, get some friend together, with food and drink and make a night of randomly running around in another world, being someone else and getting away with it for a change. (Then you can also go online and look around for all the fans sites with their own adventures on and things!)
If you have half as much fun as me and my friends did, it'll be worth the money! (Making up your own rules can also be fun, so don't stick to the rules of they're no good!)
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3 of 3 people found the following review helpful
on 13 September 2003
Dark, violent, oppressive, vast, barbarous, perilous, fertile, colourful, magical, corrupted, filled with teeming cities, foul creatures of Chaos, fortified villages and Elf-haunted forests...these words could be used to describe the grim Old World, the setting of the classic Warhammer game. And its roleplay system is realistic, complicated and detailed (without sacrificing playability), opulent (over 100 character careers and 130 character skills, lots of humanoid races from Fimirs and Goblins to Zoats and Troglodytes)and very original (especially with regard to the development of the player characters). All in all, a classic and yet quite overlooked roleplaying game (it's one of my favourites for many years now and the core book, which contains 366 pages, has not changed since 1986). If you like dark adventures in a barbarous medieval world, Warhammer Fantasy Roleplay was made for you.
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3 of 3 people found the following review helpful
on 15 November 2001
I have been looking for this book for years. I am 25 now and used to play WFRP with friends when I was 13-17. I then moved on to war games but never quite got into them. As a resource for novel writters alone it is unparalled in terms of character construction. I had been trawling over the web looking for this for a while and did not think it would be so easy. My copy disappeared years ago and I will buy it again even for the sake of nostalgia. I collected the miniatures aswell and still have some of them in a box somewhere. With the arrival of the films of the Lord of the Rings, no doubt it will become popular again.
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2 of 2 people found the following review helpful
on 6 February 2002
A good book for beginers in to fantasy roleplay as the actual gaming is kept simple, but quests can be as detailed and enjoyable. With more on the actual story lines than the gaming rules it makes it a lot more fun than many gaming systems.
The only down side is that there is no index in the book making it difficult at times to find information
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1 of 1 people found the following review helpful
on 3 September 2009
It's got everything you need to lead or play a campaign. The career system puts a new spin on character generation and development: if you play by the character generation rules, it makes the game on the 'hard' setting, which we're really enjoying. It's not for the whining gamer, or min max'er. You role stats and suck it up. Low stats could mean you don't even get to chose the Class you wanted. Assuming you get the class you want, you then role to see what Career you were before you started adventuring. So, if you want to be a Wizard (from the 'Academic' Class), and roll to begin as a Scribe, you may have to work hard to even get to be a Wizard's Apprentice. A terrific game that is suiting us as older gamers that have a dash of patience and enjoy the journey.
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1 of 1 people found the following review helpful
on 20 January 2002
This is the classic dark fantasy. A world on the edge of unutterable darkness, a mere heart beat away from the horror of total chaos. I've been playing this for years and it still beats the competition to a bloody pulp. (literally with the critical hit tables). Definitely one for people who like a little bit of an edge to their games.
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1 of 1 people found the following review helpful
on 1 June 2014
This is the main rulebook for what IMHO is the very best of the 80-90s fantasy rpgs. Excellent setting, a dark fantasy version of Europe, simple and functional rules and a magnificent class system. Supported by some of the best fantasy adventures ever published, this game is a true gem. Get it if you can!
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1 of 2 people found the following review helpful
on 28 March 2004
Although somewhat aged now (published 1986), this is still a worthy addition to the reference shelves of anyone involved in fantasy wargaming or roleplaying. Dedicated to Games Workshop products and their Warhammer system, the book nevertheless contains much that will entertain, enlighten, and assist those involved in other systems.
There are rules for players, gamemasters, for combat, magic, and religion, a useful bestiary, and a guide to the Warhammer world. Excellent reference for anyone involved in the hobby, and a source of ideas and structure for those creating their own fantasy worlds.
Well written, accessible, with a profusion of black & white line drawings and some colour plates, this is also a useful source of ideas for the modeller and figure painter.
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1 of 2 people found the following review helpful
on 10 November 1999
WFRP is one of the best RPGs around, and that's saying a lot considering it was released in the early 80's! It just leaves so much scope for the imagination, with you being able to play a adventurer who goes out to make a name for himself in the dangerous Warhammer World. The number of enemies to fight as well is great, from the numerous yet cowardly ratmen known as Skaven, to the bloodthirsty and violent Black orcs. The combat system is maybe the only bad thing, for it is so time-consuming and tedious, but overall this book stands out from the rest.
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2 of 5 people found the following review helpful
on 6 April 2000
If you are a fan of the Warhammer and have always wanted to go marauding around the old world with your own character, then Warhammer Fantasy Roleplay, or WFRP for short, is the game for you! This book contains all of the rules that you need to get going as well as a starting adventure. As well as a detailed history into the old world as we know it, the book allows you to randomly generate you own hero, be it Human, Dwarf, Elf or Halfling, male or female, you can make them. To supplement this book Hogshead have produced a large number of supplement books to continue your adventures, though you are free to make up your own. All you need are a few friends, a games master to run the adventure and a sense of humor. Have fun!
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