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Warcraft Civilization
 
 
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Warcraft Civilization [Hardcover]

William Sims Bainbridge
3.0 out of 5 stars  See all reviews (1 customer review)
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Product details

  • Hardcover: 256 pages
  • Publisher: MIT Press (20 Mar 2010)
  • Language English
  • ISBN-10: 0262013703
  • ISBN-13: 978-0262013703
  • Product Dimensions: 23.4 x 18.4 x 2.7 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 672,795 in Books (See Top 100 in Books)

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William Sims Bainbridge
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Product Description

Review

"World of Warcraft will eventually be recognized as a signature artistic, technological, and sociological achievement of our time. Bainbridge provides the best analysis to date of the way WoW and similar new media forms, with their millions and millions of users, are reshaping central aspects of our culture: groups, religion, economy, education, and more." --Edward Castronova, Professor of Telecommunications, Indiana University, author of Synthetic Worlds: The Business and Culture of Online Games

Review

"World of Warcraft will eventually be recognized as a signature artistic, technological, and sociological achievement of our time. Bainbridge provides the best analysis to date of the way WoW and similar new media forms, with their millions and millions of users, are reshaping central aspects of our culture: groups, religion, economy, education, and more." --Edward Castronova, Professor of Telecommunications, Indiana University, author of Synthetic Worlds: The Business and Culture of Online Games

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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8 of 9 people found the following review helpful
Let down by details. 17 May 2010
Format:Hardcover
I approached this book from the perspective of a long-term WoW player, rather than a student of sociology (which, with a background in geology and photography, I admit I know little about).

At first I enjoyed this book. I'm about halfway through now, but sadly have very little motivation to continue. There are several glaring errors which WoW enthusiasts will notice. On page 108 the author asserts that only mages are capable of summoning a character, when in fact only the warlock class is able to do so. Bainbridge also states, earlier in the book, in one of his many explanations of WoW mythology and lore, that the Old Gods were responsible for forming Azeroth and appointing the Dragon Aspects, which is utterly incorrect. There is also some confusion with Naaru technology (the Exodar isn't a spaceship as asserted by the book.. it's a dimensional fortress, which travels through the Twisting Nether rather than space), Tauren history (being formerly nomadic, they have only recently settled and do not enjoy the untouched cultural continuity described in the book), and the transmutation of primals (though I believe that this was a mistype rather than a lack of understanding of the process).

This may all seem rather pedantic, especially in a book which otherwise seems good, and whose positive approach to gaming I applaud, but I simply cannot take an academic book seriously when it contains mistakes which would be spotted a mile off by anyone with a passing interest in Warcraft lore. (Added to the occasional dodgy bit of proof-reading, which allowed the incorrect variant of 'their/there/they're' to slip by unnoticed.)

On the other hand, from what I have read, the WoW-errors do not have any noticeable impact on the sociological arguments made by the author, so if you approach this from the sociology student angle, and don't play WoW yourself, I wouldn't worry too much.
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Amazon.com:  6 reviews
17 of 23 people found the following review helpful
Let down by details. 17 May 2010
By Emmeline de Havilland - Published on Amazon.com
Format:Hardcover
I approached this book from the perspective of a long-term WoW player, rather than a student of sociology (which, with a background in geology and photography, I admit I know little about).

At first I enjoyed this book. I'm about halfway through now, but sadly have very little motivation to continue. There are several glaring errors which WoW enthusiasts will notice. On page 108 the author asserts that only mages are capable of summoning a character, when in fact only the warlock class is able to do so. Bainbridge also states, earlier in the book, in one of his many explanations of WoW mythology and lore, that the Old Gods were responsible for forming Azeroth and appointing the Dragon Aspects, which is utterly incorrect. There is also some confusion with Naaru technology (the Exodar isn't a spaceship as asserted by the book.. it's a dimensional fortress, which travels through the Twisting Nether rather than space), Tauren history (being formerly nomadic, they have only recently settled and do not enjoy the untouched cultural continuity described in the book), and the transmutation of primals (though I believe that this was a mistype rather than a lack of understanding of the process).

This may all seem rather pedantic, especially in a book which otherwise seems good, and whose positive approach to gaming I applaud, but I simply cannot take an academic book seriously when it contains mistakes which would be spotted a mile off by anyone with a passing interest in Warcraft lore. (Added to the occasional dodgy bit of proof-reading, which allowed the incorrect variant of 'their/there/they're' to slip by unnoticed.)

On the other hand, from what I have read, the WoW-errors do not have any noticeable impact on the sociological arguments made by the author, so if you approach this from the sociology student angle, and don't play WoW yourself, I wouldn't worry too much.
2 of 2 people found the following review helpful
How NOT to do Video Game Research 6 Jan 2012
By Erica M. Ruyle - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
I had such high hopes for this book. I heard about it through the hive of the social media universe and couldn't wait to get my hands on it. When I received it from Amazon I dove right in thinking I would devour it's content in just a few sittings; I have been craving a book like this and would devour it's words like a hungry person...or so I thought.

I soon found myself reading in snips and junks because I was drowning in the foolishness of it all. It didn't take long to realize this book was written by someone who doesn't clearly have a firm grasp of video games or what they mean realistically to those who play them. I couldn't help but think I was reading the work of a madman. I kept waiting for the final chapter that said, "Ha! Gotcha! This entire book was a joke... a grand social experiment to see if people would finish it". But alas, that wasn't to happen.

It became more clear as you moved through his book that he just didn't understand the game. A game is made of more than just the AI and backstory. Designers, story, game mechanics and players all work in a strange discordant harmony to produce the final outcome, especially in a fluid game like World of Warcraft. His understanding of the game (holistically) was so limited that he has mad moments of brilliant insight that disappeared as fast as they appeared, like lighting. Don't get me wrong, his observations of the game story was so expansive it was indeed impressive. I learned more about the Warcraft story in his book than the years of playing it since beta came out. He payed attention to certain things with a sharp observant eye. I won't deny him this. What Bainbridge missed though was the players and what this game means with that sort of interaction. Without the players there is no game so unless this was research about design mechanics it needed to have that spark. This book has "social science" in it's title!

World of Warcraft really consists of layers of "game". I have yet to see a researcher give a really detailed account of it from a player perspective especially as it concerns the end game. The game begins as a player goes from level 1 to level 80. But a different game emerges once you hit level 80 and it's like the previous levels were just a warm up to come. Bainbridge was so focused on those early few levels that he really misses the mark of what the game holds later on.

Bianbridge focused far too much on the Role-playing servers. It was like he himself had built an entire world in his mind and then wrote the entire strange story down on paper and called it research. I was disturbed by the dual boxing events and conversations with himself. My mind reasoned that his "research assistants" had to be actual, living, honest to god people but no...they were just more inhabitants of the game world manifest through Bainbridge's play and eventual writing.

You could strip the actual insights down to a nice paper or conference topic. This book should be read with trepidation. If video game scholars want to be viewed seriously then we need to steer clear of this sort of writing. Be warned, if you read it, you're peering into the abysmal maw of one strange mind.
3 of 6 people found the following review helpful
Sociologist's Livejournal 20 Nov 2010
By Heather - Published on Amazon.com
Format:Hardcover
I was excited about this book when I read about it on WoW Insider and was delighted when I was able to get it at the library, but then I started reading it and wondered if I'd stumbled into someone's RP journal, as another commenter noted. It was such a strange, sort of "off" book, presented as a sociological examination of the culture of WoW (which I would think was the other players) and ended up an examination of the fictional aspects of WoW (which...could have been another book). But then again, it's great he examined World of Warcraft at all and stuck through it for so long, detailing his whole experience. I was expecting something more along the lines of some of the books I got (also at the library) that delved into Second Life. I think maybe I'm going to pick up My Life as a Night Elf Priest
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