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Vampire the Requiem Core Book (Vampire: The Requiem)
 
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Vampire the Requiem Core Book (Vampire: The Requiem) [Hardcover]

Ari Marmell , Dean Shomshak , C.A. Suleiman
4.0 out of 5 stars  See all reviews (7 customer reviews)
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Frequently Bought Together

Vampire the Requiem Core Book (Vampire: The Requiem) + World of Darkness (Main Rulebook) + Werewolf: Forsaken RPG (Werewolf: The Forsaken)
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Product details

  • Hardcover: 303 pages
  • Publisher: White Wolf Publishing (21 Aug 2004)
  • Language English
  • ISBN-10: 1588462471
  • ISBN-13: 978-1588462473
  • Product Dimensions: 28.3 x 21.2 x 2.4 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 150,447 in Books (See Top 100 in Books)

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Customer Reviews

7 Reviews
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Average Customer Review
4.0 out of 5 stars (7 customer reviews)
 
 
 
 
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15 of 17 people found the following review helpful:
5.0 out of 5 stars Streamlined, 16 Jan 2005
This review is from: Vampire the Requiem Core Book (Vampire: The Requiem) (Hardcover)
Vampire: The Requiem is an addon to the World of Darkness Storyteling system newly published by White Wolf. Many might be familiar with the previous Vampire game, The Masquerade (especially after the 2 PC games) and would be pardoned for thinking this was the same thing.

I was skeptical at first about this and it's Core Rule book. Rarely are games of this nature any good from a first edition - Vampire: The Masquerade had several incarnations over the years, and even the most well known pen and paper game, Dungeons & Dragons has gone through at least 5 since it's inception oh so long ago.

However, even though White Wolf have touted this as a brand new game, it isn't - at least in substance. Most of the rules and ideas have come from the final version of Vampire: The Masquerade (which as a series ended when White Wolf published Gehenna and the other apocalyptical books to allow people to put the game to bed without feeling left out). However much has been streamiled (which would ultimately be explained in the World of Darkness book).

What this book contains is the histories, traits, politics and anything else you might wanna know to play as a Vampire in the World of Darkness. The clans have been reduced to 5 which are amalgamations, or new breeds from the old game's 13. However don't let that put you off, because the new Story Teller system lets you creat bloodlines for each of the clans, so you could have potentially limitless amounts of clans. Also, political factions are no longer imposed upon you, and rather an eternal struggle for dominance taking place nightly, there is relative peace (the Storyteller's decision really) between factions.

They also got rid of what WW call Metaplot, whereby every book they added to the series forwarded time a little, with clans joining or leaving political factions, siding with or making new enemies. The new system alows the StoryTeller to be in control, allowing true flexibility in the world s/he creates. New books will only flesh out the existing world, not impose a kind of time frame, mood or setting. So any similarity between Player Characters is really due to a lack of imagination in the player's. And really the game can take on any mood you want, be it Gothic-Punk, punk, gothic... or a comedy, if you're a little twisted ;)

For those who like nice presentation, the new books are all in hardback form for durability, and the drawings and story snippets are ideal for the setting, and quite original (a few times the plots caught be by suprise).

I bought it for it's price alone (along with World of Darkness) - It's very cheap for an addon to a game, whcih in turn is cheaper. I remember paying £25 a piece for each D&D game book.

Finaly, if you want a good story, get this... It's less combat oriented than some other RPG's (like D&D, and even The Masquerade), but that's the point of the game really - and even if you miss the technicality of combat (who's where, the penetration of a bullet through a 5inch think wooden board, and similar nitty gritty) then the gameplay can be altered. Die hard Vampire the Masquerade player's may take a bit more convincing, but most bad things about the new system are really misconceptions and can be explained at the www.white-wolf.com forums (which is where I went before purchasing - cleared up a lot of rubbish).

Both thumbs, and fangs up

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4.0 out of 5 stars An almost perfect game..., 26 Dec 2007
This review is from: Vampire the Requiem Core Book (Vampire: The Requiem) (Hardcover)
What can I truly say about this game? How to do it justice to those who haven't read it.

Well, I don't expect my review to up the sales of Vampire:The Requiem, so, that's that. I'm a person who doesn't read reviews, and when I do, I rarely take in what this High Esteemed "Critic" has to say. I'm a person who makes up his own mind about things.

So, back in 2006, when I began digging around some stuff in my box room, I found a free Introduction booklet to Vampire:The Requiem, I began to read it. Before I knew it, I wanted to know more of this dark World of Darkness.

Little did I know that you needed the World of Darkness Rulebook, in order to play, but once I got it, everything seemed to click into place.

I read the book in about 2-3 weeks (that is reading at night). I found myself immediately starting to write down ideas.

Now I rate the book as 4 in my items, but over all, I give the book a 4 for these reasons:

The print is a nightmare to read, the heading print any way.

The layout of the book is very tough to get used to, I've had it for over a year and I still have troubles finding the section I want.

The lack of clans. I love The Requiem, don't get me wrong, I really do, but the fact you have so little to pick from to make a character, is my only big problem I have with this game.

The lack of disciplines to use. I like the way White-Wolf have revamped (no pun intended) the vampiric powers, and added a few new ones (both for the clans and the bloodlines you'll find in the back of the book), but the fact that there are so few to choose from during character creation, is a bit poor, but I guess it's to make sure there is some kind of "balance" for players.

Other than that, this book is a huge source of inspiration. From the main Covenants (and the two not so "default" Covenants.

Remember to buy the World of Darkness Rulebook, with this product. And happy gaming!
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5.0 out of 5 stars I love VTR!!!, 11 July 2007
By 
P. J. Levett "phill_kaiba" (Colchester UK) - See all my reviews
(REAL NAME)   
This review is from: Vampire the Requiem Core Book (Vampire: The Requiem) (Hardcover)
This book is a life saver, I mean it, I been playing Vampier the Requiem for about two years now and this game is amazing the depth of the game is just brilliant, and it complete open ended, not like Masc that said the world was about to end at the hand of Cain and the Techocrates.

The World of Darkness game serise would be nothing without VTR and I mean it, I just hope Changeling will be as good as the other verison.
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