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Unity Game Development Essentials
 
 

Unity Game Development Essentials [Kindle Edition]

Will Goldstone
4.2 out of 5 stars  See all reviews (4 customer reviews)

Digital List Price: £19.56 What's this?
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Product Description

Product Description

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. If you’re a designer or animator who wishes to take their first steps into game development, or if you’ve simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

About the Author

Will Goldstone


Will Goldstone is an Interactive designer and tutor based in the south west of England. Spending much of his time online, he focuses on web design and game development, specializing in online tutoring of many interactive disciplines. Having discovered Unity in its first version, he has been working to promote its 'game development for everyone' ethic ever since. He spends his free time on graphic design, writing loud music and playing Frisbee on the beach.



Will Goldstone


Will Goldstone is an Interactive designer and tutor based in the south west of England. Spending much of his time online, he focuses on web design and game development, specializing in online tutoring of many interactive disciplines. Having discovered Unity in its first version, he has been working to promote its 'game development for everyone' ethic ever since. He spends his free time on graphic design, writing loud music and playing Frisbee on the beach.


Product details

  • Format: Kindle Edition
  • File Size: 2412 KB
  • Print Length: 297 pages
  • Publisher: Packt Publishing (1 Oct 2009)
  • Sold by: Amazon Media EU S.à r.l.
  • Language English
  • ASIN: B00582Z3KW
  • Text-to-Speech: Enabled
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: #239,123 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

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Most Helpful Customer Reviews
15 of 16 people found the following review helpful
Format:Paperback
I got this book after using Unity for a month. I like the clear and structured approach it takes. You follow the route of making a simple game and learn as it reaches completion. I wish I had got this book when I first started using Unity as it would have made things a little easier. However, it does not really go into any great depth - as I am sure it was not designed to - so if you have fully gone through all the tutorials and made a few games already then I would question its value to you. However, if you are completely new to Unity then consider it a very good purchase. This is not saying there are not some good things in there for people who have been using Unity for a while as there are. Recommended - but more so if you are new to Unity.
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2 of 2 people found the following review helpful
By Alex
Format:Paperback
A relatively slim book that somehow manages to cover a comprehensive set of techniques that can be applied to any game. It doesn't require any previous knowledge of Unity and it teaches you concepts in the best possible way, i.e. by taking you through building a short game, where in each chapter you implement some new feature.

The author takes you through every step of the way and you'll never feel lost. He also explains very well the basics of JavaScript for Unity so if you're new to programming you'll still be able to follow and understand.

The book covers First Person movement, terrain editing, models and animations importing, collisions, instantiation of objects, audio, particle effects, GUI and menu editing and how to release the game...basically all the essential to get you started with any project. The game you end up building is basically a first person shooter so if you're looking to build something alike you'll find all the main techniques here.

It's aimed at beginners so it doesn't cover any specifically advanced technique. If a second, more advanced version is released, i'm buying it immediately.

Great work!
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By Jackal
Format:Paperback
This book has a lot to offer the beginner Unity game developer and is well worth the price for this alone. However the book I bought was published in 2009 and is based on building a FPS game using version 2.x of Unity. I was following the book instructions using Unity 3.4.2 and found it differed especially in more advanced aspects such as using scripts. The current downloadable version of Unity is at 3.5 so possibly is even more out of step with the examples in the book. Check for a more recent publication.
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By creating a lightmap to map light and dark areas on the terrain, you are also saving on processing power when the game runs, as you have already calculated part of the lighting. &quote;
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