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Unity 3.x Scripting [Paperback]

Volodymyr Gerasimov , Devon Kraczla
3.0 out of 5 stars  See all reviews (2 customer reviews)
Price: 24.99 & FREE Delivery in the UK. Details
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Book Description

25 Jun 2012 1849692300 978-1849692304
What you will learn from this book?
Use available scripts that readers can use to create default character controller
Attach default character controller scripts to an existing game object
Set-up your own camera and character controller rigs through code
Code dynamic and static objects like bio gun, ammo, health, character stat augmentation, treasure chests and make your character interact with them
Create character item slots along with inventories, where players will be able to drag and drop different item icons in the inventory slots
Attach existing animation scripts to characters and objects and create new ones
Assign and equip selected items on a player or object, making them active and useable like adding fire functionality to a bio gun
Create and maintain scores to control character objectives and save game data
Setup a system to control transition between scenes and transferring objects from one scene to another along with instantiation for characters
Deal with 2D and 3D parallax backgrounds
Create an audio game controller to fix sound overlapping and create background audio stems
Basics of enemy AI, such as path-finding and creating distinct enemy behavior and their awareness.

In Detail
Unity is a powerful tool for anyone who aspires to build interesting and sellable games. One of the exciting aspects of Unity is how easily it can be extended to build custom characters and game environments. Scripting is the key to accomplish all this, but it comes with a steep learning curve.

This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI.

The book will begin by building scripts for simple tasks and continue to develop them for increasing level of difficulty. The first few chapters include scripting to build a custom game environment and creating characters and controlling them. Arranging camera views, controlling and creating animations are covered in the next set of chapters.

The book then moves on to build objects, animate them and code character interaction with them and create inventories where the characters can pick ammo, health and other such objects. Towards the end, the book teaches how to add background sound and discusses basic enemy AI scripting.

Frequently Bought Together

Unity 3.x Scripting + Unity 3.x Game Development Essentials + Unity 3 Game Development Hotshot
Price For All Three: 82.57

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Product details

  • Paperback: 292 pages
  • Publisher: PACKT PUBLISHING (25 Jun 2012)
  • Language: English
  • ISBN-10: 1849692300
  • ISBN-13: 978-1849692304
  • Product Dimensions: 23.5 x 19 x 1.5 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 565,648 in Books (See Top 100 in Books)

More About the Author

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Product Description

About the Author

Volodymyr Gerasimov

Volodymyr Gerasimov is a Level Designer and Scripter. His major passion is creation of modifications for popular games and developing small indi projects, with scripting as a main tool. He learned various scripting and programming languages in The Art Institute of Vancouver. Having been introduced to Unity in 2010 he created and worked on a number of projects, indi games and prototypes. Latest one was hack and slash action game Splik & Blitz: Baked in blood, where he worked as Lead Level designer and Scripter. Right now he is working on a couple of indi projects for iOS and PC.

Devon Kraczla

Devon Kraczla is an independent Game Developer. Having an artistic background Devon came to the gaming industry to explore new ways to surprise people with his creations. Over the last few years, having graduated from The Art Institute of Vancouver, Devon developed multiple independent projects, both solo and with other enthusiasts. In his games Devon focuses on simple and engaging game mechanics covered in unique art style that makes his games appealing for hardcore and casual audiences. Currently Devon is working on a new project in a large group of passionate developers.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
1.0 out of 5 stars Need heavy editing for writing and book assets 11 July 2013
Format:Paperback|Verified Purchase
Worst Unity book I've read so far, bad grammar make this book hard to understand even on simple task like drag-and-drop book asset to the game. Although this book is about scripting but I found code in the book contain error, and need check and re-check every time I write a code in Mono. Asset downloaded for this book also need many adjustment before you can use it in my project, for example the Robot model are lost it's texture. I think this book is now worth of your money, if you search for beginner book, go for Unity 3.x Game Development Essentials it's the best book for beginner, and the book website provide updates for latest unity 4.x or if you want more advanced book Unity 3 Game Development Hotshot are a good book to start.
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5.0 out of 5 stars Very helpful 28 Feb 2013
Format:Paperback|Verified Purchase
Bought this for my son - he was really pleased with it, found it easy to use and very helpful.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 1.6 out of 5 stars  13 reviews
13 of 13 people found the following review helpful
2.0 out of 5 stars Confusing and requires errata 3 July 2012
By Mr. Luke Smith - Published on Amazon.com
Format:Kindle Edition
Firstly, I appreciate the author's approach. This is not for absolute beginners. If you are after a beginners book, Will Goldstone's Unity 3d Game Development book is the book for you. This is for people who have completed the tutorials in that book and are looking to go further.

This is a guide, not a series of tutorials. The approach to each section is haphazard at first glance, although I suspect this was done on purpose because you aren't going to learn if you simply rewrite what is written from a tutorial.

I have several issues, and all of these were encountered only 20 pages into the book.

i) The book says "Let's open the project that comes with the book". - Problem is, the project doesn't exist. Instead, you get a package, and you have to import it. Not a big problem.

ii) The book says that there are blank scripts attached to each prefab. - There aren't. The scripts are missing from the Unity Package. Once again, not a major problem for someone familiar, but it is an inconvenience.

iii) They are completely inconsistent in their own coding and with class names. They say things like "create a new variable and make sure it is of type gameObject. gameObject is not a type. GameObject is. gameObject is a component and GameObject is the class. In the very first chapter they talk about using localPosition and give an example with localPosition and then in the "your code could look like this" they simply use position, which won't work if your button isn't aligned to the world axis. They refer to the boolean type as Boolean (which won't work in JavaScript).

This really needs an editor to go through and actually follow the guide and highlight all the errors. As it stands, this is not a well written guide to scripting.
8 of 8 people found the following review helpful
1.0 out of 5 stars Badly reviewed and confusing 9 July 2012
By Thomas Macher - Published on Amazon.com
I had really high hopes for this book and if it would have delivered as promised it would have been a great book. Sadly I can only confirm the shortcomings mentioned by previous reviewers:

Missing project, scene (in chapter1) not identical with descriptions in the book, missing prefabs, Errors in the scripts, and on and on

I loved the hotshot book and would have liked a new book to build on that. With a better review this could have been a great book. But as it is now it is not possible to get into a flow because you always have to check if the errors are in the book, the imported assets or the scripts. Very disappointing.
6 of 6 people found the following review helpful
1.0 out of 5 stars Kind of a disaster 17 July 2012
By E. Jacobsen - Published on Amazon.com
Format:Paperback|Verified Purchase
Unlike some of the other reviewers, I actually appreciate the slightly conversational code-writing style. Too often development books make me feel like I'm just transcribing code, I like this "make a variable of this type, it's gonna do [something]" style.

But the assets for the book are simply broken. Missing meshes, misplaced files, it's just not workable.

I'll come back in a while and revise this review if the package gets fixed, but for now I can't recommend this book at all.
5 of 5 people found the following review helpful
1.0 out of 5 stars This book is giving me a fish 1 Aug 2012
By Gem - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
"Give a man a fish, and you'll feed him for a day. Teach a man to fish, and you've fed him for a lifetime."

This book is essentially giving me a fish right now. I was expecting to learn how the unity scripting system works. How the building blocks of a unity script communicate, when different methods are triggered, etc.

Instead they rely heavily on the example they have you download, in a "do this, do that" fashion. Very little incite is given about the code examples they are showing. I'm reading through the pages thinking, "am I going to learn something at some point?.. or just end up looking this up online anyways?"

The book fails to establish the fundamentals of Unity scripting before rushing into examples which are far too high level for beginning learning. It's almost as if they expect you to mold your design to what you see in the book, rather than understanding Unity scripting properly enough to take your own path.

I should have headed the warning of the other reviewers... This book does not stand up to the standards I have come to expect from a typical programming book.
7 of 8 people found the following review helpful
1.0 out of 5 stars the worst programming book i have ever read 22 July 2012
By jon - Published on Amazon.com
first off a supposedly intermediate unity scripting book should be in c# not javascript which is pretty lame. but i can live with either doing it in javascript or just converting it to c# as i go. the real problem is the author tries to talk you through creating code which in theory could work because your not just copy and pasting blocks of code but in practice it fails miserably. it quickly becomes frustrating having to read a whole paragraph just to create 2 variables. instead of wasting space (its only 292 pages) and giving me a word problem to create a variable he should be explaining what he is doing/trying to accomplish and also explain unity features, tips, tricks.

he jumps around saying create this create that and then a lot of the time doesnt provide you the actual code or he will say could look like this. what do you mean could look like this? i want to know what IT SHOULD look like. so when you have no clue what hes blabbing on and on about your pretty much lost. other times he doesnt tell you what the variable names should be so that when he does actually give you code the variable names dont match. i get it hes trying to talk me through writing the program myself. im supposed use my own variable names and create the functions myself and the code isnt there to copy and paste its just as a guide. the problem is it just doesnt work.

all the prefabs and scripts in the imported package are broken and dont match what he explains in the book. im not a unity beginner and i am a decent programmer and dont need my hand held but i couldnt make it through the first chapter. i got so lost and frustrated that i just quit and i will probably never pick this book up again. its obvious that this wasnt reviewed by anyone but the author and the editor should be fired for incompetence. this book is an utter disaster. save your money and DO NOT BUY IT.
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