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Unity 3.X Game Development by Example Beginner's Guide [Paperback]

Ryan Henson Creighton
5.0 out of 5 stars  See all reviews (1 customer review)
Price: 27.99 & FREE Delivery in the UK. Details
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Book Description

23 Sep 2011
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

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Product details

  • Paperback: 408 pages
  • Publisher: Packt Publishing (23 Sep 2011)
  • Language: English
  • ISBN-10: 1849691843
  • ISBN-13: 978-1849691840
  • Product Dimensions: 2.1 x 18.8 x 23.1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 631,703 in Books (See Top 100 in Books)

Product Description

About the Author

Ryan Henson Creighton


Ryan is the founder of Untold Entertainment Inc., a boutique game development studio in the heart of downtown Toronto. Ryan got his start at a Canadian television broadcaster creating small, simple games for kids and preschoolers. By the time he was through, he had built over fifty games for a wide range of clients including McDonalds, Hasbro, Lego, Proctor and Gamble, Nickelodeon, and the Canadian National Institute for the Blind. These games ran the gamut from simple slider puzzles, memory games, and contest entry mechanics to tile-based graphic adventure games and massively multiplayer virtual worlds. Ryan often leveraged his theatre background to perform on-camera in promotional spots for Microsoft and Nintendo. He spent a number of years moonlighting as a video game journalist under the cartoonish moniker "MrSock".


Ryan founded Untold Entertainment Inc. in 2007 and has continued to develop great kids' content with broadcasters and independent television producers to help extend their on-air brands online. He packs the company's popular blog with tutorials, designer diaries, and insights into the world of independent game development, employing his signature biting wit and ludicrous photo captions.


Through Untold Entertainment, Ryan is developing a number of original properties, which include: Interrupting Cow Trivia, an online multiplayer trivia game; Spellirium, a word puzzle/adventure game hybrid; UGAGS, the Untold Graphic Adventure Game System; and Kahoots, a fun crime-themed puzzle game modeled entirely in clay.


Ryan lives and bikes around downtown Toronto with his wife Cheryl, and his two tiny daughters Cassandra and Isabel.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
By Sol_HSA
Format:Paperback
I've been considering getting into unity for a while, but I've been too lazy to do it in the usual self-learning method of trial and error. Okay, sure, there are online tutorials but nothing which inspired me. So I thought maybe a book would do it.

So I picked up this book. I'm a fan of learning by doing, and all I really needed to get into Unity is some hands-on practice to get my bearings as to where to find what. The book walks you through writing a bunch of games, starting small and building up from there. It painstakingly explains everything that's going on, meaning that more experienced developers can browse through the book quickly, but people new to the world of code aren't left behind.

A lot of the book is dedicated to whetting the readers' appetite on what's possible with unity, without going too deep into it (simply because it would be impossible to cover everything in one book). There's also a lot of humor, which may be irritating if all you want is hard facts, despite which I did find myself chuckling at some of the jokes.

I would have liked a bit more attention to the content pipeline (using blender and photoshop, for instance), but I understand that would have expanded the scope of the book too much.

As a tutorial book, it's a very good springboard into the wonderful world of game development. And it did serve my purposes well, too.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.9 out of 5 stars  13 reviews
14 of 14 people found the following review helpful
4.0 out of 5 stars Great book but don't buy the kindle edition 5 Nov 2011
By Bruce - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
Is it a five star book or a one star book? How to rate a fun, thoughtful, well organized, well taught tutorial that is not very useful because all of the formatting, which the author so carefully thought through to differentiate between types of points they want to draw our attention to, were stripped out in the conversion to Kindle?

If you want a laugh read the part of the introduction where he writes "I'll call your attention to a critical piece of information like this" and "I'll highlight a crucial gotcha like this" and all eight or ten of his formatting styles are basically the same. It even says "in a block of code I'll call attention to the key concept in bold" and the bold got stripped out. What a joke. Amazon, Kindle group, and the publisher should be ashamed.

Having gotten that off my chest, the book itself is really nice. If you have the patience to follow it through start to finish, it is a great example of the art of teaching.
2 of 2 people found the following review helpful
5.0 out of 5 stars A Great Book for Non-Programmers! 17 Dec 2012
By Kathryn - Published on Amazon.com
Format:Paperback|Verified Purchase
This guy is an amazing writer and I hope he writes a whole lot more books in his lifetime because for ONCE, my kid (11)and I could just work through a book, learn something really hard, and have it be a fun and non-frustrating experience. He will say "click on the little button with a landscape icon". Thank you Ryan Creighton, because ever other book would have said, "while in landscape mode..." without ever telling you what actual button to click.

I want this guy to write books on PHP, Google Sketchup, Blender... I would rule the world, it would unlock so many pieces of software that are just too hard to learn because the support materials are awful. And yes, Unity 3x, your support materials are awful. Newbies and non-programmers are never going to use this unless you create materials like this for regular folks.
2 of 2 people found the following review helpful
2.0 out of 5 stars Ok Book, Horrible Code Examples! 15 Nov 2012
By Matt W. - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
I bought this book hoping to get starting with developing Unity... The author does a very good job at describing what things do, but the problem is a lot of the code examples are just plan wrong. Code won't run correctly or you will NOT get the same result as the book. I am only on chapter 5 and I am battling with it.

Even the downloadable samples from the publisher or broke or incomplete.
2 of 2 people found the following review helpful
5.0 out of 5 stars Springboard to the wonderful world of game development 29 Nov 2011
By Sol_HSA - Published on Amazon.com
Format:Paperback
I've been considering getting into unity for a while, but I've been too lazy to do it in the usual self-learning method of trial and error. Okay, sure, there are online tutorials but nothing which inspired me. So I thought maybe a book would do it.

So I picked up this book. I'm a fan of learning by doing, and all I really needed to get into Unity is some hands-on practice to get my bearings as to where to find what. The book walks you through writing a bunch of games, starting small and building up from there. It painstakingly explains everything that's going on, meaning that more experienced developers can browse through the book quickly, but people new to the world of code aren't left behind.

A lot of the book is dedicated to whetting the readers' appetite on what's possible with unity, without going too deep into it (simply because it would be impossible to cover everything in one book). There's also a lot of humor, which may be irritating if all you want is hard facts, despite which I did find myself chuckling at some of the jokes.

I would have liked a bit more attention to the content pipeline (using blender and photoshop, for instance), but I understand that would have expanded the scope of the book too much.

As a tutorial book, it's a very good springboard into the wonderful world of game development. And it did serve my purposes well, too.
1 of 1 people found the following review helpful
4.0 out of 5 stars For Beginners Only 12 Jun 2013
By Michael Gareth - Published on Amazon.com
Format:Paperback|Verified Purchase
I quickly realized that this book was not written for me. I have been making games a while, so when a book spends several pages describing very core fundamentals, I end up skipping a lot. I was literally skipping several pages at a time though most of it. I really just wanted a book to walk me thorough how things are put together, not describe to me what game development itself is. If you know nothing at all about game development, this is probably a really good book. It reminded me of the program through which I learned. If you've ever programmed at all, though, and especially if you've ever made games, this will appear rudimentary. If you want to learn how to program and have fun doing it through game development, this could be a cool place to start. Ultimately, I ended up using it as a springboard for the free tutorials on the Unity website.
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