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Vampire Players Guide [Hardcover]

White W0Lf
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Hardcover: 216 pages
  • Publisher: White Wolf Publishing (Sep 2003)
  • Language English
  • ISBN-10: 1588462439
  • ISBN-13: 978-1588462435
  • Product Dimensions: 28.1 x 21.8 x 1.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,386,803 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Fantastic. 1 Jan 2004
So anyway, I can't stand books with rules in. I don't use dice, I never have, I never will. I don't really like scissors-paper-stone either. I have always felt that they got in the way of the game. Therefore, wherever any supplement comes out with more background info than dice charts, I tend to view that as a Good Thing. For those of you who disagree (and those of you after the latest "I can kill a werewolf by focusing my Qi through my belly button" power), sorry, this isn't the book for you.

It's excellent, because it's basically a handbook on How Not To Be a Jerk While Roleplaying. And I know at least seven people who could do with being made to read it at gunpoint.

Particularly satisfying were the pieces on Why Lone Wolf Characters are Useless, and How To Sucessfully Base Your Next Charcter on Wolverine Or The Crow Without Looking Like a Foolis Fool. Those aren't the titles of the chapters concerned, but they summarise them nicely. I know at least one person who has played at least eight or nine different versions of Wolverine, and have winced at the number of tragic Crow-wannabes, so this book feels a lot like validation. If you too know the pain of a game where someone wears too much (ie: any) black lipstick and whiteface, then BY GOD this book is for you.

It also contains some fantastic essays in the back, all essentially on the subject of How To Not Get On The Other Gamer's Nerves And Spoil The Game With Your Idiocy. They are great, and they are worth the price alone.

This is without a doubt one of the best books White Wolf have done in years. It's very nature (it steps outside of the context of the game and speaks directly about HOW to roleplay) makes it something quite wonderfully new; the only similar book was it's companion volume, The Storytellers Handbook. And that was great too.

If you play Vampire, either as ST or player, then get this book. It's worth your time.

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Amazon.com:  2 reviews
20 of 20 people found the following review helpful
Not your normal WW supplement 27 Oct 2003
By A Customer - Published on Amazon.com
As the title suggests this Players Guide is not the same as most other White Wolf supplements. This book is more along the lines of the Storytellers Guide in focus. What you find instead of reference towards the overall metaplot are articles by White Wolf writers as to their opinions on how to play the game itself. As the ST Guide was geared towards helping people ST better this Players Guide aims to give players more insight into playing.

There are articles ranging from creating mortal characters, to exploring Sabbat packs in depth, to vampires and sex. The tone of the book is one that's more conversational. Like a talk you may have with a ST as to their opinions on the game itself. It helps guide players into creating more well rounded characters as well as considering their larger role in the WoD setting. Unlike older guides you won't find lists of weapon stats or magical weapons.

Cons:

-Some of the articles come off as 'talking down' to players
-No fiction or hints towards metaplot
-The articles are opinions of writers rather than actual canon
-At least 2 of the sections seem to drag on longer than necessary
-STs may find more use from the articles than typical players

Pros:

-Writers from WW actually give their tips into the game they help create
-Gives great ideas towards new character concepts, mortal characters, and making stereotypes unique
-Worthwhile advice for STs and players alike
-Suggestions for new chronicles (Legacy of Damnation and Pack/Corterie centered games)
-A more conversational tone makes the book easier to read

As with every book that WW publishes they stress that the 'Golden Rule' is the only one that matters. Keeping that in mind I found this book to be a great addition to my library.

5 of 10 people found the following review helpful
Vampire------A game of Political Intrigue 22 Oct 2003
By Leland J. Ranft - Published on Amazon.com
This book tells me that White Wolf is Pissed! This book tells how VtM is not a game just about killing and being a demi-god. I know, I know, this comes as a shock for some of you. This book also gives good advice for storytellers, like "George has a strength of 5; average strength is 2... why the hell does George have a strength of 5, did he work out a lot, no...he was a hacker geek? This does not make sense!" The only reason I give this book 4 stars rather than 5, is because we all love the fiction that goes with it(well, at least I do...) and, sorry to say, this book has no fic. Questions, comments, b!%ch outs? E-mail me at son_of_lux@yahoo.com
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