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Warhammer 40,000: Dawn of War II

by THQ
Windows XP  Ages 16 and Over
2.7 out of 5 stars  See all reviews (159 customer reviews)

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Game Information

  • Platform:   Windows XP
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: DVD-ROM
  • Item Quantity: 1

Frequently Bought Together

Warhammer 40,000: Dawn of War II (PC DVD) + Dawn of War II: Chaos Rising (PC DVD) + Warhammer 40,000 Dawn of War Soulstorm (PC DVD)
Price For All Three: £15.88

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Product Features

Edition: Normal
  • Brutal Frontline Action & Tactics - Get straight into the action and experience intense melee & devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents - using dynamic and destructible environments to suppress, flank and destroy your foes
  • Non-Linear Single Player Campaign - Command an elite strike force, choosing from a variety of playable races and play through that race's unique storyline, developing the skills and abilities of your squads and commander as you progress through the game
  • Co-Op Multiplayer - Play through the entire single player campaign cooperatively with a friend, at any point in the game, anytime
  • Next Generation RTS Engine - Utilizing Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics & special effects.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B001MBUDYY
  • Release Date: 20 Feb 2009
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (159 customer reviews)
  • Amazon Bestsellers Rank: 2,172 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Edition: Normal

Manufacturer's Description

Dawn is about to break on a whole new style of wargame, as you coach a team of hardened Space Marines through gaming's toughest Sci-Fi universe. Although this is still a real-time strategy game, the story campaign is now focused on controlling smaller squads of highly specialised units, instead of just anonymous hordes of cannon fodder soldiers.

Watch your squad grow from inexperienced rookies to veteran warriors
The human Space Marines take on their mortal enemies the Orks
Encounter the evil Tryanids for the first time in a Dawn Of War game
Each faction has its own totally unique vehicles and equipment

There's no base-building or resource management, as you dictate the tactics on the ground at the speed of an action game. Each character and vehicle can be upgraded with weapons and items left by defeated enemies, adding in new role-playing elements as well.

For those looking for a more traditional approach, the multiplayer and skirmish modes add all the old features back in - giving you the best of both worlds. With stunning graphics and an authentic Warhammer 40,000 storyline this revolutionises the idea of PC strategy games for both new players and old.

Key Features
  • Chimeric strategy: New story campaign blurs the line between strategy, action and role-playing games with faster action and all new tactical control.
  • Action tactics: Faster paced action includes a new emphasis on cover, the special abilities of your force commanders and even arcade game style boss battles.
  • Pincer movement: Play the story campaign on your own or with a friend online, as you both experience the exciting storyline featuring the Space Marines faction.
  • Old school: Combative multiplayer has all the new features of the campaign mode, plus more traditional real-time strategy features such as base building.
  • Race relations: Play as one of four authentic Warhammer 40,000 races: the human Space Marines, Orks, Eldar and, for the first time ever in a Dawn of War game, the monstrous Tyranids.
About the Developer: Relic Entertainment
Specialising in real-time strategy games this Canadian company first rose to fame with outer space strategy classic Homeworld. Although a third game is rumoured most of their recent games have been part of either WWII series Company of Heroes or Warhammer 40,000 license Dawn of War.

Product Description


Dawn of War II ushers in a new chapter in the acclaimed RTS series - taking players to the brutal frontlines of war to lead an elite strike force on a mission to save the galaxy.

It's the 41st Millennium in the Sub-Sector Aurelia - a cluster of worlds on the edge of the Galaxy - where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this section of space, battling for the greatest of stakes - not only the claim to the land and its bounty - but the fate of each race.

With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race's epic campaign. Clash with enemies on battlefields ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the Galaxy.

  • Brutal Frontline Action & Tactics: Get straight into the action and experience intense melee and devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents using dynamic and destructible environments to suppress, flank and destroy your foes.
  • Non-Linear Single Player Campaign: Command an elite strike force, choosing from a variety of playable races and play through that race's unique storyline, developing the skills and abilities of your squads and commander as you progress through the game.
  • Co-Op Multiplayer: Play through the entire single-player campaign cooperatively with a friend, at any point in the game, anytime.
  • Next Generation RTS Engine: Utilising Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics and special effects.

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Customer Reviews

Most Helpful Customer Reviews
76 of 87 people found the following review helpful
First impressions 22 Feb 2009
By Aimzy
Edition:Normal
Fun:   
My rant:

Before I go into whats good and bad about the game I just want to get this said.

Its really frustrating that the trend seems to be that games are being made unfinished, this game is no exception there is a patch already out. I would prefer to wait and buy a complete game.

Also this game ties in steam and windows live, which for me is annoying as setting the game up takes ages AND ESPECIALLY as you have to register the game before you can even play it.
I have a big problem with this, because if the game sucks then you cannot take it back to the shop, nor sell it on easily (unless you give up you steam account)....... in my opinion if there worried about people selling games on, they should focus more on making the game good rather than thinking of how to introduce more security measures.

The game itself ...

The good points:

Campaign mode = (so far) this has been very good, with the added bonus of going through with a mate online its great fun. I also approve of the extra wargear which can be unlocked with various codes wizzing round the internet.

A possible gripe for some could be that the units you control do not increase when you play it in co-op, instead you divvy up the units that are available. - its also looking like there will just be a space marine single player campaign (although I could be wrong).

The best thing with campaign mode (for me) is the wargear and experience your marines recieve. When they level up you get to choose how they level up, so you can shape them to match you gaming style.

The Bad points:

Multiplayer in general - - - which is kinda annoying because thats why I got the game!!

First and foremost - the LAN is a real mess, I have been doing Lans for ages and this is the first game where my mates and I had to all connect to the internet before the Lan would work. -- - - This completely defies the point of a LAN, instead of 100gbit connection, the three of us had to share a 2.2mb connection just to get going. - - Steam and Windows live also kick up a fuss if you try and play and your not connected to the internet (but it does allow it)

Multiplayer specifics:

Firstly after reading Amazon I was looking forward to "old skool mode", which was said to be more like the original DOW with its base building...... this mode is no where to be seen. All you have is annihilate and victory point control, with the only building being your main base (that upgrades twice).

Maps - - where are they?? I think there are about 7 total !!, thats no where near enough, also there are only 2 and 6 player maps, apparently 4 player maps are too complex to make!

Units - Checking the manual I was pleased with the amount of units listed, however that does not mean you can build them, some e.g. Terminators, have to be dropped in using a global resource based on experience, so you only ever going to get one squad at a time (if your lucky). That said I do like games that have a global experience based resource which allows extra in-game variety, not used like this though.

Modes - There are also a lack of basic options for these e.g. Victory point control, that does not let you specify the amount of victory points, the only option is 500 which means the game is over quickly. The gaming also feels quite slow in places.

Wrap up:

When this game came out I liked the idea of more tactics, seeing as I love company of heroes. I was looking forward to having an elite set of units that I care about, rather than sending wave after wave churned out of my base.

I am sure some of the above points will be addressed with another patch (e.g. more maps), its just that this game felt rather rushed (with its lack of basic menu options) and incomplete, with the patch on day of release.

In many ways I hope another patch does materialise but until then I think I will stick to online co-op mode, which is enjoyable.
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96 of 113 people found the following review helpful
Edition:Normal
Fun:   
What people seem to get wrong is that the use of the Essence Engine in Dawn of War II makes it Company of Heroes set in the Warhammer 40k universe. This is simply not true.

Dawn of War II is really different from Company of Heroes, but so it is from Dawn of War I. And this is what must be perfectly clear to everybody who played Dawn of War I and want to dive into Dawn of War II.

So what's different? First of all, the number of units in the roster and on the field was strongly reduced.
For example, a Tactical Space Marine squad is one of the 8 Space Marine unit types, comes with three members and may be equipped with a Sergeant after reaching Tier 2, which makes a total of 4.
Orks on the other hand have Slugga Boyz squads of five (again plus a Nob after Tier 2) and are much cheaper, which makes it roughly 4 Marines vs. 12 Orcs.

Now, the point is that this is actually a really good gameplay decision: You need to care about your units, because the death of a single Space Marine has a much greater impact than it had in DoW I, since you had 8 Marines and could reinforce in the field instead of having to retreat to your base (another change in DoW II).
Apart from that, Space Marines are finally what they ought to be: super warriors. You buy them for a lot of ressources and they are really tough, but you must take care not to lose them.

The new standard mode is 3vs3 and maps are much smaller. There are Requisition Points, Victory Points and Power Points on the map. Instead of building generators in your base, you capture a Power Point and pay Requisition to upgrade it with power plants.

Before the game, each player must choose one of the three heroes per race. This hero will be available troughout the match and may not really die, but is incapaciated as soon as his health hits 0. Now the player must either pay Requisition to make him respawn at the base (the longer you wait the less Requisition you have to pay) or a teamate's hero comes along to help him up.
The heroes are very stong units and have special abilities that clearly sets them apart from each other: The Force Commander is strong in close combat, can equip a thunderhammer or a power fist, or get terminator armour, while the Apothecary can heal himself and teamates in the field.
All units gather experience and get stats boost as they rank up in levels.

Games are really fast, because you need not build up your base, but dive directly into combat. Requisition rate may be rather slow, but this is what the game is all about: If you keep your units and retreat them in time, you have to pay about half the cost to reinforce them, compared to rebuilding the squad from scratch AND you're going to keep the squad's experience. The other guys reviewing the beta of this game seem not to have realized that after 4-6 hours of playing.
Since you alway have a rather small amount of forces, you must make clever decisions in order to hold most strategic points on the map. If you blob your forces, the opponent may travel around the map and decap your points, if you divide them up, your opponent may hit unsupported forces with a superior army!

There are a lot of other things new to Dawn of War: Suppression fire, reworked unit abilities (like infiltration), knockback, and great implementation of jumping for assault troops. Every unit on the field is easy to kill if the right counter is at hand. So the rule is combination.

If you have any expectations this game to be like DoW I, you will fail. If you want to see CoH in it, you will succeed. This is what drives a lot of people away. Instead, free your mind and enjoy the game as it is: Different!

And last but not least: There are still some issues with gameplay, NAT negotiation (I am not big fan of Games for Windows Live either, but it has some good features, too), game crashes etc. But this is a beta and this is what betas are for. I am pretty sure, Relic will handle all this. The game is great overall, but it does not quite reach it's potential. On the other hand, there are lots of possibilities to improve that.

We will see how that works out. I'm really eager to see customized armies fighting each other in fast, small scale battles in the fields, once the game is out and the army painter is free to use. This is sure going to be fun, and Relic has since I know them done a really good job to do all they can do to improve game experience, and I am quite confident, they will manage Dawn of War II also.
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2 of 2 people found the following review helpful
Edition:Normal
Fun:   
As a big fan of the previous Dawn of war titles i was excited when i heard this was being released, especially as it contains my favorite 40k army - Tyranids.

Good points firstly. The graphics and character animation is brilliant - possibly the best of any rts at the moment. The single player campaign plays like a mix of roleplay and strategy with small scale skirmishes and big boss fights being prevalent throughout. unique special abilities for each squad make it difficult to pick which units you would rather have with you on any mission as they are all useful. Upgrades and unique wargear are given for completing each mission, but you may find additional pieces if you search the maps fully.

Bad points. Long set up time, mainly due to the steam activation process - this wasn't in any of the previous games so why THQ felt it necessary this time is beyond me.
The big problem is the sheer amount of bugs and glitches which really hamper your enjoyment usually by causing the game to crash repeatedly - even after a month and three patches this is still happening.
Only one single player campaign - smacks of laziness really.
Lack of multiplayer maps and victory scenarios reduce replayability.

Overall the developers messed up and they will need to do some major improvements if i'm going to buy any more of this series.
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Most Recent Customer Reviews
Warhammer 40,000: Dawn of War II (PC DVD)
Great game.. Truly enjoy the whole Warhammer series. This stage takes the game to new levels and is exciting as much as the previous games...
Published 8 months ago by Guidion LoTRO
AWESOME
OK...Many people on here give a bad review about this game, all I can say to them is shut the hell up. Read more
Published 18 months ago by Sturmovik man
If you can put aside the childishness, the gameplay is quite good!
This game was very fun to play but i thought the gameplay was repetitive! The fact that you had to gain weapons from loot drops is fun but annoying, should have been a shop system... Read more
Published 20 months ago by Nico101
Good-ish!
Dawn of War 1 was my first real game I found great to play, I enjoyed many hours of fun trying to outwit my AI opponents. Read more
Published 23 months ago by SteveP
Dawn of war 2 install
I only bought this game two days ago and i'm still installing it. I have a reasonably fast computer with high RAM and graphics but it took over 5 hours to install. Read more
Published 24 months ago by Mr. J. Rose
Seriously disapointing.
Honestly, I can't understand what all the fuss is about with this game. It is not tactical or interesting in any way whatsoever. Read more
Published on 11 April 2010 by C. A. Mew
Dawn of War II Review
Firstly, this is coming from a fan of Warhammer 40K.

For me, seeing the 40K universe come to life is just amazing. Read more
Published on 3 April 2010 by Mr. Scott A. Berryman
Another fine game
I got this game ages ago, but never had the time to review it. Well here it is:
I got this game one day before release, from Amazon, so it wouldn't work. Read more
Published on 22 Mar 2010 by G. Siders
Be very ware: no resale value
I'll come clean: I have nothing to say about the game itself. The reason: I bought it secondhand which means that I can't even install it. Read more
Published on 7 Mar 2010 by C. C. Williams
In the grim darkness of the far future...there is only DRM
THQ and Relic's Dawn of War series (2004 - 2008) was without doubt the most successful of all video games that tried bringing Games Workshop's nightmarish version of the 41st... Read more
Published on 9 Feb 2010 by Griesmayer
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Difference between Special Edition & Normal Game? 8 25 Feb 2009
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