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Warhammer Fantasy Roleplay [Box set] [Toy]

Fantasy Flight Team
4.3 out of 5 stars  See all reviews (14 customer reviews)

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Book Description

5 Jan 2010 Warhammer Fantasy Roleplay
Warhammer Fantasy Roleplay is a new, exciting way to experience the popular Warhammer Fantasy setting. It is a grim world, constantly at war. As an unlikely heroes, thrust into adventure by the hands of fate, players will take up arms and spells to combat the might of enemies terrifying to behold. As the Game Master, one player will make the lands of the Old World real through the crafting of the story, the people, creatures, and the mysteries the other players will encounter during their adventures. Everything a gaming group needs to begin its adventures in the Old World is included in the Core set. This Core set is an excellent way to bring new players into the fold, as well as to reward experienced roleplaying with new and exciting innovations. Including: 4 comprehensive rule books provide all the knowledge players will need on the Old World Over 30 Custom Dice offer unprecedented options for story-telling: Party sheets provide new skills and abilities to keep everyone engaged 30 different careers and 4 different races offer a multitude of character options : More than 300 cards keep players in the game with no need to look up skills or abilities

Product details

  • Toy: 288 pages
  • Publisher: Fantasy Flight Games; Brdgm edition (5 Jan 2010)
  • Language: English
  • ISBN-10: 1589946960
  • ISBN-13: 978-1589946965
  • Product Dimensions: 15.2 x 23.5 x 29.8 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 100,720 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
5.0 out of 5 stars A refreshing experience 13 Aug 2014
By Peter
Format:Toy|Verified Purchase
It's a refreshing experience to use this box when roleplaying. Applicable to any high fanatsy setting with ease. I just love how little books are enough to cover a system felxible enough to do an immersive roleplay. Without going deeper into systematic description of this game I can say I love the "storyteller" dice, the tokens we can use on tiles easily. The system is extra flexible and controlled generally less by rules than the classc RPG so there's much more room for creativity.
I would recommend this to anyone who is about to try what roleplaying is and also for those had enough of hardcore grinding where immersion and fluent gameplay is often the victim of overregulation.
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4 of 5 people found the following review helpful
3.0 out of 5 stars Interesting game, but in a largely empty box 29 Dec 2012
Format:Toy|Verified Purchase
I was surprised how empty the large box was, the rule books being held up by a folded cardboard 'filler' that I hoped had stuff underneath, but was disappointingly empty. However, there were lots of Career, Action, Talent, Disease cards, and huge quantities of tokens for Fatigue, Stress, etc. and big bag of weird dice.
Character creation in this new version of Warhammer Fantasy Roleplay is much better than the previous version, and will allow players that choose the same career for their hero to build something very individual, even tailored to their chosen back-story.
The weird dice also work very well when you get used to them, producing very nuanced combat that does not take too long to resolve, because most character (without heavy armour) can take at most three hits before being knocked unconscious, and defending yourself is hard, just reducing the likely amount of damage and the chance of a critical hit.
I like the game, but I am annoyed that I will need to buy lots of expensive supplements to 'fill in the blanks'.
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14 of 18 people found the following review helpful
I have to say, I have loved the previous editions of WFRP and wasn't sure that the relatively large outlay for this product would result in an improvement on its previous outings. I bought it because I thought that they card-based approach of Fantasy Flight might make the game system a good introduction for younger players like my children (I'm not sure it is, but we had fun anyway).

The box-set is of outstanding quality. The materials are colourful and robust. The dice are many and varied, but the dice pool mechanics is actually pretty fast and capable of producing good descriptions of what the players achieve. Through the use of aggressive and conservative stances, the game encourages players to play a role. I've now GM'ed a short session and found it very satisfying.

Niggles: The price - blimey! However compare to the price of a video game and consider the number of hours entertainment you get from each. Maybe we don't value such games enough.
Character creation. It should be easy. Once you get used to it, it really is, but the chapter is not well set out, and would benefit from a complete example of character generation.
I also felt that some of the four "rule books" were rather light on content. There is a lot of fluff in the magic and religion books, yet only 3 orders of magic and 3 faiths are dealt with. The two new supplements on this subject look excellent, but for me I would have liked to see more useable content here.
Its great to see believable backgrounds and careers for high elves and wood elves (as well as dwarfs), but why no high-elf magic users? Maybe I'm missing something vital here, but I would have expected at least 1 elven magic user. I will have to check the rules again, I can't believe they don't have the option.
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5.0 out of 5 stars Amazing! 27 April 2014
Format:Toy|Verified Purchase
Fantasy Flight just created a magic box of role play joy! Amazing product, setting, rules and pieces. I love it!
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8 of 11 people found the following review helpful
5.0 out of 5 stars New style of roleplay 31 Mar 2011
Despite all the nagging on the web about this game destroying the idea of roleplay - this game is surely one of the best I've ever tried.

The dice pool system actually helps the storytelling (FFG didn't lie on that!) plus action card system straightforwardly tells you of what your characters are capable of, plus nicely balanced advancement system which gets your character to actually follow the chosen career.

All in all - great game with a big library of supplements. If you are a fan of Warhammer Fantasy wargame and want to get into roleplaying - it is definitely worth to try.
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2 of 3 people found the following review helpful
5.0 out of 5 stars Everything to hand 10 Jun 2013
Format:Toy|Verified Purchase
Warhammer Fantasy Roleplay Third Edition takes the approach that each player and the GM should have everything they need directly to hand wihtout having to flip back and forth through a large rulebook to find the piece of info you are after.

It does this through a large number of ability cards, handouts and other references available to everybody around the table. So that a player can quickly see what teh current status of their character is and the tactical options available to them

It seems to sit quite neatly between board games such as Arkham Horror and pure pen and paper games such as Call of Cthulhu. I found this was quite a good way to get people who might have otherwise veered away from playing an RPG into playing the games.

The contents of the box consist of four softbound books covering Basic Rules, Magic and Wizards, Religion and Priests, and the GM guide containing a bestiary, advice to GMS and a pre-generated adventure. Also included are the custom dice,(don't lose these, FFG seem averse to making replacements) a large number of ability cards and status cards, a couple of flat-pack card holders, a pad of character sheets, several sheets of counters (with obligatory plastic stands) and tokens that the game will eplain the purpose of and finally a deck of PC careers cards

Content wise the main box set has everything you need to start playing the game and is of a very high production quality.
The many expansions and box sets you can get for it all add to the game but as a stand-alone product it works well.

The Warhammer setting is quite famous thanks to Game Workshop and so already has a heavily developed back-story to draw on for GMs. There are also several starter scenarios available to download for free from the publisher's website to get quite a start for new players.

The game plays well and is fast-paced thanks to having everything on hand and I would recommend it.
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Most Recent Customer Reviews
5.0 out of 5 stars A fantastic rpg with some really nice features
Before I start, I might as well say this is perhaps the best RPG I have ever played. I've been playing and running games for a little under twenty years, and in that time I have... Read more
Published 13 months ago by Naetharu
3.0 out of 5 stars New Warhammer RPG
I think the new edition with cards etc. functions fine as a RPG. It is defenitely not a boardgame.
There is a few mistakes and places where they could have done som more... Read more
Published 18 months ago by Rasmusnicolaj
4.0 out of 5 stars Blood for the blood god
This supplement expands the more military aspects of wfrp 3 new cards for weapon styles including melee missile and black powder weapons as well as rules for horses and a whole... Read more
Published 18 months ago by C. Young
4.0 out of 5 stars Incredible roleplay product
Fantasy Flight have done something very brave with the Warhammer Fantasy world and it works tremendously well. Read more
Published on 26 Sep 2011 by SaltyGambin
2.0 out of 5 stars Stay with 2:nd edition
As a roleplayer with around 25 years of experience, I have played most games and of course also Warhammer 1:st and 2:nd edition. Read more
Published on 27 Jun 2010 by Hampus Eckerman
5.0 out of 5 stars superb!
After GM'ing about 6 sessions, I can safely say that I love this game- the new dice rolling mechanic is both intuite to use, and great for storytelling, and some of the new rules... Read more
Published on 3 Feb 2010 by Mr. I. M. Robinson
5.0 out of 5 stars An brillant product !!
I am a massive fan of WHFRP and this new edition is not only a brillant advancement of the game but also a leap in the right direction for roleplaying in general - Top game, Top... Read more
Published on 26 Jan 2010 by D. M. Washington
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