Unity 3D Game Development by Example Beginner's Guide and over one million other books are available for Amazon Kindle . Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
or
Get a £6.30 Amazon.co.uk Gift Card
Unity 3D Game Development by Example Beginner's Guide
 
 
Start reading Unity 3D Game Development by Example Beginner's Guide on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Unity 3D Game Development by Example Beginner's Guide [Paperback]

R Creighton
3.2 out of 5 stars  See all reviews (4 customer reviews)
Price: £27.99 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Want guaranteed delivery by Wednesday, June 6? Choose Express delivery at checkout. See Details

Formats

Amazon Price New from Used from
Kindle Edition £14.00  
Paperback £27.99  
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.

Frequently Bought Together

Unity 3D Game Development by Example Beginner's Guide + Unity Game Development Essentials + Game Development with Unity
Price For All Three: £70.41

Show availability and delivery details

Buy the selected items together


Product details

  • Paperback: 364 pages
  • Publisher: PACKT PUBLISHING (24 Sep 2010)
  • Language English
  • ISBN-10: 1849690545
  • ISBN-13: 978-1849690546
  • Product Dimensions: 19.1 x 23.5 x 2 cm
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 362,325 in Books (See Top 100 in Books)

Product Description

Product Description

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.

This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.

This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.

About the Author

Ryan Henson Creighton

Ryan is the founder of Untold Entertainment Inc., a boutique game development studio in the heart of downtown Toronto. Ryan got his start at a Canadian television broadcaster creating small, simple games for kids and preschoolers. By the time he was through, he had built over fifty games for a wide range of clients including McDonalds, Hasbro, Lego, Proctor and Gamble, Nickelodeon, and the Canadian National Institute for the Blind. These games ran the gamut from simple slider puzzles, memory games, and contest entry mechanics to tile-based graphic adventure games and massively multiplayer virtual worlds. Ryan often leveraged his theatre background to perform on-camera in promotional spots for Microsoft and Nintendo. He spent a number of years moonlighting as a video game journalist under the cartoonish moniker "MrSock".


Ryan founded Untold Entertainment Inc. in 2007 and has continued to develop great kids' content with broadcasters and independent television producers to help extend their on-air brands online. He packs the company's popular blog with tutorials, designer diaries, and insights into the world of independent game development, employing his signature biting wit and ludicrous photo captions.


Through Untold Entertainment, Ryan is developing a number of original properties, which include: Interrupting Cow Trivia, an online multiplayer trivia game; Spellirium, a word puzzle/adventure game hybrid; UGAGS, the Untold Graphic Adventure Game System; and Kahoots, a fun crime-themed puzzle game modeled entirely in clay.


Ryan lives and bikes around downtown Toronto with his wife Cheryl, and his two tiny daughters Cassandra and Isabel.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
Search inside this book:

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

Most Helpful Customer Reviews
By Alex T
Format:Paperback
The author introduces important Unity3D concepts, explains them fairly well but then ruins the flow of the book with constant joke cracking and smalltalk. It comes off as immature and tarnishes an otherwise useful starting point to Unity. The examples are also in js only and not C# (but the conversion is simple enough if you're familiar with C# or Java).

The author seems to be a little misguided in certain places, such as his repeated insistence that one should multiply by 0.x instead of divide by x as 'computers do it faster', which underestimates (or ignores) what modern compilers offer.

Would recommend picking it up, still, as there's useful bits to be gleaned from it - especially if you're interested in 2D as chapters 5&6 deal with creating a 2D game solely using Unity's GUI components (a good starting point before leaping into orthographic projection).

"Unity 3.x Game Development Essentials" by Will Goldstone seems to be a much more polished and thorough introduction, written and reviewed by Unity heavyweights. People only getting one book should get that one instead.
Comment | 
Was this review helpful to you?
Format:Paperback
I have purchased most of the Unity Development books available on Amazon, and found this book really difficult to follow, and finish. Gave up reading it after a number of attempts.

The writing style is overly enthusiastic, verbose and generally hard to get on with; and has a tendency to talk too much about how great game ideas are etc. The projects within are very unappealing, and each chapter jumps from one project to another. This means, the projects in early chapters stop, then continued later on in the book. Personally, I found this frustrating, and very hard to follow - difficult to maintain interest.

To be fair, there are one or two areas that are useful as reference, but, overall there are better books available.
Comment | 
Was this review helpful to you?
Fantastic Book 24 Feb 2011
By Smokey
Format:Paperback
The first technical book that I would gladly read for pleasure. The author knows what he is talking about and his brilliant sense of humor will keep you motivated.

His advice on Game Design alone is worth the price. Definitely recommend for beginners and novices alike. I've been scripting games for years and I picked up some very useful practices from this book.
Comment | 
Was this review helpful to you?

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges