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Unity Game Development Essentials Paperback – 30 Sep 2009


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Product details

  • Paperback: 316 pages
  • Publisher: Packt Publishing (30 Sept. 2009)
  • Language: English
  • ISBN-10: 184719818X
  • ISBN-13: 978-1847198181
  • Product Dimensions: 19 x 1.8 x 23.5 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 198,839 in Books (See Top 100 in Books)

More About the Author

Hi everyone! my name is Will and I work for Unity Technologies, the good people that bring you the Unity game engine. I wound up working here as I used to be a university tutor, and I was really interested in videogames and how best to teach young people to make them. Back in the days of Macromedia Director we were teaching how to make shockwave games, and soon realised how painful this was for our students, so switched to using Unity in version 1.5, and my fascination with it as a tool for people who want to become game developers began there.

Since being asked to speak at the company's conference, Unite 2010, I was then interviewed for a position, working on education, developer relations, and other marketing related initiatives, which is what I do today.

I have written two books on Unity to date - Unity Game Development Essentials (2009) and the new edition, a major rewrite, Unity 3.x Game Development Essentials. I hope you enjoy reading them and if you need support, you can get it at unitybook.net. If you have any problems with Unity, feel free to get in touch via will at unity3d dot com.

Outside of Unity related stuff I enjoying playing guitar, bass and drums, and making loud Refused-esque noises.

Product Description

About the Author

Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites http://www.unity3dstudent.com and http://learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.

Customer Reviews

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Most Helpful Customer Reviews

17 of 18 people found the following review helpful By Mike A on 16 Feb. 2010
Format: Paperback
I got this book after using Unity for a month. I like the clear and structured approach it takes. You follow the route of making a simple game and learn as it reaches completion. I wish I had got this book when I first started using Unity as it would have made things a little easier. However, it does not really go into any great depth - as I am sure it was not designed to - so if you have fully gone through all the tutorials and made a few games already then I would question its value to you. However, if you are completely new to Unity then consider it a very good purchase. This is not saying there are not some good things in there for people who have been using Unity for a while as there are. Recommended - but more so if you are new to Unity.
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2 of 2 people found the following review helpful By Jackal on 20 Feb. 2012
Format: Paperback
This book has a lot to offer the beginner Unity game developer and is well worth the price for this alone. However the book I bought was published in 2009 and is based on building a FPS game using version 2.x of Unity. I was following the book instructions using Unity 3.4.2 and found it differed especially in more advanced aspects such as using scripts. The current downloadable version of Unity is at 3.5 so possibly is even more out of step with the examples in the book. Check for a more recent publication.
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4 of 5 people found the following review helpful By Alex Marmo on 10 May 2011
Format: Paperback Verified Purchase
A relatively slim book that somehow manages to cover a comprehensive set of techniques that can be applied to any game. It doesn't require any previous knowledge of Unity and it teaches you concepts in the best possible way, i.e. by taking you through building a short game, where in each chapter you implement some new feature.

The author takes you through every step of the way and you'll never feel lost. He also explains very well the basics of JavaScript for Unity so if you're new to programming you'll still be able to follow and understand.

The book covers First Person movement, terrain editing, models and animations importing, collisions, instantiation of objects, audio, particle effects, GUI and menu editing and how to release the game...basically all the essential to get you started with any project. The game you end up building is basically a first person shooter so if you're looking to build something alike you'll find all the main techniques here.

It's aimed at beginners so it doesn't cover any specifically advanced technique. If a second, more advanced version is released, i'm buying it immediately.

Great work!
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