Start reading Using Games to Enhance Learning and Teaching on your Kindle in under a minute. Don't have a Kindle? Get your Kindle here.

Deliver to your Kindle or other device

 
 
 

Try it free

Sample the beginning of this book for free

Deliver to your Kindle or other device

Read books on your computer or other mobile devices with our FREE Kindle Reading Apps.
Using Games to Enhance Learning and Teaching: A Beginner's Guide
 
 

Using Games to Enhance Learning and Teaching: A Beginner's Guide [Kindle Edition]

Nicola Whitton , Alex Moseley
4.5 out of 5 stars  See all reviews (2 customer reviews)

Print List Price: £24.99
Kindle Price: £18.69 includes VAT* & free wireless delivery via Amazon Whispernet
You Save: £6.30 (25%)
* Unlike print books, digital books are subject to VAT.

Formats

Amazon Price New from Used from
Kindle Edition £18.69  
Hardcover £82.68  
Paperback £21.99  


Product Description

Review

'It is perhaps the one game genre which stand outs the most here. In publishing this work the authors have very astutely filled a gap in the existing field of books on this topic, and have done so in a very detailed and comprehensive manner.' - Wajeehah Aayeshah, Ariadne - Web Magazine for Professionals 2012

Product Description

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.



Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.


Product details

  • Format: Kindle Edition
  • File Size: 3091 KB
  • Print Length: 248 pages
  • Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
  • Publisher: Routledge (23 May 2012)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B00872FSGO
  • Text-to-Speech: Enabled
  • X-Ray: Not Enabled
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: #170,277 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
  •  Would you like to give feedback on images?


Customer Reviews

3 star
0
2 star
0
1 star
0
4.5 out of 5 stars
4.5 out of 5 stars
Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Essential guide for educated beginners 24 Aug 2012
Format:Paperback|Amazon Verified Purchase
As its subtitle suggests, Using Games to Enhance Learning and Teaching is a beginner's guide. In this case, however, that refers to people who already have teaching experience and who are looking into expanding their methodology to include games. The editors and the authors have done an excellent job at balancing the basics of educational game theory with practical examples, making the book easy to understand yet academic enough to work also as a tool for convincing the more sceptical. Excluding some (in my opinion) slightly too optimistic parts on competition and contextualization, the authors are also wisely critical of what they say, way beyond most proponents of game-based learning and/or gamification.

The examples cases are drawn especially from alternate reality games, so if one is looking for guidelines on just using some games in the classroom, Whitton's own, excellent "Learning with Digital Games" (2010) may be a more suitable starting point. For those looking to create something a bit more all-encompassing, this is your book. Despite its beginner-friendly style, it also offers a fine list of references for further reading, although I must say that given the topics, the absence of some key texts (e.g. Juul's "Casual Games" and Montola, Stenros & Waern's "Pervasive Games: Theory and Design") was something of a surprise.

All in all, Whitton and Moseley have created a very useful volume that should see a lot of use both in the hands of enthusiastic teachers of all kinds, as well as something that should be given to people who are potentially interested in supporting learning games, yet remain wary of them. It presents a very convincing argument on why, how, where and with what limitations game-based learning can be applied.
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
5.0 out of 5 stars A serious look at the fun of games 6 July 2012
By Helen
Format:Paperback
I am still only at the beginning of this book, but so far I am finding it interesting and an easy read. I like the academic look at the facets of gaming in education. I mentor adults through their teaching qualifications, and this will be a useful resource not only in assisting me with my teaching but in helping to broaden the thinking of the newly qualified. At this stage, I am enjoying the theoretical explanations and I'm looking forward to getting lots of ideas on how to implement games, something which I'm sure I will be getting from flicking through.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  1 review
1 of 1 people found the following review helpful
4.0 out of 5 stars Essential guide for educated beginners 24 Aug 2012
By Harviainen Jussi T - Published on Amazon.com
Format:Paperback
As its subtitle suggests, Using Games to Enhance Learning and Teaching is a beginner's guide. In this case, however, that refers to people who already have teaching experience and who are looking into expanding their methodology to include games. The editors and the authors have done an excellent job at balancing the basics of educational game theory with practical examples, making the book easy to understand yet academic enough to work also as a tool for convincing the more sceptical. Excluding some (in my opinion) slightly too optimistic parts on competition and contextualization, the authors are also wisely critical of what they say, way beyond most proponents of game-based learning and/or gamification.

The examples cases are drawn especially from alternate reality games, so if one is looking for guidelines on just using some games in the classroom, Whitton's own, excellent "Learning with Digital Games" (2010) may be a more suitable starting point. For those looking to create something a bit more all-encompassing, this is your book. Despite its beginner-friendly style, it also offers a fine list of references for further reading, although I must say that given the topics, the absence of some key texts (e.g. Juul's "Casual Games" and Montola, Stenros & Waern's "Pervasive Games: Theory and Design") was something of a surprise.

All in all, Whitton and Moseley have created a very useful volume that should see a lot of use both in the hands of enthusiastic teachers of all kinds, as well as something that should be given to people who are potentially interested in supporting learning games, yet remain wary of them. It presents a very convincing argument on why, how, where and with what limitations game-based learning can be applied.
Was this review helpful?   Let us know
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Look for similar items by category


Amazon Media EU S.à r.l. Privacy Statement Amazon Media EU S.à r.l. Delivery Information Amazon Media EU S.à r.l. Returns & Exchanges