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Unity 4 Fundamentals: Get Started at Making Games with Unity [Paperback]

Alan Thorn

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Book Description

20 Dec 2013 Fundamentals

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and pathfinding

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Unity 4 Fundamentals: Get Started at Making Games with Unity + Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself...in 24 Hours) + Learning C# by Developing Games with Unity 3D
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More About the Author

Alan Thorn was born in the 'East End' of London in September 1980. Ever since he started playing games on the Sega Master System at the age of six, he has been fascinated with video games and their development. Now he is a London-based freelance programmer, mathematician and game development educator, having written over six popular books on game development. He founded the game development studio Wax Lyrical Games in 2010, and its latest title to date is the award-winning PC adventure game Baron Wittard: Nemesis of Ragnarok

Product Description

About the Author

Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.


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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.2 out of 5 stars  4 reviews
1 of 1 people found the following review helpful
5.0 out of 5 stars Outstanding Introduction to Unity! 21 Feb 2014
By Stephen G. Hanley - Published on Amazon.com
Format:Paperback|Verified Purchase
Unity 4 Fundamentals is an excellent guide to getting started with the Unity game engine.

I read and studied Unity 4 Fundamentals after completing the author’s book Game Development Principles; I suggest considering this path if you are new to game development or if you are learning the Unity Game engine.

Unity 4 Fundamentals is a very thorough introduction to Unity, starting with describing exactly what Unity is and introducing the workflow used for creating games using Unity. The book then dives deeper into the 6 workflow steps and illustrates a wide range of Unity tools to the developer.

The author has a wealth of game design experience, that, together with a very clear writing style, enables him to explain important points in a very clear manner. It is very helpful to have an expert point out to you the key concepts related to the Unity engine and game development in general; putting the knowledge gained from reading Unity 4 Fundamentals will save you a lot of time and it will help you establish a very efficient and intelligent development workflow.

The projects associated with the book are very clear and emphasize key concepts. The author has a number of related videos - I found the video Introduction to C# Programming and Scripting for Games in Unity at [...] very helpful, given that I had never written code in the C# language.

I am ready to learn more about Unity and start making my own games, due in large part to reading Unity 4 Fundamentals. Excellent book and resources - Highly recommended!!

Thank you.
3.0 out of 5 stars Meh. It's okay. 8 Aug 2014
By Benjamin Schoenecker - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
I am new to Unity and this book, while being a VERY basic introduction to Unity, is pretty redundant and slow at times. I found myself thinking "Okay get on with it already!". I don't need to be told 15 times how to navigate the Project folder for instance. It's just super wordy to the point where you can't see the forest for the trees. Unity is pretty intuitive, and I feel like this book focuses on the stuff that is very easy to learn yourself, rather than the juicy items that matter the most. It does give some good general "rules of thumb" as well as defining a 6 step workflow and explaining it thoroughly. I guess for some, they need this level and speed of initial instruction. If you are a COMPLETE newb in the technology world, this is probably a great book. If you are more of a power user, programmer, or have some experience in the subject matter, you may learn a few things if you can get through it.
1 of 3 people found the following review helpful
3.0 out of 5 stars Good but not great 16 Mar 2014
By Amazon Customer - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
It covers fundamentals to a degree, but somewhat shallow and lacking serious depth. If you are wanting only one Unity book I would look elsewhere.
2 of 6 people found the following review helpful
2.0 out of 5 stars author paid by word. 21 Jan 2014
By Ian DeRock - Published on Amazon.com
Format:Paperback|Verified Purchase
Its hard to get to the content when you have to read three paragraphs to find out something like file -> open.

Way too wordy for someone who just wants to learn the language.

Other than that i have liked the book so far.
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