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Visual Basic Design Patterns
 
 
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Visual Basic Design Patterns [Paperback]

Mark Grand , Brad Merrill


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Mark Grand
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Product Description

Product Description

  • Design Patterns are a type of pattern used in the initial design phase of an object–oriented development project
  • Documents 46 Visual Basic .NET design patterns, including 20 that have never before been published
  • Features case studies that demonstrate how to use design patterns effectively in the real world–and even explains where not to use design patterns
  • Companion Web site includes all code and UML models from the book as well as links to appropriate software downloads

From the Back Cover

Whether you′re new to software patterns or a veteran, you′ll find this catalog can help you every day

Software patterns are timesavers and problem–solvers. While new patterns are continually being discovered, those already articulated are as valuable in helping programmers identify emerging patterns as they are to the software development process. This book covers some of the best–known design patterns in Visual Basic and introduces more than two dozen additional ones. You′ll learn how to write your own patterns in Visual Basic .NET, how UML is used to document patterns, and where design patterns should not be used. Most important, you′ll see how to apply these patterns in real–world situations.

Explore a variety of Visual Basic design patterns

  • Fundamental patterns, applicable to a wide assortment of situations and usable in other patterns
  • Patterns that organize the creation of objects in different situations
  • Patterns that use a divide–and–conquer approach to problem–solving
  • Patterns that describe ways to combine objects into different sorts of structures
  • Patterns that describe different ways of organizing behavior
  • Patterns for managing concurrency

Go to www.wiley.com/go/vbdesignpatterns for a synopsis of the patterns discussed in the book, UML models, code samples, and links to appropriate software downloads


Inside This Book (Learn More)
First Sentence
The Unified Modeling Language (UML) is a notation you can use for object-oriented analysis and design. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Amazon.com:  1 review
1 of 1 people found the following review helpful
Brilliantly conceived; dissapointingly executed 20 April 2009
By Amos Long - Published on Amazon.com
Format:Kindle Edition
Let me start with a disclaimer. I've read several articles on Design Patterns, but this is my first book on the topic. I was planning on reading the book from cover to cover, before reviewing it. But after trudging through a couple of chapters, I didn't think the review should wait.

My first impression was positive: the table of contents is very impressive. All (or at least most) of the Group of Four's Design Patterns are covered in this book, in addition to some variants and new patterns named by this book's authors - Grand and Merrill - in their previous publications.

Each section of the book contains a synopsis of the pattern, a real world example, a UML diagram, benefits and costs of using the pattern, and a code example. The structure was brilliantly conceived, but dissapointingly executed. It would have been great if the real world example tied in to the code example, but we're given no such cohesiveness. Often a single pattern's paragraphs seem so disjointed, its hard to figure out whether they're all describing the same pattern (and sometimes they're not). The code example (which unfortunately appears at the very end of each chapter) is so thin it's hard to see the pattern playing out. Its common for these examples to contain a class with a single member variable, a get property for the variable, and an ellipsis.

The authors come off as very knowledgable, but do a poor job of communicating their thoughts without using lots of jargon. Their loaded keywords often go unexplained - which makes the authors sound impressive, but does nothing to teach the uninitiated reader. The book is also cluttered with typos and sentences without verbs (or with too many). This annoyance not only distracts from the main topic, it sometimes makes it difficult or even impossible to guess at the actual meaning of the sentence.

This book is not accessable for someone with litle to no knowledge of Design Patterns. I don't know who the target audience would be.

Perhaps someday I'll pick this book up again and be able to gleam some useful nuggets of information from it. Or perhaps, I'll end up taking it off my bookshelf to make room for more useful books. For the time being, I'm going to use it to keep other books from falling over.

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