The first question we should ask is "why did this take so damn long?". It seems like such an obvious idea, given how Vampires first entered the public consciousness while Victoria was on the throne. I hated Vampire: The Dark Ages, but that was more because, well, I can't stand Medieval setting and stories. I know there are a great wealth of gamers out there who will disagree with me, but on the whole, Medieval is but one short step from Fantasy. And I can't abide Fantasy stories or games. I'm into horror. This book pleasingly has this in abundance. If you like Vampire, the chances are good that you will like this too. The content is well-written, and well up to White Wolf's post 3rd edition standard. If you like Victorian settings, then, again, this book should be for you. It contains more than enough information to run a game, and I particularly like the way the writers applied the class system to Vampire. Making a distinction between working-, middle-, and upper-class Kindred clans is an idea that could still be applied to modern Vampire games to great effect. The artwork is uniformly excellent, and the layout very pleasing indeed. If you are a Werewolf or Changeling player, there may well be little to interest you here. The Victorian setting does not lend itself particularly well to the themes of these games (although a case could be argued in Changeling's case; the dreams of the working man...)Other players may find this book rewarding as well (Mage players in particular have a rich source here), but it remains very much for the Vampires out there. I would recommend this to any V:tM player out there as an interesting alternative to a Modern Day game, and without a leather jerkin or winged helmet in sight.
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27 of 41 people found the following review helpful
A supplement for those of proper bearing21 Oct. 2002
- Published on Amazon.com
V:tVA has been a long-awaited chapter in the World of Darkness story. It's a brilliant concept, but somewhat lacking in execution. Albeit, my opinion is biased, for I favor the older supplements rather than these newer ones. But it is a bias on the basis of product quality, of which the revised editions of thw World of Darkness games have begun to lack. The book itself is rather straightforward in its design and execution of Vampire in a Victorian setting. It is a sparse read, even if laced with provocative enough detail to encourage your own research forthwith. Still, for anyone with an interest in the Victorian age as a setting for Vampire, this is an excellent primer, especially with those with little time or inclination to engage in personal research. It is comprehensive, thorough, and provides a snapshot of the Kindred in an age past. When one stops considering its merits, a few flaws become obvious. The art, for one matter, is rather bland and even vague in places- witness one Guy Davis. His work summarily detracts from the piece, and the task of realizing the Dark Victorian age is thus thrust upon the remainder of the artistic staff. Otherwise, the art is excellent, if monotone (yet not entirely inappropriate, given the material and setting). The tone of the narrative is also somewhat pedantic in places (particularly, the in-character dialogue), demonstrating the 'gother-than-thou' attitude prevalent among the subculture. Congratulations, White Wolf, on another just-above-mediocre product. Were you to invest a little more time into writing a guide to literary and artistic achievement, instead of pandering to Azrael Abyss and his ilk, this would truly be a sourcebook 'for the ages.' A true classic has been tainted by commercialism, a sad testament to the American method of publication.
5 of 9 people found the following review helpful
Finally WW gets it right!12 Jun. 2003
- Published on Amazon.com
WW has for many years provided historical settings for its games. Namely, Dark Ages for vampire and other games, this setting takes vampire to its roots in the gothic genre. Of all the historical settings, the gothic era provides the most for the avid roleplaying enthusiast. This is not a setting for power gamers, rather it is a finely developed melieu for sophisticated storytelling and characterization. Of all the WW supplements (this book requires you to have the Vampire: the masquerade core rulebook), victorian age vampire will delight those players that can appreciate the gothic era and its influence on the vampire as metaphor.