Deep in the heart of England, there is one last hope. Kitnor, a remote Exmoor valley, could be a new place of power. But it is young and vulnerable to attack. The guardians, ancient keepers of the land, have to find the new temple and bring it to its full power. But their mission is failing and time is running out.
One teen, Hunter McKenzie, survivor of the car crash that killed his parents, is a shaman, a walker between worlds. He alone could find Kitnor. But Hunter doesn’t know his power. He doesn’t believe in shamanism. He doesn’t even believe in himself.
Help comes from unexpected quarters. Rowan is another teen shaman with her own ‘power animal’, a black panther called Comer. Rowan, however, has her own problems, her own potentially fatal Achilles’ heel.
Hunter meets many strange beings on his quest – the Ferish (cruel fairies who hate humankind); the punkies (souls of dead babies and young children); ancient warriors, Tibetan lamas and, above all, his own powerful animal spirits. Some will help, some hinder. Some are not what they seem.
Walker is a magical eco-quest. It is based on the ancient practice of shamanism, in which the shaman ‘journeys’ into other realms with the help of power animals and guardian spirits, to find wisdom and power. Shamanism holds the earth and all its creatures as sacred – the shaman’s duty is to protect the earth and honour everything in it.
While the story of Walker is pure fiction, the shamanic practices used in the tale are all based on fact.