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The Video Game Theory Reader
 
 

The Video Game Theory Reader (Paperback)

by Mark J. P. Wolf (Editor), Bernard Perron (Editor) "Why game theory? ..." (more)
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Frequently Bought Together

The Video Game Theory Reader + More Than a Game: The Computer Game as Fictional Form + Videogames (Routledge Introductions to Media and Communications)
Price For All Three: £46.25

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Product details

  • Paperback: 304 pages
  • Publisher: Routledge; 1 edition (19 Aug 2003)
  • Language English
  • ISBN-10: 0415965799
  • ISBN-13: 978-0415965798
  • Product Dimensions: 22.4 x 15 x 2.4 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 77,302 in Books (See Bestsellers in Books)

    Popular in these categories:

    #3 in  Books > Computing & Internet > PC & Video Games > Hardware
    #6 in  Books > Computing & Internet > PC & Video Games > History & Culture
    #8 in  Books > Society, Politics & Philosophy > Social Sciences > Sociology > Sociology of Work > Leisure
  • See Complete Table of Contents

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Product Description

Product Description

The Video Game Theory Reader brings together exciting new work on video games as a unique medium and nascent field of study - one that is rapidly developing new modes of understanding and analysis, like film studies in the 1960s and television studies in the 1980s. This pioneering collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop new theoretical tools and concepts to study video games. Drawing upon examples from a number of popular games ranging from Space Invaders to Final Fantasy , the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.


From the Back Cover

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Inside This Book (Learn More)
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Why game theory? Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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1 of 2 people found the following review helpful:
5.0 out of 5 stars A Must Read for Anyone in the Field!, 5 Sep 2008
This book is not only extremely readable, but also full of snippets of information that will delight anyone doing research in the field of Computer Game Studies or Media Studies. The texts in the collection are all relevant and well-chosen, and the collection itself leaves room for variety of style and focus. A must buy for anyone interested in this fascinating field...even for gamers and programmers!
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