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Unity 3.x Game Development Essentials [Kindle Edition]

Will Goldstone
4.8 out of 5 stars  See all reviews (20 customer reviews)

Print List Price: £30.99
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Book Description

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you’re a designer or animator who wishes to take their first steps into game development or prototyping, or if you’ve simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.


Product Description

About the Author

Will Goldstone


Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites unity3dstudent.com and learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.


Product details

  • Format: Kindle Edition
  • File Size: 14656 KB
  • Print Length: 488 pages
  • Publisher: Packt Publishing; 2 edition (20 Dec. 2011)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B006O8WY1U
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Bestsellers Rank: #82,256 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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More About the Author

Hi everyone! my name is Will and I work for Unity Technologies, the good people that bring you the Unity game engine. I wound up working here as I used to be a university tutor, and I was really interested in videogames and how best to teach young people to make them. Back in the days of Macromedia Director we were teaching how to make shockwave games, and soon realised how painful this was for our students, so switched to using Unity in version 1.5, and my fascination with it as a tool for people who want to become game developers began there.

Since being asked to speak at the company's conference, Unite 2010, I was then interviewed for a position, working on education, developer relations, and other marketing related initiatives, which is what I do today.

I have written two books on Unity to date - Unity Game Development Essentials (2009) and the new edition, a major rewrite, Unity 3.x Game Development Essentials. I hope you enjoy reading them and if you need support, you can get it at unitybook.net. If you have any problems with Unity, feel free to get in touch via will at unity3d dot com.

Outside of Unity related stuff I enjoying playing guitar, bass and drums, and making loud Refused-esque noises.

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Most Helpful Customer Reviews
6 of 6 people found the following review helpful
5.0 out of 5 stars Liking this book! 7 Jan. 2012
By Taliho
Format:Paperback
Ive been looking for a way to get started with game development and have heard great things about the authors original book. I was eager for this updated version to hit the shelves and so far it has not disappointed. My perspective is one of someone who knew nothing about Unity or game development, never having tried either. This book has been a great introduction to game development with Unity. I was grateful that its written in plain conversational english and all of the programming is broken down for easy digestion. This is a great start if you want to get your feet wet with Unity and game dev. For me this book was a perfect fit.
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2 of 2 people found the following review helpful
4.0 out of 5 stars Good introduction to Unity 13 Sept. 2012
Format:Paperback|Verified Purchase
This book is clearly written and provides examples in both JavaScript and C# (particularly good if you want to work in C#, as many other resources are based on JavaScript). It provides an excellent introduction to Unity 3.x, and takes you through the process of creating a simple game using provided assets.

The cool thing about Will's book is that it introduces most of the essential features of Unity, so if you work through it all, you will have some idea about how scripts, components, particle effects, animations etc. work in Unity, and how it all fits together. The book tells you how to build a game and deploy it on the web, so from starting with no knowledge of scripting I was able to have the tutorial game up and running within a week or two. This is a big confidence boost and by the end you'll be itching to start your own projects.

It is also excellent the way Will has provided a supporting website and patches over things which have been changed since the publication of the book, such as the particle system: for this he provides a short video explaining how to follow that part of the book with the new system. He also addresses errata and readers can post a question if they get stuck with something. Brilliant.

My only criticism is this: Although the book covers enough scripting for a text aimed mainly at beginners, unfortunately I am finding it does not have much lasting value as a reference. The way the scripts are described piece by piece over several pages makes it hard to quickly go back and see how something was done. Perhaps an appendix with the full commented scripts would have been useful, but to be honest it is probably beyond the scope of the book.

Overall, I would not hesitate to recommend this book for anyone taking their first steps in Unity, though hopefully in the future we will see another book which is more of a scripting reference and covers some more advanced aspects of scripting.
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7 of 8 people found the following review helpful
5.0 out of 5 stars Best unity book I've found 1 Feb. 2012
By Sol_HSA
Format:Paperback
This is by far the best unity book I've had the opportunity to read. It's well written, easy to follow, and covers a lot of ground. Unlike other books, throughout the book only one example game is made, but the game is far more advanced than if the author would jump from one game to another.

The book goes through all sorts of unity features, including the landscape engine, particle systems, animation, ui, HUD, physics, scripting (in both c# and javascript) - actually, plenty of space is dedicated to scripting, including a chapter that goes through basic concepts like variables, functions and logic structures, but this is all done in a way that's not dumbed down by any means.

Towards the end of the book you can find descriptions of things often forgotten, including doing finishing touches, optimization, steps to publish on the web or standalone, and so on.

If you want to buy one book on unity, this, in my opinion, would be it.
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4.0 out of 5 stars Great start for new Unity Developers 17 Sept. 2012
Format:Paperback|Verified Purchase
I purchased this book after reading over reviews, which I rarely do. Usually I just look at a book a think "yeah that looks OK". After just finishing a 3 year degree in Computer Games Development I am still eager to learn from the experts and make my way into the industry. This has to be one of the best books to start with.

The author allows the reader to choose a coding language from the start (Either C# or Javascript) but also gives the code in both languages so the reader can compare the two and decide for themselves. It is informative, easy to read and easy to implement the tutorials.

It's all you need from a book to get your games development career started!

My one drawback is that it would have been better for the reader to include the full Unity documentation (classes/methods etc) as a PDF/.doc file within the Book assets download rather than having to search it on the net.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Excellent book for non-coders 26 Nov. 2012
Format:Kindle Edition|Verified Purchase
This book gets you started in Unity and producing stuff quickly without assuming that you have extensive coding knowledge. Lovely stuff.
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5.0 out of 5 stars Excellent start for a complete beginner. 28 May 2013
Format:Paperback
I wanted to get into Unity, but I'd never written a line of code beyond BASIC as a kid. A developer friend said this book would be just the job and he wasn't wrong.

It leads you in pretty gently, but doesn't pull any punches once it gets going. You have to engage fully with one chapter in order to understand the next, and I also found myself going to other C# resources on the net to affirm and deepen what this author was explaining. That's no bad thing, though.

If you're willing to put in the time to go back over some bits and work out exactly why you're doing what you're doing, this book is pretty much a one stop shop to learning the basics of Unity.

The author also engages with the readership on the forums, adding extra explantions, different examples and revised/updated material when necessary. That's a great bonus.
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Most Recent Customer Reviews
5.0 out of 5 stars Five Stars
I learned a lot from running through these excercies.
Published 1 month ago by Thomas
4.0 out of 5 stars Great book for beginners
This was a great book for absolute beginners in Unity. Takes you through a nice example that you can expand on yourself. Read more
Published 1 month ago by Brynn McCullagh
5.0 out of 5 stars Great book for those who want to start off making games
My university uses this book for part of its Game Design course and it is very helpful for beginners. Read more
Published 1 month ago by Kieran Barton
5.0 out of 5 stars Five Stars
Brillliant book, really helpful!
Published 5 months ago by Chris Bird
4.0 out of 5 stars Easy Book To Understand
This book will guide you through basic tutorials to get you started with unity, also very good value for the amount of detail in the book.
Published 18 months ago by Joe Williams
5.0 out of 5 stars Great book for learning Unity
Really great book, the instruction inside this book are easy to understand even for me who live in non-English speaking Country. Read more
Published 20 months ago by A. Randika
5.0 out of 5 stars An excellent introduction to Unity
Having just started with Unity I found this book to be the perfect introduction to the development environment. Read more
Published 22 months ago by Nolim
4.0 out of 5 stars Easy to understand and work through
I found this book great as a novice to unity it made it easy to understand all of the concepts and how unity works. Read more
Published 22 months ago by George Taylor
5.0 out of 5 stars Very good quality and fast shipment
A really good book about game developing in Unity 3D. A must have if you want to start developing video games.
Published 24 months ago by Sérgio Rodrigues
5.0 out of 5 stars Superb book
I was pleasantly surprised how nicely paced this book was.
I'm finished with it now and I feel that all the knowledge form the book was useful. Read more
Published on 10 Feb. 2013 by Marcin
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