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Warhammer Fantasy Roleplay Toy – Box set, 5 Jan 2010

14 customer reviews

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Product details

  • Toy: 288 pages
  • Publisher: Fantasy Flight Games; Brdgm edition (5 Jan. 2010)
  • Language: English
  • ISBN-10: 1589946960
  • ISBN-13: 978-1589946965
  • Product Dimensions: 15.2 x 23.5 x 29.8 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 390,016 in Books (See Top 100 in Books)

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Customer Reviews

4.3 out of 5 stars
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Most Helpful Customer Reviews

4 of 5 people found the following review helpful By M. Craske on 29 Dec. 2012
Format: Toy Verified Purchase
I was surprised how empty the large box was, the rule books being held up by a folded cardboard 'filler' that I hoped had stuff underneath, but was disappointingly empty. However, there were lots of Career, Action, Talent, Disease cards, and huge quantities of tokens for Fatigue, Stress, etc. and big bag of weird dice.
Character creation in this new version of Warhammer Fantasy Roleplay is much better than the previous version, and will allow players that choose the same career for their hero to build something very individual, even tailored to their chosen back-story.
The weird dice also work very well when you get used to them, producing very nuanced combat that does not take too long to resolve, because most character (without heavy armour) can take at most three hits before being knocked unconscious, and defending yourself is hard, just reducing the likely amount of damage and the chance of a critical hit.
I like the game, but I am annoyed that I will need to buy lots of expensive supplements to 'fill in the blanks'.
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By Peter on 13 Aug. 2014
Format: Toy Verified Purchase
It's a refreshing experience to use this box when roleplaying. Applicable to any high fanatsy setting with ease. I just love how little books are enough to cover a system felxible enough to do an immersive roleplay. Without going deeper into systematic description of this game I can say I love the "storyteller" dice, the tokens we can use on tiles easily. The system is extra flexible and controlled generally less by rules than the classc RPG so there's much more room for creativity.
I would recommend this to anyone who is about to try what roleplaying is and also for those had enough of hardcore grinding where immersion and fluent gameplay is often the victim of overregulation.
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14 of 18 people found the following review helpful By Mr. David Belfield on 7 Oct. 2010
Format: Toy
I have to say, I have loved the previous editions of WFRP and wasn't sure that the relatively large outlay for this product would result in an improvement on its previous outings. I bought it because I thought that they card-based approach of Fantasy Flight might make the game system a good introduction for younger players like my children (I'm not sure it is, but we had fun anyway).

The box-set is of outstanding quality. The materials are colourful and robust. The dice are many and varied, but the dice pool mechanics is actually pretty fast and capable of producing good descriptions of what the players achieve. Through the use of aggressive and conservative stances, the game encourages players to play a role. I've now GM'ed a short session and found it very satisfying.

Niggles: The price - blimey! However compare to the price of a video game and consider the number of hours entertainment you get from each. Maybe we don't value such games enough.
Character creation. It should be easy. Once you get used to it, it really is, but the chapter is not well set out, and would benefit from a complete example of character generation.
I also felt that some of the four "rule books" were rather light on content. There is a lot of fluff in the magic and religion books, yet only 3 orders of magic and 3 faiths are dealt with. The two new supplements on this subject look excellent, but for me I would have liked to see more useable content here.
Its great to see believable backgrounds and careers for high elves and wood elves (as well as dwarfs), but why no high-elf magic users? Maybe I'm missing something vital here, but I would have expected at least 1 elven magic user. I will have to check the rules again, I can't believe they don't have the option.
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8 of 11 people found the following review helpful By Adlet Uvatayev on 31 Mar. 2011
Format: Toy
Despite all the nagging on the web about this game destroying the idea of roleplay - this game is surely one of the best I've ever tried.

The dice pool system actually helps the storytelling (FFG didn't lie on that!) plus action card system straightforwardly tells you of what your characters are capable of, plus nicely balanced advancement system which gets your character to actually follow the chosen career.

All in all - great game with a big library of supplements. If you are a fan of Warhammer Fantasy wargame and want to get into roleplaying - it is definitely worth to try.
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4 of 6 people found the following review helpful By SaltyGambin on 26 Sept. 2011
Format: Toy
Fantasy Flight have done something very brave with the Warhammer Fantasy world and it works tremendously well.

I've been role playing for about 14 years now and have gone through many different games and I was starting to become jaded as everything on the market was starting to feel quite stale. This game has sparked my love for role playing again with it's lovely system and imaginative world.

The system doesn't use standard dice but custom made ones each with symbols on the sides rather than numbers. Although this does seem odd at first it soon becomes a blessing due to the quickness players can read their results with no need to add up. Basically put on some dice there's a hammer symbol which means a success and others a pair of crossed swords which means a failure so these cancel each other out and you need at least one left over hammer to succeed (there's more symbols and rules to it than that but that's the very basics). Also exciting attacking moves and spells/blessings are written out on cards so there's no flicking through books trying to find out what a certain move does and fatigue/stress and other such effects (even wounds) are also on cards or tokens so the players never have to write anything down as it's all out in front of them so they can visibly see their characters status.

There's still a few things that I don't like about the rules but overall it's one of the most interesting ones out there and put together with the Warhammer world it makes this quite the product.
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