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Unity Game Development Essentials [Paperback]

W Goldstone
4.2 out of 5 stars  See all reviews (4 customer reviews)
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Book Description

13 Oct 2009
Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool – a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.

This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.

Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you’ll need to get started with game development for the PC, Mac, and Web.

This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

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Unity Game Development Essentials + Unity 3 Blueprints: A Practical Guide to Indie Games Development
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Product details

  • Paperback: 297 pages
  • Publisher: PACKT PUBLISHING (13 Oct 2009)
  • Language: English
  • ISBN-10: 184719818X
  • ISBN-13: 978-1847198181
  • Product Dimensions: 19.1 x 1.6 x 23.5 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 322,858 in Books (See Top 100 in Books)

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Product Description

About the Author

Will Goldstone


Will Goldstone is an Interactive designer and tutor based in the south west of England. Spending much of his time online, he focuses on web design and game development, specializing in online tutoring of many interactive disciplines. Having discovered Unity in its first version, he has been working to promote its 'game development for everyone' ethic ever since. He spends his free time on graphic design, writing loud music and playing Frisbee on the beach.



Will Goldstone


Will Goldstone is an Interactive designer and tutor based in the south west of England. Spending much of his time online, he focuses on web design and game development, specializing in online tutoring of many interactive disciplines. Having discovered Unity in its first version, he has been working to promote its 'game development for everyone' ethic ever since. He spends his free time on graphic design, writing loud music and playing Frisbee on the beach.


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Most Helpful Customer Reviews
15 of 16 people found the following review helpful
4.0 out of 5 stars Good book for newcomers. 16 Feb 2010
Format:Paperback
I got this book after using Unity for a month. I like the clear and structured approach it takes. You follow the route of making a simple game and learn as it reaches completion. I wish I had got this book when I first started using Unity as it would have made things a little easier. However, it does not really go into any great depth - as I am sure it was not designed to - so if you have fully gone through all the tutorials and made a few games already then I would question its value to you. However, if you are completely new to Unity then consider it a very good purchase. This is not saying there are not some good things in there for people who have been using Unity for a while as there are. Recommended - but more so if you are new to Unity.
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2 of 2 people found the following review helpful
5.0 out of 5 stars The perfect beginner book 10 May 2011
Format:Paperback|Amazon Verified Purchase
A relatively slim book that somehow manages to cover a comprehensive set of techniques that can be applied to any game. It doesn't require any previous knowledge of Unity and it teaches you concepts in the best possible way, i.e. by taking you through building a short game, where in each chapter you implement some new feature.

The author takes you through every step of the way and you'll never feel lost. He also explains very well the basics of JavaScript for Unity so if you're new to programming you'll still be able to follow and understand.

The book covers First Person movement, terrain editing, models and animations importing, collisions, instantiation of objects, audio, particle effects, GUI and menu editing and how to release the game...basically all the essential to get you started with any project. The game you end up building is basically a first person shooter so if you're looking to build something alike you'll find all the main techniques here.

It's aimed at beginners so it doesn't cover any specifically advanced technique. If a second, more advanced version is released, i'm buying it immediately.

Great work!
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1 of 1 people found the following review helpful
4.0 out of 5 stars Good Introduction to Unity basics 20 Feb 2012
By Jackal
Format:Paperback
This book has a lot to offer the beginner Unity game developer and is well worth the price for this alone. However the book I bought was published in 2009 and is based on building a FPS game using version 2.x of Unity. I was following the book instructions using Unity 3.4.2 and found it differed especially in more advanced aspects such as using scripts. The current downloadable version of Unity is at 3.5 so possibly is even more out of step with the examples in the book. Check for a more recent publication.
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