Why do fantasy writers have to generate whole series of books? Is it a a lack of imagination that once they have created one world of characters, they have to get as much mileage out of them as possible? Or, conversely, is it that audiences will always want to know more about a well-constructed universe? It's an approach that has certainly worked for Tolkien. And at least with Steve Cockayne's debut novel, readers are the right place - in the beginning. Wanderers and Islanders marks the launch of his Legends of the Land saga. It's a promising start.
Set in a world that is part-1890s rural England, part-magickal fantasy, it's an ensemble piece with the overarching story told through the exploits and dreamstates of the various characters. A young boy receives a visionary gift he knows nothing of, an old man is haunted by a malevolent presence, while the king's magician is embittered as his techniques are overcome by progress of a different kind. It doesn't sound like much, but there is something compelling about the way Cockayne weaves these disparate components together to create a satisfying whole. Perhaps, more importantly for his future plans however, is the slow emergence of a world of opportunities. So even if he does rely on a certain amount of underhand smoke and mirrors to bring his first instalment to a conclusion, perhaps things will become clearer next time.